Post by barrythechopper on Jan 25, 2015 19:52:47 GMT
IN-GAME NAME
Character Info
REAL NAME: Barry D. Goodfellow
REAL GENDER: Male
GAME GENDER: Male
AGE: 22
SEXUALITY: Heterosexual
FACE-CLAIM: Barry The Chopper, Fullmetal Alchemist Brotherhood
PLAYED BY: barrythechopper
RACE: Human
FACTION: Adventurer
Appearance -Battle Mode Barry wears Skull with light metal headgear partner with a light armor covered with leather. Holding on his right hand is a cleaver and a knife on the left hand. -Casual Barry wears a Floral Bucket hat and beneath on his butcher's apron he wears a white chef overall and a black boots. -Stalker Barry suits up his brown cloak only showing his Blood thirst Cleaver and Mind twisting glares with grin when stalking/tracking whenever and wherever his opponents/victims is. | Personality -Barry is generally calm, although some situations can make him feel anxious or tense. He is very rarely feel depressed and are usually in good frame of mind. He rarely get angry and it takes a lot to make him angry, however he is not generally self conscious about himself. He often resist any cravings or urges that he have (like chopping of -Barry tends not to express his emotions openly and are sometimes not even aware on his own feelings. -Barry is genuinely like other people and openly demonstrate positive/demented feelings toward others. He make friends quickly and it is easy for him to form close, intimate relationships. He find the company of others pleasantly stimulating and rewarding and he enjoys the excitement that crowds provide. He tend not to talk much and prefer to let others control the activities of groups. He lead a leisurely and relaxed life. He prefers to sit-back and smell the roses that indulge in high energy activities. He loves bright lights and hustle bustle. He is likely to take risks and seek thrills. He experience a range of positive feelings, including happiness, enthusiasm, optimism and joy. -Barry is eager to try new activities, travel to foreign lands, and experience different things. He find familiarity and routine boring, and will take route home just because it is different. As a person who is open-minded to new and unusual ideas, he love to play with and think about ideas. He also like to debate intellectual issues and often enjoys riddles, puzzles and brain teasers. Often he exhibit a readiness to challenge authority, convention, and traditional values. Sometimes he feel a certain degree of hostility toward rules and perhaps even enjoy ambiguity. -Barry generally see others as selfish, devious, and sometimes potentially dangerous. He believe that a certain amount of deception in social relationship os necessary. He is guarded in new relationships and less willing to openly reveal the whole thruth about himself. He will help others if they are in need. If people ask for too much of his time he feel that they are imposing on him. He do not enjoy confrontation, but he will stand up for himself or push his point if he feel it is important. he does not like to claim that he is better than other people. He is mostly a compassionate person, however he prefer to make objective judgments when possible. -He is moderately confident that he can achieve the goals he set for himself. He find contracts, rules and regulations overly confining and are sometimes seen as unreliable or even irresponsible by others. He is content to get by with a minimal amount of work, and might be seen by others as lazy. He find himself procrastinating and show poor follow-through on tasks. He takes time when making decisions and will deliberate on all the possible consequences and alternatives. |
Extra
Unique Traits:
-Murder themed pick-up lines.
-Skilled with blades. ( I love Meat Cleaver and Carving Knives. )
-Goal: To chop upHUMANS Slime Goats.
-Whimsical liar.
-Blood type: O+
-Twisted Humor.
-Murder themed pick-up lines.
-Skilled with blades. ( I love Meat Cleaver and Carving Knives. )
-Goal: To chop up
-Whimsical liar.
-Blood type: O+
-Twisted Humor.
Biography
Barry D. Goodfellow an average person from a 3rd world country. He is a graduate of Aeronautical Engineering and the bread winner of his family but he fails to succeed on his career, he was not able to obtain jobs related to his course and was not able to take his board exam so he pursue his hobby since his childhood, to play games and escape reality. Often he find the real world is too plain and ordinary for his liking and he use fantasy/games as a way of creating a richer, more interesting world for himself. His current job now is a Game Tester of a company he was allocated to beta test a MMORPG called Elder Tale for 1 year. When Elder Tale has been released to the public he uses his savings and bought the game. When he played the game he experience the thrill, excitement, and the things he cannot do, the things he cannot achieve, he obtains it in Elder Tale. As time comes he make it his reality leaving the problems and disappointments to the real world. and the Apocalypse happen. shit happens...well... it is better than the real world.
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left Arm Starter Knife | Armor Starter Chainmail | Right Arm Starter Hatchet |
Accessory #1 | Accessory #2 | Accessory #3 |
Accessory #4 | ||
Vanity #1 | Vanity #2 | Vanity #3 |
CLASS SKILLS
Main Class: Swashbuckler
Blind Bet: Attempting to hit a pressure point, the Swashbuckler thrusts the weapon forward as its blade glows a faint blue color. This motion has an animation time of 2 seconds, 1 seconds each strike if dual-wielding. If it makes direct unguarded contact with an opponent, their vision becomes blurry for the next 10 seconds, resulting in an accuracy debuff. The degree of blindness is most effective at the moment of contact, clearing up as the debuff wears off. For single-weapon and throwing weapon users, the debuff is dependent upon a single weapon's hit. A dual weapon user must strike the opponent successfully with both weapons to ensure the maximum effect. Even still, they have two chances at hitting, so stability is sacrificed for consistency. Nevertheless, the cooldown of this technique is also 10 seconds, meaning that an experienced user can sustain the effect as long as they can manage to pierce the opponent's defense each time.
Mirage Dealer: Dual wield skill. The Swashbuckler performs a forward X-slash with their two weapons to slash at an opponent, then immediately teleports a meter forward. This usually places them behind the enemy, allowing them to either bypass their line or enable them to continue attacking before the enemy realizes what just happened. Because of the flashiness of this skill, it's a popular technique among aspiring warriors. Try not to use it while the opponent's at the edge of a cliff or right against a wall, though. You'll either plummet to your death or crash face-first into a wall. This skill has an animation time of 2 seconds and a cooldown of 8 seconds.
Viper Raise: An attack that targets the arm tendons. A successful hit will result in gradual damage over time due to a bleeding effect, which is accommodated by the wound area seeping out a constant trail of blood. Despite the move's somewhat gory animation, this bleeding effect is fairly minor and scales in a manner similarly to a poison effect. Also, for the next 10 seconds, the target's attack speed will be decreased by 10% due to the pain associated with moving the arms. This skill has a 2 second animation time and a 9 second cooldown.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Tracker
Silent Move: A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely.
Crafting Class: Chef
Iron Stomach: Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from sickness status effects twice as quickly.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M