Post by Pellinore on Jan 21, 2015 8:21:31 GMT
PELLINORE
Character Info
REAL NAME: James Magrath
REAL GENDER: Male
GAME GENDER: Male
AGE: 18
SEXUALITY: Heterosexual
FACE-CLAIM: archer of black, FATE/APOCRYPHA
PLAYED BY: Dot
RACE: Wolfhair
FACTION: Adventurer
Appearance Pellinore is taller than average, but not to a great extent. His build is also slightly more muscled than one might consider to be the norm, but again not in a hugely noticeable way. His hair is long and shaggy, falling to his shoulders. This long, dark blonde mane frames a gentle face, soft and symmetrical. His eyes are a basic green, and his skin seemingly flawless. In comparison to his face, Pellinore’s hands and arms are calloused and scarred as if they’ve suffered years of abuse or training. When in combat, Pellinore’s wolfhair traits come into play, with a tail and ears of the same colour as his hair appearing. In the real world, James Magrath looks nothing like his avatar within Elder Tale. The 18 year old Welshman is shorter than average, and skinnier too, with ratty brown hair and glasses. His choice to change his appearance is to reflect his ideal of what a knight should be, as opposed to his own underwhelming appearance. | Personality Pellinore is a naïve optimist and philanthropist. He sees the world drawn between very defined lines of good and evil, and holds fast to the belief that there is good in everyone and that evil cannot and will not ever triumph. He believes that righteousness and justice are the two most important ideals one can hold and has dedicated himself to them both. This dedication takes the form of him mindlessly throwing himself into scenarios and situations with little thought or planning. He is also relentlessly stubborn, refusing to give up or turn in his chips even if doing so would be beneficial in the long run. His ultimate focus is being a self-proclaimed champion of justice, and fighting small battles against evil. This dedication has seen him become somewhat arrogant in his position, however his heart remains in the right place and he won’t hesitate to fight for others. Despite his inability to plan or fight effectively. Beneath his righteous exterior and apparent confidence, however, Pellinore is self-conscious and self-loathing. He views himself as a failure, and views almost all others as worth more than him. His clinging to the ideals of justice and committing himself to a cause are what give him purpose and the only reason he allows himself to think himself superior to others is due to honestly believing in the righteousness of his cause and thus himself by holding to it. Ultimately, Pellinore is a knight of justice albeit a short sighted and arrogant one. Beneath that, however, lurks a self-loathing. A self-loathing held at bay by the pure commitment he has for his cause and the confidence he holds in his pursuit for justice. |
Extra
- Left Handed
- Blood Type: A+
- Has a fear of heights
Biography
James Magrath was a perfectly ordinary child, he lived a perfectly ordinary life, doing perfectly ordinary things. And as such, being such an ordinary and normal boy, he faded into the background. Living in the shadow of his older siblings, and with no particular talent, James was often overlooked. He wasn’t particularly bad at anything, just not good at anything either. And as life went on, his abilities began to grow even more underwhelming and he faded ever more into the background. As a child growing up, being overlooked and ignored has a serious effect on one’s psyche. Slowly but surely, James began to develop the idea that he wasn’t good enough. Whilst on the outside, the boy was perfectly happy, and for the most part he was. He couldn’t shake the feeling that he was forever doomed to walk in the shadows of others, and wouldn’t amount to anything. The thought of such a mundane life frightened him, and the boy sought escape. He found it in the form of tales of adventure, stories of good against evil. Engrossed in the words of paladins smiting down the unworthy, so began James Magrath’s love of fantasy.
A love that spiralled out of a wish to escape his mundane life to a world where he wasn’t below average at everything, into a world of knights and magic. Gaming, as such, came naturally as a hobby. He was free to live out his own fantasies and escape the ever present thoughts that he wasn’t good at anything, that he was merely a background character in everyone else’s story. Delving into the world of Elder Tale, he found that he could indeed live out his dream. He could be a valiant knight, a doer of justice, he was no longer a nobody, he could be somebody, and he could be anybody.
