Post by tres on Jan 24, 2015 21:46:54 GMT
Kaito Izanagi
Character Info
REAL NAME: Your character's name outside of Elder Tale
REAL GENDER: Male
GAME GENDER: Male
AGE: 21
SEXUALITY: Heterosexual
FACE-CLAIM: Bleach, Tensa Zangetsu (Non-merged)
PLAYED BY: Tres
RACE: Human: Wolf-hair
FACTION: Adventurer
Appearance (Minimum of 100 words is necessary. A obscure man adorned with perplexity of who he is. The silver-wolf being an omega for a great chunk of time, needing a moment to be detached from simply everything. Only recently has the figure resurfaced and meddled with society once again, although instead as a human, he's become something more surpassing. However, he isn't like the universal calculating, cold, and murderous Arrancar. He doesn't share the same allegiance most pledge and doesn't wear any Arrancar assembly; wearing a individual outward appearance. The title silver-wolf is derived from Kaitos' bleached skin, balancing on the edge of sickly pale, or barely alive looking. Along with his black, dark hair for iron, that doesn't quite cover a scar on his left side. Located on Kaitos' left eye is a small, vertical slash coming down past the eyebrows to Kaitos' upper cheek. Kaito' eyes are blue and dark yellow, a characteristic that differs him from his parents who had blue or green eyes. Even so his obsidian eyes look ever so peaceful and blend effectively with his attire. The black eyes are often unseen as he remains covert large majority of the time; however when they are seen, they portray both peace and sanctity. Kaito has no distinct facial features but one thing that’s commonly noticed is his perfectly straight teeth. He never wore braces as in his time they weren’t an option, therefore his perfect teeth have to have been genetically inherited as his daughter seems to have the same perfectly aligned teeth. In the few times he's seen without a mask, he has a narrow jaw-line with moderately high cheekbones. Kaito general attire consists of a loose full body outfit that is gray and black in color. His boots reach to his calves and his flack jacket is changed to a simple chest-guard that has clipped-on shoulder pads with high collars and a dark blue strap across his waist with rectangular pouch behind the left of his back. On the back of the flack jacket, Kaito has the tachi 六火 (Literally meaning Sword) written vertically. In addition, he wears a red armband over his left bicep. At times he'll wear a white coat with black tuffing fur. Kaito has a well looked after body. It’s well-built and slender. His abdomen is strictly maintained and toned to an 8 pack; in combination with this, his biceps are well maintained and his body is rather muscular. He has lived for awhile now and noticed that not keeping one’s body in tip top condition began impacting on performance hence why he trained and exercised for exhausting periods of time in order to maintain the toned, solid body. Kaito is around seven feet and still rather muscular for such a height. He weighs roughly 75KG which puts him at normal weight be some books and underweight by others | Personality ( At the root of Kaito he's a honest man corrupted by the world around him. Turning honor into a complex system. Pride and honor were the two fundamentals that have become spoiled, pride into arrogance, honor into brutality. The reasoning he can't run from a fight is he has ran to much, you can only run for so long, before you have nothing to run to beside back. He ran away from he wanted in his human life, feeling he has to become powerful and stop that cycle. Fortitude that reaches all the way to three sky's of heaven, to the bottom of the sea. It's said life has a cap at some point and limitations but that's rather untrue, emotions don't have a cap. His will for will, to become strong for those around him, his will to survive, his will to push through the animosity is all to strong. This can be transferred into endurance, when his body wants to quit, he will carry on unconsciously if needed. All until he is truly dead he will not quit for whatever he is striving for, even so, he swears he'll come before the grave somehow. He's very understanding of what is happening around him by being able to put his shoe's into the shoe's of another. The world is all to small to not correlate with people, he can even understand the most evil of people. He doesn't believe (beside the few exceptions) that environment is what creates someone, of course genetic playing a part. But the world creates the monster, the monster doesn't willingly create itself. Though this doesn't mean he'll forgive wherever the person is coming from, you see, hopefully they can understand him also. A puppet waiting to be controlled by someone, he doesn't like taking charge and being the leader. Telling people what to do is extremely boring, while on the other handing acting out those merits can lead to excitement. However, he still has some requirements, not sharing his loyalty with every stranger. The only rule is they fight for everything in the world, and if not, it is beneath the code. He finds comfort in a true leader, a hollow finds admiration in having no fear. Kido will still refer to himself as a hollow, but he actively