Post by butterflyborealis on Jan 19, 2015 10:05:49 GMT
Ayano
Character Info
REAL NAME: Aya Yoshida
REAL GENDER: Female
GAME GENDER: Female
AGE: 19
SEXUALITY: Heterosexual
FACE-CLAIM: Kon Miyama, Otomimi Infinity
PLAYED BY: ButterflyBorealis
RACE: Fox-tail
FACTION: Adventurer
Appearance Think based on the picture except add or change out with what i put in appearance. www.theanimegallery.com/data/thumbs/790px/0141/tAG_141434.jpg --------------------------------------------- has a slow and relaxed walk, Has a tatoo of a large number of butterflies trailing from her left shoulder to the top left part of her neck, black in color with blues, greens, and purples filling the wing color. Keeps hairstyle the same, but leaves it down in private. prefers a loose shirt(Chocolate colored and short sleeved, usually), with either long pants(Black, usually), or a skirt (Black as well, with a white outline on rim. few inches from knee like the image.). Wears sandals. Has one Foxtail as of now. Her favorite colors are chocolate, purples, greens, and blues. Armor is a Chainshirt with a shoulderplate on left shoulder, with a disc rising upwards from it to protect head(rises up to her nose, protecting most of her left side of her head), the rest of the armor looks as if it is a plate mail. other arm is a long sleeve of chaimmail links connected to a gauntlet. has chainmail pants as well which connects to metal boots. wears her black long pants and chocolate colored shirt(long sleeved) under it to protect from chaffing. She usually allows her crystal ball to float near her, and it glows a light blue looking spirit-like. | Personality Extrovert Great people skills. Outgoing, social, Does not like to be alone. Open. Likes to be the center of attention. Likes external praise. Likes crowds. Self-confident. Good at getting people to have fun. Adaptable and action-oriented. A doer, focused on immediate results. Disorganized, messy.Decisive. Finisher. more of a follower than a leader in most occasions. Extremely loyal to their peers, but not usually respectful of laws and rules if they get in the way of what she wants done. fearless, can handle criticism, hard to discourage. while open and flourishes in conversations, making friends with all, she sticks to one or two people the most. She has a fear of large uncontrolled fires. Doesnt like to fight(slight pacifist), but if forced will try not to harm anyone, with few exceptions. She would rather prefer love and friendship over violence enemies, and other such evils. Her favorite foods are Fish and desserts(basically she loves a large array of items.) She loves new encounters, even ones that can prove dangerous or life-changing. She tends to play mischief or tricks on others not to harm or impede them, but for entertainment. Favorite animal is the fox She hates people who are cruel to innocent animals (hunting is fine, it generally goes on the lines of starving them to death, torture, etc.) |
Extra
Left handed
5' 4''
112 Lbs
5' 4''
112 Lbs
Biography
Aya Yoshida lived in a rather wealthy home at a young age, and loving every moment of it. she had all she ever wanted, until, one night, her house caught fire. An arsonist had begun to incinerate the building, Aya managing to escape. The criminal saw her and gave chase. She ran, and ran endlessly, until she got away, and began to head towards a city. after a few weeks using money from her wallet she finally was adopted from the street by a travelling man. Thus, here her travelling spirit took flight as she climbed mountains, rode boats, and flew place to place. she met all sorts of people and expierienced all sorts of lives, for good or bad. But, when she turned 15, they settled down, and Aya got a step-mother. By that time she was legally adopted and funds from her family and banks went to her, and the family lived comfortably. when she turned 17, she got a high quality computer, as she used it as a sort of excuse to go on adventures, and watch animes. Aya found a game, Elder Tale, at the age of 18, little did she know of hat would happen next...
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left Arm Starter Crystal Ball: A crystal ball crudely made from glass. It appears to be fairly old and unpolished, but still possesses magical power. A wielder of the Crystal Ball is able to make it float in the air, able to bludgeon foes up to 1 meter away with the ball. | Armor | Right Arm Starter Dagger: A small knife often used as a tool when it isn't used in battle. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Shaman
Barrier of Purity
Tier I Skill
A barrier of purifying quality designed to ward off debuffs and other debilitating conditions. Unfortunately, upon absorbing the harmful buff it vanishes entirely and its protection leaves with it. Casting this skill on a target that is already under a debuff will not remove the current debuff but rather protect the target from the next one. This skill has a casting time of 3 seconds, a duration of 30 seconds, and a cooldown time of 40 seconds.
Tier I Skill
A barrier of purifying quality designed to ward off debuffs and other debilitating conditions. Unfortunately, upon absorbing the harmful buff it vanishes entirely and its protection leaves with it. Casting this skill on a target that is already under a debuff will not remove the current debuff but rather protect the target from the next one. This skill has a casting time of 3 seconds, a duration of 30 seconds, and a cooldown time of 40 seconds.
Prayer of Recovery
Tier I Skill
A Shamai's unique healing magic skill, allowing for a small amount of healing with a short casting time and cooldown, although with a low base healing effect. When cast, bright blue magatama jewels surround the target and the sound of small bells can be heard. Is often called "Mini-heal" by many, and can be used as a form of encouragement to others. In the post-Catastrophe world, the sound of bells this skill makes are often interpreted as "greetings or prayers of a Shaman wishing for a safe return". This skill has a casting time of 1 second and a cooldown of 5 seconds.
Tier I Skill
A Shamai's unique healing magic skill, allowing for a small amount of healing with a short casting time and cooldown, although with a low base healing effect. When cast, bright blue magatama jewels surround the target and the sound of small bells can be heard. Is often called "Mini-heal" by many, and can be used as a form of encouragement to others. In the post-Catastrophe world, the sound of bells this skill makes are often interpreted as "greetings or prayers of a Shaman wishing for a safe return". This skill has a casting time of 1 second and a cooldown of 5 seconds.
Damage Interception
Tier I Skill
A barrier skill known as the signature move of the Shaman. Forms either a stationary barrier or a barrier around a target that continues to exist until the "energy" of the barrier expires. Energy will decrease slowly over time and decrease from damage taken. This skill has a casting time of 1.5 seconds and a cooldown of 10 seconds.
Tier I Skill
A barrier skill known as the signature move of the Shaman. Forms either a stationary barrier or a barrier around a target that continues to exist until the "energy" of the barrier expires. Energy will decrease slowly over time and decrease from damage taken. This skill has a casting time of 1.5 seconds and a cooldown of 10 seconds.
Dancer
Pacifying Dance: A skill that allows the dancer to perform beautiful dances to momentarily captivate those who see it. For the next 30 seconds, monsters within 25 meters have their nature changed. Aggressive and Predatory monsters become Wary. Wary, Aloof, and Cowardly monsters become Docile. Docile monsters become Friendly. This effect does not work against monsters that are already engaged in battle when this skill was used.
Chef
Iron Stomach: Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from sickness status effects twice as quickly.
Change Log
MM/DD/YYYY -- Info
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