Post by Aiyana on Jan 13, 2015 15:17:23 GMT
Aiyana
Character Info
REAL NAME: Aiyana
REAL GENDER: Female
GAME GENDER: Female
AGE: 23
SEXUALITY: Pansexual
FACE-CLAIM: korra, LEGEND OF KORRA
PLAYED BY: Luin
RACE: Ritual
FACTION: Person of the Land
Appearance Much could be said about the appearance of this lander, though the most notebale thing about her are the tattoo's. An impressive array of tattoo's cover this girls skin which stand out more as they are white against a tan skin tone. Her ocean blue eyes tend to pierce right to the soul of the person she is looking at. Despite her age she still appears as if she is a teenager physically, more rounded facial features. Physically she is not a sight to behold when it comes to height as she stands at about five feet six inches. Though her muscle tone is that of someone who participates in regular physical activity. As noted above she has a deep tan skin tone with very even well kept skin. Her hair is cut to about chin length and often frames her face while flowing freely. As far as clothing goes she simply prefers anything that offers a wide range of motion. Cloth shirts and pants, robes; so long as she is not restricted in range of motion. Most of her clothing is white in colour however as is appropriate considering her ability to commune with the spirits. | Personality On the surface she is calm; on the inside a storm. To those on the outside she appears to be a calm and collected individual. The level of discipline she displays when it comes daily tasks and traditions is actually quite impressive. In her small village she is the Shaman, the spiritual leader who helps maintain some sort of balances and performs the annual rituals for prosperity. Day in and day out she trains to hone her body as well as her mind for these tasks. Yet ever since the adventurers came to this world she has become a burning flame of curiousity. While she does not trust them she wishes to know more about them. One could say that Aiyana is curious by nature as a result. Personally she holds them to a higher standard than most, coming off as strict and unimpressed when she deals with the adventurers. By no means is Aiyana one to be shy or tactful. She will not spare your feelings when she has something to say to you. Unfortunately that makes her hard to appreciate for some as she tends to say whatever she is thinking or feeling at the time. Even so she is ever thoughtful of how her words might affect a situation or those around her and so she does choose them carefully. |
Extra
- Often sings loudly; even when people are watching.
- Believes whole heartedly in the "Noble Lie".
- Distrusts all Adventurers.
- Prefers secrets over money in exchange for her assistance.
- Believes whole heartedly in the "Noble Lie".
- Distrusts all Adventurers.
- Prefers secrets over money in exchange for her assistance.
Biography
For as long as she could remember her family were shaman; people of the land who could commune with the spirits. They always kept to themselves, choosing to live on the outskirts of a small village. As Shaman they performed functions necassary to every day life including rituals to keep the crops going and appease whatever spirits the people of the village believed in. Thus the family tradition would be passed down to her just before her parents were cut down. Tragedy seemed to follow her family wherever they went and as such people dealt with them cautiously.
The Catastrophe was rough for everyone but the people of the land had it far worse. They did not come back to life and were now trapped in this world with actual demi gods. Most of them were not benevolent either as her parents could now attest to, cut down by the scum the others referred to as "Player Killers". For a time vengeance burned in her heart yet somehow she found a way to work through all of that; making herself stronger in the end by having done so. Instead of directly seeking to enact vengeance against the adventurers she worked tirelessly to gain the strength to protect her own.
In order to do so she had to become a wanderer however. Aiyana had to leave behind that which she cherished most in search of the lands secrets. Drawing on the strength of her ancestors and the power of this world she would find a way to expel them from this place. Thus her journey would begin, she would be the hero of their kind and find a way to banish the demi gods back to their own plane of existance.
In order to do this however she would need to travel to places that were far too dangerous for herself. So she would set out on a journey to win the trust of the adventurers so that she could obtain their help. In her travels she met all sorts of adventurers, those kind and those who sought to exploit her. However she would eventually happen across a Monk with a kind soul who travelled with her for a time. The two of them would seem unstoppable until he found out that she was a person of the land.
From then on she became a solitary wanderer who refused to allow others close as she would only disappoint them.