seeks for such a person to follow into death on the battlefield. Kido is a perfectionist at belief, the world is an opportunity to become better, but only a few things can't be reached. People put a limit on themselves that this can't be reached, as that is a an excuse for the weak. Not to be confused with arrogance, he certainly isn't perfect and recognizes that, though he will someday. Every main character is the underdog to become strong, even if he's that underdog now, someday he will rise. Through sheer force of will, he will make it or least be proud he tried. Amoral or not letting kin of your own die on the battlefield is rather unspeakable, the most ruthless of people should help those that wish to follow them. They should find respect in that decision that someone would give their life, only wanting to see that person sprout into something further. Any good leader, will notice this and within them not sway from that trust. You have a tattoo of a dragon following the tiger, huh? To him the smallest of detail triggers a certain paranoia, like is that tattoo related to a gang or organization? He won't let this consume him to become an actual paranoia, though will still try to process such information. To him, it could not only save him, but someone he holds dear - what happened to those dear to him before isn't something he wants. If you become his friend, you can be sure to have someone behind you, through the high and low. If you become to hard to follow, however, he will be forced to let that person go. In that, a friendship has evolved when both parties see they're not fit anymore, a certain slice of life before him in his eyes is respectful. This complex sense of honor is something he won't ever let go, a eye for a eye. It's simple and doesn't really need to be elaborated, but if he seen someone randomly attacking a stranger, or a friend and they did something severely harming them. Kimotsuki would inflict that same wound, like cutting off a arm if that's what they committed. They deserve to be reminded of the same pain, before whatever happens to them. The downside to this, if what you're trying to intact revenge for someone and you're cutting them in front of them or hearing about it; you see how it can be ugly looking. Something he doesn't like to do often and will try to actually re-wire or catch himself, but he will lower those beneath or even above him. It's a natural thing for the hollow, something he couldn't choose that is seemingly just with him in this new form. He will downgrade those in battle, belittling them like he's better. Or even in simple engagements he will come off arrogant, thus leading into feeling distant. You can become the almighty powerful, but what's the point in a room alone. Losing a battle is intolerable for Kido sadly knowing it will happen quite frequently. Though it's like destroying every shred of manhood he has, what is he? What is he worth anymore, he's not able to protect anyone dear, himself, those around him. This is worst than what any kind of hell or death could offer, it sends him into a fit of depression. This can last weeks or months, beside falling into a lack of energy, he will go into a solitude and train. Almost turning obsessively, he's easily prone to anger in this state and doesn't like anyone interrupting him. He isn't even aligned with a side and will jump right into a war, Kido brawl will decide to who defend or just go in like it's a free for all. He's rash and impulsive, acting on the simplest desires. He won't shoot up a busy street per say, but he will rush head first into most things and come out stubborn as hell. Just his aspect of death, he forces himself into everything and accepts whatever the results bring. This brings into hot-tempered and war-monger, these traits not all mixing together. He actively searches for fights, not costing lives, but he loves battle. Everything he's been through has lead him to getting angrier more easily, most of the time walking away while he's like this. If he hasn't already lost all senses already. |
Extra
Nah. I've included all the needed information.
Biography
Kaito was born to a happy family who all loved each other. He was the first born and grew up happily. Born on December, forth. As a kid wasn't really into gaming and would mostly play outside. When he went to school finally at the age of four, he gained a lot of friends. While also being above and beyond for his age. This extended throughout most of Kaito's life. But a very tragic accident happened when he was eight; dad getting into a car accident early on in life. This damaged Kaito severely and stopped interacting as much, grades dropped as he stopped caring for life. All he would do is game and sit inside, barely eating and concerning everyone around him. Though he gained some special people online who he considered to be friends. They helped him through a lot of things, and got him into gaming. He never really was into it until now, he didn't like the idea of being behind a keyboard. But he learned it was actually fun and skillful as he played and ranked up in varying games. That's when he learned of a new game and beside just playing it got pulled into the game.
