Post by jack on Jan 12, 2015 6:30:47 GMT
IN-GAME NAME
Character Info
REAL NAME: Jack
REAL GENDER: Male
GAME GENDER: Male
AGE: 32
SEXUALITY: Heterosexual
FACE-CLAIM: Mr.Avalanche created by HarrietMilaus
PLAYED BY: Jack Thornwall
RACE:Race of Ritual
FACTION:Person of the Land
Appearance ( Jack Thornwall is just another wonder in the world of Elder Tale, the hidden past of his people leads him to being an odd gent. Standing at 6'4 Jack towers over most he comes across, coupled with his odd marks that cover his face its near impossible for the grace of attention to fall upon him. Long crimson strands of hair trace their way down just below Jack's shoulders; taking great stride to keep himself well posed, groomed and all around healthy, every feature displayed towards others on his person is well maintained. Though Jack tends to live in not so hygienic conditions filled with dirt and various degrees of dust he keeps his style to a dark tailored suit, matched with white gloves and a top hat; 'it is ones own job to always look at their best', something which he quotes whenever the question is brought up about his wardrobe. At Jack's side he wields a wooden cane, heading the way to where ever Jack may wander, never do the two part ways where one goes the other shall surely follow. | Personality ( The world to Jack is as open and vast as the stars that fill the nights skies, adventure, exploring, finding new and exciting thing for him to sink his teeth into. Though his erect posture and polite mannerisms may lead other to thinking him a snob he never holds himself above overs as if they where less than him, each life had a value through his eyes. Though Jack does prefer lone quite nights by the midnight flames reading books that had seen more days than he himself, he also loves the energy that comes from others company; though he never has to go far to find attention as it usually comes to him first. Playful by nature Jack loves his the small moments between working in his life, sitting by the fire and telling tales of empires passed, the great hero's of old and those moments where he slid down a hill and into a pig pin, being the modest as he is it can be fun to laugh at ones self. Thinking clear and logical at what he is presented with Jack does his best to please everyone he comes across however he is no fool; living as long as he has, out journeying the wide world his awareness of the ill deeds in hearts keep him ever vigilant, whether it is from misleading lies or for those that seek aid. Calm and charming to most he comes across one would think that Jack is a man with little faults; just something he wants others to think. Getting attachted easily has always been a wall in his life that he never could seem to over come, at times it made him strong, fighting for those he sought to protect, and others it failed him; a constant debate dwells in his mind over trust and yet he still finds himself open to give aid to those that need it. |
Extra
Additional Information:
Jack often refers to his cane as Samuel, though to why that is he has never spoke of.
'Thornwall' is the name taken from his adopting father, Carnell Thornwall.
Biography
( Jack was born to a small farming community in the southern regions of the Unfounded Kingdom, cold, wet winters and cool, wet summers, an idea place for one that enjoyed the lack of feeling of fingers through out the year. Having been so young at the time Jack hardly knows of the life of which he used to live, as sometime after his third year of birth the lonely farming village was swept off the map from a plague. What few apothecaries, mystic men and priests that managed to travel to the town after the news only found heaps of those that where long past dead, the sole survivor was a young lad, no more than a toddler; tis Jack that pulled through. With no family and no place to call home any longer Jack was taken by one of the arriving apothecaries, having always wanting a child but no one to call a wife it was as though fates had met, Jack had a new home, and the man had a son.
Life was no always the easiest for Jack as he grew up under the watchful eyes of his new father, but compared to the fate in which he would have faced he was glad to have what he was given. His father demanded few things from him as he aged, the responsibilities began to stack upon him; be kind, clean and help those that seek it, three things that where embedded into Jacks heart, the kindness that he had be given was to be shared to those that sought it.
Under the guidance of his father Jack found his abilities of magic to manifest at a young age, with tender care and attention, through years of study and practice Jack soon found himself a well verse journeyman in the way of the mystical arts. With little over than wolfs to test his skills on he sought on helping around the community in which they lived near, whether it helping a cat stuck in a tree or burning down shrubs for new tilling lands, he helped all of those that came his way.
The day came where Jack was of the age to seek out his own path, his father was sadden to see him go but this was no Jack's idea but his father; 'To understand the world, you must seek it.' With some coin to his name Jack set out on his voyage to the world he knew little of, other than what old tales had taught him. The road was rough, his feet burned with every aching step but Jack soon found himself in places that he never imagined his eyes would fall upon, great mountains that tore into the heavens themselves, deep trenches which light could not seep in, vast seas that swept from horizon to horizon, wonder filled his heart but he never forgot where he came from, though his heart ached to see home once more he pushed forward, this was only a small part of the world and he needed to seek it all out.
Days, weeks, months, years had gone by before Jack had known it, the memories of days gone flashed against his eyes, those he had met, those he had lost, wonders of which he might never come across again; the sweet scent of flowers blooming under the midnight skies... but his home called for him again.... It was on that day, his feet peddling down the road, knowing it would lead home that it began, the world changed, and he was caught in the middle of it.
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left Arm | Armor | Right Arm |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class:Sorcerer
Orb of Lava: A ranged Fire-element magic that hurls a fist-sized orb of lava onto enemies. This lava ball bounces across enemy targets, dealing damage on impact. Since this skill is Fire-based, this is very effective against enemies weak against fire. One well-known trait of this skill is that it does not affect allies during combat, making it a popular skill among players. This skill has a casting time of 2 seconds and a cooldown of 20 seconds.
Blink: A short range teleportation technique often employed by the Sorcerer for emergency escape. The Sorcerer jumps in a direction and teleports about 1-5 meters away in the desired position. The only downside is that the teleportation distance is very haphazard and might actually not move you very far. Still, it's a useful means of misdirection especially when you're up against only one enemy. This skill has a casting time of 1.5 seconds and a cooldown of 5 seconds.
Magi Lightning, Grand Fall: The Sorcerer raises their hand or weapon to the sky and performs a casting animation, causing a portion of the sky to saturate itself with mana. Afterward, a thunderbolt will fall from the sky and strike the foe for lightning damage. This skill cannot be used on a target indoors. If it is cloudy or stormy when this skill is used, its damage is doubled. If used in stormy weather, it also splash damages everything within 1 meter of the target. The sign of a bolt from the blue is a significant phenomenon talked among the People of the Land, so this skill has had a number of names such as "Fury of God". This skill is notable for being a technique with a massive range, except that its casting time and cooldown prevents the skill from being anything other than a combat initiator. This skill has a casting time of 5 seconds, a range of 25 meters, and a cooldown of 30 seconds.
Roleplay Class: Apothecary
Concoction: Using their knowledge of herbs and natural remedies, the apothecary is able to treat others. The load time for this skill is ten seconds, and the target's HP is restored by 10%. Any physical status effects will also be cured. Due to a risk of possible toxicity effects, Concoction cannot be used on the same target more than once per thread.
Crafting Class: Alchemist
Transmutation: Alchemists are naturally aligned with the power of magical equipment, able to use the Adventurer skill [Equipment Mastery: Magical] as a Beginner-level skill without having it take up a skill slot. Their research also gives them an advantage in fighting Artificial Life to deal an additional 10% damage. If [Equipment Mastery: Magical] is already learned through racial or class bonuses, Magitech damage increases by 10%.
Change Log
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