Post by calm on Jan 19, 2015 19:19:07 GMT
Calm
Character Info
REAL NAME: Aleks Alexander
REAL GENDER: Male
GAME GENDER: Male
AGE: 21
SEXUALITY: Heterosexual
FACE-CLAIM: Fox Mask Man, Tohdaryl
PLAYED BY: Calm
RACE: Hooman
FACTION: Adventurer
Appearance Calm is a young adult with blue spiked back hair and tannish/yellowish skin. He is most recognized by an aesthetic item he always wears, a kitsune mask that he uses to cover his face at almost all time. Generally he wears casual clothing, a dark blue shirt, with lighter blue pants, with a couple of aesthetics which are iconic to his character, like the beaded wristband he wears, and all of his clothing was crafted by a tailor friend of his. In real life, Aleks would usually wear the same clothing, the only differences between Calm’s attire in game and Alek’s attire in real life is Aleks wouldn’t wear a kitsune mask. | Personality  There are many of ways explaining clam, but the best way to explain his personality is with his name, ‘Calm’. He was a rather relaxed person, constantly observing, taking in and often times even admiring his environment. Very rarely when fighting, he has a completely different personality. Though his masks hides it, he’s a very demented person. Enjoying the feeling of his sword slicing away at people, he also gets very aggravated by small things and often tries to eradicate them often times leading to the humiliation of the opponent before defeat them. Though it may seem like a detriment to a team, his actions are always calculated and pre-determined, always choosing to make the best moves whenever he can. At all times, Calm is an honest person, who does no fear anyone. Because of that he always welcome new people, but will never truly trust them without them proving themselves, and once proven he still has more trust in his own capabilities than he has in others. Often times he will try to take a leadership role in groups, but will go lone wolf predicting what his team will do and using that to his advantage if he feels the party he’s leading can’t be lead. Those who have gained his ultimate trust and the few he can trust more than himself, and only few have ever made it to that spot. |
Extra
Biography
Aleks wasn’t the type to be seen outside, he’s lived the last few years of his life working for a computer programming company at home, playing videos games and doing his shopping online. Aleks was an introvert, he hated interaction with other people, and always avoided them as much as he could. This wasn’t much of a detriment to his life as he found ways to live and make a decent income with talking to anyone, and it wasn’t like he had no human interaction at all, he often played MMORPGs, his only safe haven. Originally he would bounce around game to game, playing until he got bored of them, but that changed when he came across a game called Elder Tale. A game he became very fond of, and that was before even playing it, everything he knew about the game, he had learned from reviews, and it felt like the perfect game for him. Luck was not on his side, for when he first turned the game on, the apocalypse happened, trapping him in the game. A level 1 ‘noob' with exceptional knowledge of the game (because of the premeditated learning of the game, gotta love wikia). While in game, his personality is not at all introvert however, he does sometimes have spells where he shows his real life introverted personality.
Inventory
EQUIPMENT
Left Arm | Armor | Right Arm |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Assassin
Fatal Ambush: Physical Attack. Assassins are known for their deadly strikes, often being able to slay in a single strike. This technique is the first of the many massive damage attacks the Assassins have under their repertoire. It is a crude version however, a novice skill that serves more as the basis and foundation for future, more poetic, techniques. Requiring a long preparation time, the Assassin must focus onto their target, limiting their perception and leaving them vulnerable to other attacks, as they search for a weak point. Then by focusing all of their strength into one strike, the assassin strikes their target with all of their might into a single point, dealing critical damage. The mental exertion required taxes the mind heavily however, and the technique can only be used sparingly. This skill has an casting time of 5 seconds before it may be used. When it is used, Fatal Ambush has an animation time of 1 second and a cooldown of 60 seconds.
Deadly Dance: Physical Melee Attack. A skill that uses the Assassin’s angular momentum in order to increase the damage of their attack. The Assassin jumps and spins in the air while gripping their weapon, then lands onto the opponent and delivers a downward slash. The key of Deadly Dance is to accumulate angular momentum, so users might find it advantageous to use the skill multiple times in succession. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Hide Walk: Self Buff. Even the novice Assassin must be adept at stealth. Known for being able to meld into shadow or disappearing behind cover, Assassins can become invisible to the naked eye for just a moment before dealing a deathly blow. It is not a perfect technique however, as those carefully watching the Assassin can see through their tricks. This skill has an duration of 2 seconds and a cooldown of 20 seconds.
Roleplay Class: Pathfinder
Battle Perception: Toggle skill. Battle perception allows the Pathfinder to notice nearby monsters more easily by displaying their names and levels above their heads. It allows the Pathfinder to detect monsters about 3 meters further than a normal character, and is most useful for preventing ambushes.
Crafting Class: Blacksmith
Heatsink: Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M