Post by inx on Jan 15, 2015 2:49:30 GMT
INX
Character Info
REAL NAME: Sven Grimstone
REAL GENDER: Male
GAME GENDER: Male
AGE: 23
SEXUALITY: Heterosexual
FACE-CLAIM: Yggdra, Yggdra Union
PLAYED BY: Inx
RACE: Half-Alv
FACTION: Adventure
Appearance - Sloped shoulders and a thin androgynous body, Inx stands at six foot two. - With large, rounded, blue eyes and sharp eye brows his face is fairly expressive. - Hair that reaches his waist at the back, is chest long towards the front, and with short bangs. Using a braid, from the sides, to keep parts of the longer areas in place at the back, it keeps the strands from obscuring movement while letting the locks blow fairly free. - Keeping his costume to that of the upper echelon, Inx's costume is that of a protective and stylish black corset and black fore-arm covers. With a clean white undershirt and long white kilt, tight fitting black suit pants enhance the black and white style. Shoulder puffs with encircling protecting rings keep the light armored appearance stylized. - Carrying himself with a tall straight back and occasionally slipping both of his forearms behind his core, Inx makes his tall body seem just that much more slender and tall. Presenting himself as a smiling and agreeable person he does best to avoid stirring up things he isn't after. | Personality Basic Pieces - Capable of socializing on most basic levels and oversharing at others, Inx is actually an introvert that does his best to find the answers for himself. - Inx is a thinker who prefers to focus on the facts and outcomes. People get emotional about a lot of things and it gets in the way. Sometimes one person has to bite the bullet for the group. - A watchful eye and the ability to quickly recognize what is happening allows Inx to come to grasp what is happening in a situation. Preferring to bend with the wind instead of working against it he does his best to adapt to what he sees coming. - Trust is give out fairly easily to other characters. The only use for lying is to get ahead or make someone look at a person differently. So as long as there isn't something obviously on the line Inx is more than willing to give a modest amount of trust. - While large raids always seemed like a great idea, they never seem to work out. Inx never did well with large numbers of people and has issues keep track of several. A group of five seemed to be a great go-to number. - Inx is fairly competitive, but seeks to win through non-conventional means. Prioritizing themes or "strange" set-ups as opposed to current Meta. A simple sentence summarizes it as "what good is a victory if I didn't figure it out myself." - Inx's greatest strength is his analytical thought. - Inx's greatest weakness is the unholy amount of anger that possess him at times. |
Extra
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Biography
Education was a cornerstone for Sven as he grew up. His parents demanding good grades and his peers avoiding them left him wanting to learn how everyone was so different. Spending a deal of his time with his head in books for pleasure and sports for glory he let his mind wander and ego expand. His parents moved often though, so while his enjoyment of studying people and random trivia was allowed to flourish it didn't take long for the young boy to become out-classed and bored with his sporting events.
His studies led him through high school with ease and then through college with only a few bumps. With a medical profession in sight he believed the best route for him was one he could enjoy his knowledge and apply it to the promotion of good health.
A homebody at heart, Sven grew up with an enjoyment of exploring but found himself bored quickly. His legs could only carry him so far and school demanded he not leave for long enough to see all of what he wanted to see. This lead him to play video games. Able to see spectacular scenes that real life would never grant him Sven looked into all manners of games.
Keeping few friends in early childhood and shedding those as the internet became more and more available, Sven picks up and discards people with great frequency. Which has strengthened his ability to find entertainment at the home.
Sven's real life adventuring had mostly stopped, except for special days where he would wander and explore his current city on foot. Miles racked up on his pedometer and the sights melted away his wanderlust.
His studies led him through high school with ease and then through college with only a few bumps. With a medical profession in sight he believed the best route for him was one he could enjoy his knowledge and apply it to the promotion of good health.
A homebody at heart, Sven grew up with an enjoyment of exploring but found himself bored quickly. His legs could only carry him so far and school demanded he not leave for long enough to see all of what he wanted to see. This lead him to play video games. Able to see spectacular scenes that real life would never grant him Sven looked into all manners of games.
Keeping few friends in early childhood and shedding those as the internet became more and more available, Sven picks up and discards people with great frequency. Which has strengthened his ability to find entertainment at the home.
Sven's real life adventuring had mostly stopped, except for special days where he would wander and explore his current city on foot. Miles racked up on his pedometer and the sights melted away his wanderlust.
Inventory
(3) Medical Tablets [Level 1]: A healing pill that restores about 30 HP per average level of the materials used to make it. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 2. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
EQUIPMENT
CLASS SKILLS
Enchanter
Nightmare Sphere
Tier I Skill
The enchanter summons a violet orb of mana and throws it in a direction. Afterward, the sphere expands to a few meters in radius, where it will greatly slow down the movement speed of all occupants within its boundary. Even gravity seems to slow down, causing all falling objects to act as though they were on the Moon. This skill has a casting time of 2 seconds, a duration of 10 seconds, and a cooldown time of 15 seconds.
Tier I Skill
The enchanter summons a violet orb of mana and throws it in a direction. Afterward, the sphere expands to a few meters in radius, where it will greatly slow down the movement speed of all occupants within its boundary. Even gravity seems to slow down, causing all falling objects to act as though they were on the Moon. This skill has a casting time of 2 seconds, a duration of 10 seconds, and a cooldown time of 15 seconds.
Keen Edge
Tier I Skill
A spell that allows the Enchanter to increase the physical attack power of the party's weapons. This spell only affects the weapons that are currently equipped, so weapons in the auxillary slot or inventory do not get this bonus. If the weapon is deequipped or if the character dies, the buff is canceled. Because the effect of Keen Edge lasts for almost an entire hour, it's often casted at the beginning of an expedition and before major fights. Recasting this skill causes its effect to return to the full duration. This skill has a casting time of 10 seconds and a cooldown of 60 seconds.
Tier I Skill
A spell that allows the Enchanter to increase the physical attack power of the party's weapons. This spell only affects the weapons that are currently equipped, so weapons in the auxillary slot or inventory do not get this bonus. If the weapon is deequipped or if the character dies, the buff is canceled. Because the effect of Keen Edge lasts for almost an entire hour, it's often casted at the beginning of an expedition and before major fights. Recasting this skill causes its effect to return to the full duration. This skill has a casting time of 10 seconds and a cooldown of 60 seconds.
Equipment Mastery: Chain Armor
Tier I Skill
Passive. An Adventurer skill that provides armor proficiency of leather and chain armor. Normally, classes that are incompatible with certain types of armor suffer from decreased defense and mobility which wearing the armor, making it feel abnormally heavy. Possession of an equipment mastery skill negates this penalty for that specified armor type. Generally, there are reasons behind why certain classes focus on certain armor types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. This skill does nothing if the character's class is already able to use both leather and light armor normally.
Tier I Skill
Passive. An Adventurer skill that provides armor proficiency of leather and chain armor. Normally, classes that are incompatible with certain types of armor suffer from decreased defense and mobility which wearing the armor, making it feel abnormally heavy. Possession of an equipment mastery skill negates this penalty for that specified armor type. Generally, there are reasons behind why certain classes focus on certain armor types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. This skill does nothing if the character's class is already able to use both leather and light armor normally.
Roleplay Class: Apothecary
Concoction: Using their knowledge of herbs and natural remedies, the apothecary is able to treat others. The load time for this skill is ten seconds, and the target's HP is restored by 10%. Any physical status effects will also be cured. Due to a risk of possible toxicity effects, Concoction cannot be used on the same target more than once per thread.
Crafting Class: Pharmacist
Toxicity Tolerance: Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from poison status effects.
Change Log
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