Inventory
Quiver of Wooden Arrows
EQUIPMENT
Left Arm | Armor | Right Arm |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Shaman
Summon Shikigami: Tier I Skill
The Shaman calls forth a shikigami, a humanoid familiar spirit, in a solid form. The appearance of a Shikigami varies from Shaman to Shaman, but typically they resemble humans with pronounced animal-like features similar to Fox Tails that normally wear Eastern traditional clothing. They are normally said to have a personality and body representative of the Shaman's inner self. This means that while some Shikigami will resemble their masters, others may look vastly different and may even be of the opposite gender. For Shamans who employ more than one Shikigami, each particular Shikigami will still look distinct but will seem to be like siblings. As a Shikigami is representative of the true self, it can speak and understand the languages that the Shaman may speak. Shikigami are usually used in a support role, with tasks ranging from off-tanking to scouts to support DPS. There is a wide range of shikigami that a Shaman can summon, and they last for 5 minutes. In the original game, shikigami were treated as bonus content for players, with little to no practical use. However, after the Catastrophe, shikigami now share the same sensations with their masters, allowing shikigami to serve reconnaissance roles in battle. Of course, there are shikigami that are well-loved by many as mascots. This skill has a casting time of 5 seconds. Only one Shikigami may be summoned at a time.
The Shaman calls forth a shikigami, a humanoid familiar spirit, in a solid form. The appearance of a Shikigami varies from Shaman to Shaman, but typically they resemble humans with pronounced animal-like features similar to Fox Tails that normally wear Eastern traditional clothing. They are normally said to have a personality and body representative of the Shaman's inner self. This means that while some Shikigami will resemble their masters, others may look vastly different and may even be of the opposite gender. For Shamans who employ more than one Shikigami, each particular Shikigami will still look distinct but will seem to be like siblings. As a Shikigami is representative of the true self, it can speak and understand the languages that the Shaman may speak. Shikigami are usually used in a support role, with tasks ranging from off-tanking to scouts to support DPS. There is a wide range of shikigami that a Shaman can summon, and they last for 5 minutes. In the original game, shikigami were treated as bonus content for players, with little to no practical use. However, after the Catastrophe, shikigami now share the same sensations with their masters, allowing shikigami to serve reconnaissance roles in battle. Of course, there are shikigami that are well-loved by many as mascots. This skill has a casting time of 5 seconds. Only one Shikigami may be summoned at a time.
Shikigami Astral Seal: Tier I Skill
This skill transforms the physical body of the Shikigami into a ghost-like form, making it intangible to all attacks. Conversely, the Shikigami retains the ability to affect its environment, allowing it to move and control objects like a poltergeist. Many Shamans typically have their Shikigami control objects like weapons in order to make them appear as though they were possessed. Others tend to utilize the summon to grab an enemy's limbs and prevent their movement, but the generally low offensive specs of the Shikigami makes this strategy not quite as effective. The duration of this skill lasts for a full minute, but it will automatically cancel if the Shikigami's duration runs out. This skill has a casting time of 2 seconds. There is a 30 second cooldown period after this skill's deactivation before it may be used again.
This skill transforms the physical body of the Shikigami into a ghost-like form, making it intangible to all attacks. Conversely, the Shikigami retains the ability to affect its environment, allowing it to move and control objects like a poltergeist. Many Shamans typically have their Shikigami control objects like weapons in order to make them appear as though they were possessed. Others tend to utilize the summon to grab an enemy's limbs and prevent their movement, but the generally low offensive specs of the Shikigami makes this strategy not quite as effective. The duration of this skill lasts for a full minute, but it will automatically cancel if the Shikigami's duration runs out. This skill has a casting time of 2 seconds. There is a 30 second cooldown period after this skill's deactivation before it may be used again.
Leaping Apricot Technique: This spell will instantly transport the user to a location a certain distance away, leaving behind apricot flower petals from where the user stood. What seems like a powerful technique actually has some drawbacks, including a maximum range of 6 meters and the ability to travel within eight directions, not to mention the in-game restrictions for using this skill. However, it seems that these restrictions have been lifted following the Catastrophe, allowing more striving Shamans to learn this skill with less constraints. Also, using this skill post-Catastrophe also gives off an apricot scent, giving it an aromatic purpose outside of battle. This skill consumes about 20% of the Shaman's MP, has a casting time of 1.5 seconds, and has a cooldown of 40 seconds. The MP cost decreases by 5% for every 30 levels.
Roleplay Class: Hunter
Marksmanship: Level 1 Skill
Passive skill. The Hunter's bow damage passively increases by 10% to all monsters and an additional 10% to beast-type monsters. Additionally, if the Hunter's main class would normally penalize them from using bows, this skill allows them to use bows without penalty.
Passive skill. The Hunter's bow damage passively increases by 10% to all monsters and an additional 10% to beast-type monsters. Additionally, if the Hunter's main class would normally penalize them from using bows, this skill allows them to use bows without penalty.
Crafting Class: Tailor
Needlework: Level 1 Skill
Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
Change Log
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