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left Arm One headed-weapons A monk though, so. | Armor Plate | Right Arm First-weapon |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Monk
Aura Saber: Tier I Skill
Swings the weapon around the user's body in a faint aura, then crashes it down upon the enemy. Multiple enemies can be struck by this attack by they are adjacent to the target. This skill increases targets' aggro on the user more than that of a regular attack. If this skill is used by Monks, the user will deliver an aura-enhanced swinging punch that delivers the same effects. This skill has an animation time of 2 seconds and a cooldown of 5 seconds.
Swings the weapon around the user's body in a faint aura, then crashes it down upon the enemy. Multiple enemies can be struck by this attack by they are adjacent to the target. This skill increases targets' aggro on the user more than that of a regular attack. If this skill is used by Monks, the user will deliver an aura-enhanced swinging punch that delivers the same effects. This skill has an animation time of 2 seconds and a cooldown of 5 seconds.
Zoom Attack: Tier | Skill
Usually called Zoom Punch or Zoom Kick by players who use it in the respective way, the Monk launches a punch or kick at the target as their limb extends for an additional meter forward for a few moments. The suddenly extended range of attack catches most melee opponents off guard. This skill has a cooldown time of five seconds, making it a viable fighting style for unconventional Monks who want to fulfill a mid-ranged role. It's said that a Monk named Dhalsim on the India Server popularized this skill by suggesting a build based on being able to use it with greatly decreased cooldown. This skill has an animation time of 1.5 seconds and a cooldown of 6 seconds.
Usually called Zoom Punch or Zoom Kick by players who use it in the respective way, the Monk launches a punch or kick at the target as their limb extends for an additional meter forward for a few moments. The suddenly extended range of attack catches most melee opponents off guard. This skill has a cooldown time of five seconds, making it a viable fighting style for unconventional Monks who want to fulfill a mid-ranged role. It's said that a Monk named Dhalsim on the India Server popularized this skill by suggesting a build based on being able to use it with greatly decreased cooldown. This skill has an animation time of 1.5 seconds and a cooldown of 6 seconds.
Iron Rhino Stance: Tier I Skill
One of the toggle-activated Monk stances. The Iron Rhino Stance causes a semi-transparent projection of a rhino's head to be superimposed on the player's upper body. While in this defensive stance, the user's evasion rate greatly decreases while their defensive ability increases. It's often combined with Iron Body to turn the normally agile class into a slightly capable tank.
One of the toggle-activated Monk stances. The Iron Rhino Stance causes a semi-transparent projection of a rhino's head to be superimposed on the player's upper body. While in this defensive stance, the user's evasion rate greatly decreases while their defensive ability increases. It's often combined with Iron Body to turn the normally agile class into a slightly capable tank.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: ----
Berserker: Level 1 Skill
Outrage: In times of desperation, the Berserker's physical abilities start to shine. When the Berserker's HP falls below 25%, their damage output increases by 5%. When the Berserker's HP falls below 10%, their damage output increases by 10% instead.
Outrage: In times of desperation, the Berserker's physical abilities start to shine. When the Berserker's HP falls below 25%, their damage output increases by 5%. When the Berserker's HP falls below 10%, their damage output increases by 10% instead.
Crafting Class: ----
Alchemist: Level 1 Skill
Transmutation: Alchemists are naturally aligned with the power of magical equipment, able to use the Adventurer skill [Equipment Mastery: Magical] as a Beginner-level skill without having it take up a skill slot. Their research also gives them an advantage in fighting Artificial Life to deal an additional 10% damage. If [Equipment Mastery: Magical] is already learned through racial or class bonuses, Magitech damage increases by 10%.
Transmutation: Alchemists are naturally aligned with the power of magical equipment, able to use the Adventurer skill [Equipment Mastery: Magical] as a Beginner-level skill without having it take up a skill slot. Their research also gives them an advantage in fighting Artificial Life to deal an additional 10% damage. If [Equipment Mastery: Magical] is already learned through racial or class bonuses, Magitech damage increases by 10%.
Change Log
1/11/1994 -- Info
Coded By Saber of L33T T3@M