Post by Noir on Jan 24, 2015 21:25:19 GMT
NOIR
Character Info
REAL NAME: Oda Nobunaga
REAL GENDER: Male
GAME GENDER: Male
AGE: 22
SEXUALITY: Heterosexual
FACE-CLAIM: Original, Youtsuu no Hito
PLAYED BY: Noir
RACE: Hooman
FACTION: Adventurer
Appearance fotos.fotoflexer.com/d2eaecfb2cc0fda7bb55cf506648da51.jpg Link to Image Noir is a man with fantastic fashion sense. Having been custom made by a tailor whom has befriended Noir, this outfit fits him in every way. The first piece of the ensemble consist of a navy blue jacket-vest. Containing a fur-lined hood and a full frontal zipper that goes from the bottom up to the base of the neck. Lining the each side is a single pocket each also fur-lined to match the hood. Underneath said vest is a basic long-sleeve white shirt. Going down the to the lower region of the body, he wears a pair of blue cargo jeans and a pair of two toned brown boots with blue soles. Wrapped around his waist is the lower half of what appears to be a kimono, with a leather strap wrapped around it. To top his appearance all off, Noir has blue-green hair with yellow eyes and a fair Caucasian skin tone and stands at about 6'0ft tall. | Personality Noir’s personality makes him seem like more of an introvert than an extrovert. He prefers to be alone most of the time however he has no problem being the life of the party or cutting up with is friends. Noir’s personality can range from completely quiet and reserved to boastful and vulgar. Noir is the type of person that prefers to take tactical approaches to almost all situations. At times Noir can be very brash and straight forward. However he feels that honesty is the best way to go no matter how much it may hurt someone’s feelings. Noir can go from a being in a rage induced coma, to perving all over some female he finds attractive in an attempt to bed her. Noir’s persona is wide and varies depending on every situation he is in. It’s hard to tell most of the time how Noir is going to react or respond in most given situations. So most of the time you just have to hope and pray that he acts with decency. Not to say there aren’t times where he can be the most kind hearted person you will ever meet. But that isn’t going to happen very often, unless you are an attractive woman of course. |
Extra
N/A
Biography
(Before the creation of Log Horizon Oda was a member of the Japanese military. Having left school at the age of 16. After his first tour in the middle east, Oda was captured by the Taliban. Oda was tortured day in and day out for five years. Every day for hours he was forced to deal with immense pain as they enemy group attempted to. For years Oda’s previous commanding officer was forced to sit back and deal with the fact that Oda had been taken. The Japanese spent the entirety of the five years trying to bargain with the enemy. Finally, after the five years they finally agreed to release their prisoners of war in trade for Oda and the other prisoners that had been taken as well. Once back in his homeland Oda began to suffer from what the doctors call Post Traumatic Stress Disorder. Where he would have sleepless nights, large sounds, or even jump scares threw him into fits of rage or terror. However, after the release of Log Horizon all that changed. OIda began spending all of his time in the game. Even though violence occurred all the time in the game it seemed to keep him at peace. Thus all of his time is now spent in the game aside from various bathroom breaks and food breaks.
Inventory
Starter bullet: Basic shot used in firearms. Not powerful by any means, but it is cheap
EQUIPMENT
Left Arm Starter Rifle: A crudely made starter weapon for adventurers. It is a single shot weapon and must be reloaded after every shot. | Armor Starter Wardenscale: A basic set of Wardenscale made from cheap iron. They are not really too protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. Warden Armor is required for a Warden to use any skills that involve their armor. | Right Arm N/A |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Warden
Crash Shot: -Skill- A bow or firearms skill where the user aims slightly upward and then releases the string or fires the trigger. As the projectile descends downward, it explodes into multiple small fragments which somehow retain all the force of the original shot, making this burst of tiny shrapnel deceptively powerful. It will damage all possible targets within a 5 meter radius, so be sure your allies are out of the way before you strike. This skill has an animation time of 2.5 seconds and a cooldown of 10 seconds.
Wind Bullet: -Skill- Toggle skill. A skill that is usually performed with a free hand, making it a useful technique for Monks and characters who wield only a single one-handed weapon. It can also be used with an actual firearm, causing wind bullets to be fired whenever the gun is not loaded with any form of ammunition. Its bare handed version is performed by extending the thumb and index finger while curling the other three fingers, as though a gun gesture is being made. Thanks to the toggle function of this skill acting as a safety, it can be turned off for those times where you don't want to accidentally shoot people because of your careless gestures. By pressing down the thumb or trigger, a concentrated shot of air is expelled forward from the index finger or barrel, causing a minor recoil from the shot. Wind bullets shot from this attack are fairly weak and are used more often to subdue or stall an opponent. This skill has a range of 10 meters, an animation time of 0.5 seconds, and a cooldown time of 1 second
Trained Eyes: -Skill- A warden has spent many years, watching and observing. When activated this ability allows them to aim more accurately at moving targets. This ability drains MP while active.
Arrow Revolver: A technique developed by a legendary marksman, this bow skill allows an archer to reserve up to five arrows to be fired. The arrows in reserve are levitated in the air beside the bow using the power of mana. Whenever the user should then fire an arrow, the next one will quickly load itself into the slot of the bow, allowing for optimized rapid fire. Arrow Revolver may also be used with a firearms weapon, causing a single round to load itself into the chamber after each shot. This skill has a casting time of 3 seconds and a cooldown of 20 seconds.
Steady Shot: The user's armor will stiffen for a short time, allowing a more accurate shot to be taken as a result of a more steady hand. This ability also enhances the damage of the attack.
Magnum Shot: Ranged skill. The user pulls the string of the bow with great force and fires a projectile at the target. The force of the impact causes the monster to be knocked back up to several meters depending on its size. This skill gains a lot of aggro if it successfully hits an opponent. While considerably more difficult, it's said that some rangers use this skill at point-blank range while tanking a monster's attacks in order to control its position. This skill may also be used with a firearms weapon, allowing the user to fire a bullet that has reduced destructive power but increased knockback potential. This skill has an animation time of 3 seconds and a cooldown time of 6 seconds.
Roleplay Class: Gunslinger
Outlaw: Toggle skill. Gunslingers have an affinity with firearms, allowing them to use firearms without penalty if their main class is normally not able to wield firearms. When Outlaw is toggled, the Gunslinger will see the remaining number of bullets in their current magazine and the total amount of bullets remaining in their inventory, displayed at a corner of their vision. If the firearm is empty and requires reloading, the number will be displayed in red.
Crafting Class: Mechanic
Disassembly: Toggle skill. Mechanics have a certain affinity with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal 20% more damage to Machine-type monsters. They can also cancel buffs on Machine-type monsters upon a successful hit.
Change Log
MM/DD/YYYY -- Info
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