Post by Marrok on Dec 19, 2014 10:05:07 GMT
[attr="class","ws"] [attr="class","h"]Marrok [attr="class","fc"] [attr="class","bi"]REAL NAME: Jean-Pierre Fortier [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 24 [attr="class","bi2"]SEXUALITY: Pansexual [attr="class","bi2"]FACE-CLAIM: Raven, Elsword [attr="class","bi2"]PLAYED BY: Phoenix [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"] Marrok is a rugged looking guy. He has the type of look that you would expect from a mercenary. He has thick, layered, black hair that is wild and spiky. Hidden amongst this mass of hair is a pair of wolf ears that signify his race. There is a portion of his hair that is white. He is a tall man, reaching a height of six feet. He is not a bulky person and is actually more athletic in build. His skin is light brown and is marked with many scars. Jean-Pierre wanted to make Marrok seem like a battle-hardened warrior, which is why the scars were included. His chisled face is intimidating to some and attractive to others. His wolf-like amber eyes give off an intense vibe. This vibe is futher intensified by his grimace. Marrok finds the color black appealing, which is why he dresses in armor and clothing that is black. He throws in hints of red and orange as well. Being a monk, he wears little armor. Any armor that is visible is strictly for vanity purposes. He likes to have mobility, so he wears regular clothes with gauntlets and metal-studded boots. He has on a black, sleeveless shirt with white trimming that is buttoned enough to reveal his pectorals. The lining of the shirt is crimson. His black pants are tucked into a pair of steel and leather boots that offer excellent stability. Along his right leg, he wears a metallic shin guard. On his left arm, he has on a large guantlet that goes up to his shoulder. The gauntlet is metallic and black with orange lights on it. He has on many accessories like belts, bracelets, and a necklace with a sword hanging from it. [attr="class","h3"]Personality [attr="class","b"] Marrok is a mature person with an calm demeanor on the surface, but actually, he is a passionate and temperamntal person. He does have moments when he gets flustered. Marrok is has knack for being blunt. This gets him into hot water from time to time, but he stands by his opinions. Rarely, he'll be more tactful about what he has to say to make it easier to take. This behavior may initially rub people the wrong way, but he is genuinely a well-meaning guy. It's difficult for people to get to know him, so he tries to do kind things to show that he means well, no matter how odd they may be. He only lets people know more about himself once he trusts them. Other than being mysterious, Marrok is fairly stubborn and gruff in his mannerisms. Marrok is independent and mostly keeps to himself. This allows him to be fairly effecient in completing tasks, because he looks at doing what is necessary to reach a goal. Despite his withdrawn nature, he doesn't hide from responsibility. His pragmatism and responsible nature would make him an excellent leader, but he can be domineering at times. He likes to keep busy, because he loaths sitting around. Battling and testing his strength are enjoyable for him, so he often challenges others to combat and trains a lot. He is much more comfortable on the battlefield than anywhere else. Combat training is usually how he deals with his troubles. From time to time, his anger and passion will get the best of him, transforming him into a fierce force to be reckoned with. He can be prideful at times as well. Marrok often finds that he needs to protect those who can't protect themselves, so he often will find himself in situation where he must save or help others. [attr="class","h3"]History [attr="class","b"] Jean-Pierre, or JP as he prefers to be called, grew up in a family that was very loving and supportive, but they weren't the wealthiest. He was the youngest of three siblings. He has a twin brother who he is very close to. They did everthing together and were nearly inseperable, but they did have their differences. JP was a very studious child and more reserved than his brother. He preferred to solve puzzles, read books, and play video games rather than indulge in sports like his brother. This would often get him picked on in elementary school. One time, he was even beat up by people that he considered friends, because they were becoming popular, and JP was ruining their image. This upset his brother, who would often protect him. JP became distrustful of the intentions of others, but he wants to be able to trust people. He also became a bit more hot-blooded. Into their adult years, they began to distinguish themselves from each other since it would be a bit offputting if two adult men were still dressing similar to each other. JP also wanted to be able to defend himself and protect others from injustices like he faced. JP was interested in pursuing a career as a police officer or in the military, but his parents weren't too fond of this idea. He needed to do something that would contribute to helping out the family. His father talked him into becoming a mechanic, so that he could inherit the family business. JP wasn't too interested in being a mechanic, but he didn't completely hate the idea. He was interested in how things work when you mix them together or take them apart. This was acutally a natural aptitude that he had. JP left all of the mechanic talk to his brother, who was far more interested in the idea than he was. His father preferred JP, because he was more business oriented. JP pursued a career at the police academy, and in his spare time, he indulged in video games. JP would find many different MMORPGs to play. He remembers his experience playing where he would be taken advantage of since he was a new player. This was nearly enough to turn him away from games, but he was determined to become stronger. He began playing Elder Tale soon after it was released. The immersion that he experienced when playing this game filled him with awe. He had never played a game this similar to reality. Of course he played other RPGs, but this was on a whole new level. JP has another character on the Japanese servers, but he created Marrok for the British servers. Soon after starting as Marrok, JP found that he was stuck in the game. He didn't panic, but he isn't certain if he wants to remain there either. JP is determined to gain power while he is in the game, because the consequences would be much more dire without his brother there to protect him. He wants to be who was destined to be. [attr="class","h3"]Extra [attr="class","b"] Marrok's blood type is AB. He is ambidexterous. Marrok gets excited when he is met with a challenge. Marrok knows a lot about mechanics, despite not becoming a mechanic like his father wanted. He wants to become a strong warrior in Elder Tale. He enjoys drinking and has a high tolerance for alcohol. JP played many fighting games when not playing RPGs. |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Wolf Hair [attr="class","bi4"]CLASS: Monk [attr="class","bi4"]SUBCLASS: Berserker [attr="class","bi5"]CRAFTING CLASS: Tailor [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Bullet Punch: Tier 1. The user enters a frenzy by launching multiple punches after another, each punch launched at a faster than usual rate without losing very much momentum from a regular punch. The only disadvantage is that the user's arms are locked into performing this punching animation for four seconds straight, preventing them from doing anything else until the animation has completed. This skill has an animation time of 4 seconds (each individual punch has an animation time of 0.5 seconds) and a cooldown of 10 seconds. [attr="class","skill"]Tiger Echo Fist: Tier 1. The user punches the ground, unleashing a powerful shockwave that damages nearby enemies and sends them flying. The effect is obviously variable depending on the targets' size and weight. This skill has an animation time of 2 seconds and a cooldown of 10 seconds. [attr="class","skill"]Beatdown: Tier 1. A toggle-activated monk ability that grants the monk a gradual increase in damage and attack speed for every opponent they defeat. This skill utilizes a combo system, where after about a minute if the user had not gotten another kill, the effect is canceled. [attr="class","skill"]Needlework: Level 1. Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly. [attr="class","skill"]Outrage: Level 1. In times of desperation, the Berserker's physical abilities start to shine. When the Berserker's HP falls below 25%, their damage output increases by 5%. When the Berserker's HP falls below 10%, their damage output increases by 10% instead. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: N/A [attr="class","skill"]Right Hand: N/A [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"] |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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