Inventory
Young shire
EQUIPMENT
Left Arm Starter Lance: A starter weapon designed for novice adventurers, made out of cheap iron and wood. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. | Armor Starter Platemail: A basic set of plate armor made from cheap iron. They are not really too protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Right Arm Starter Great Shield: A starter great shield designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t really feel too sturdy. Its distinctively huge size allows for good protection if somewhat unwieldy. You probably should get this replaced as soon as you can. |
Accessory #1 | Accessory #2 | Accessory #3 |
Accessory #4 | ||
Vanity #1 | Vanity #2 | Vanity #3 |
CLASS SKILLS
Main Class: Guardian
Knight's Heart:
Toggle skill. Conventions of medieval warfare made it so that even the most heavily-armored knights tended to become the most difficult to take down, thanks to their trusty mounts. These teachings form the basis of this skill. While almost essentially a must-have for Guardian-Cavalier hybrids, it is still a fairly useful skill in the right circumstances. This skill raises the Guardian's aggro-attracting presence while in a mounted state. If this skill is used by a Guardian whose subclass is Cavalier, then they also raise a 10% bonus to AGI while mounted.
Toggle skill. Conventions of medieval warfare made it so that even the most heavily-armored knights tended to become the most difficult to take down, thanks to their trusty mounts. These teachings form the basis of this skill. While almost essentially a must-have for Guardian-Cavalier hybrids, it is still a fairly useful skill in the right circumstances. This skill raises the Guardian's aggro-attracting presence while in a mounted state. If this skill is used by a Guardian whose subclass is Cavalier, then they also raise a 10% bonus to AGI while mounted.
Shield Smash:
The Guardian's signature style is the large of a large shield. By ramming the opponent with this skill, it's essentially ramming the target with an iron wall. Naturally, such an action will pretty much interrupt any skill that an opponent is casting. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
The Guardian's signature style is the large of a large shield. By ramming the opponent with this skill, it's essentially ramming the target with an iron wall. Naturally, such an action will pretty much interrupt any skill that an opponent is casting. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Counter Break:
Every force has an equal and opposite reaction. When attacked, the two options are usually to move out of the way or brace and block the attack somehow. However, some choose a third unusual option which is to face the attack head on with a display of power of your own. By literally attacking an attack with an attack, you not only mess up the collision point but you negate most of your opponent’s power using your own kinetic energy. Also, if you surpass your opponent in power sufficiently, it is possible to break apart the opponent’s attack so significantly that you can chain it into an attack of your own. This skill can only be used as a counterattack against skills with an animation time of 2 seconds or more. Counter Break has a cooldown of 30 seconds.
Every force has an equal and opposite reaction. When attacked, the two options are usually to move out of the way or brace and block the attack somehow. However, some choose a third unusual option which is to face the attack head on with a display of power of your own. By literally attacking an attack with an attack, you not only mess up the collision point but you negate most of your opponent’s power using your own kinetic energy. Also, if you surpass your opponent in power sufficiently, it is possible to break apart the opponent’s attack so significantly that you can chain it into an attack of your own. This skill can only be used as a counterattack against skills with an animation time of 2 seconds or more. Counter Break has a cooldown of 30 seconds.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Cavalier
Jousting:
The Cavalier's specialization in horseback combat is revealed in their greater proficiency of lance combat. Any two-handed spears or polearms wielded by the Cavalier become one-handed while they are mounted. Additionally, if the Cavalier's main class would normally penalize them from using spears or polearms, this skill allows them to use spears and polearms without penalty.
The Cavalier's specialization in horseback combat is revealed in their greater proficiency of lance combat. Any two-handed spears or polearms wielded by the Cavalier become one-handed while they are mounted. Additionally, if the Cavalier's main class would normally penalize them from using spears or polearms, this skill allows them to use spears and polearms without penalty.
Crafting Class: Chef
Iron Stomach:
Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from sickness status effects twice as quickly.
Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from sickness status effects twice as quickly.
Change Log
22/01/2015 - Edited in descriptions for equipment
22/01/2015 - Added in the third starter skill which I forgot earlier
Coded By Saber of L33T T3@M