Post by Dentium on Jan 26, 2015 18:48:57 GMT
Dentium
Character Info
REAL NAME: Walton Bigsby
REAL GENDER: Male
GAME GENDER: Male
AGE: 38
SEXUALITY: I have children
FACE-CLAIM: Kaname Joji
PLAYED BY: Dentium
RACE: Human
FACTION: Adventurer
Appearance Walt is your pretty average thirty year old father. He usually wears jeans with some form of t shirt. His hair is brown and usually poorly kept the noticable part of his hair are the big side burns that go down to his jaw line. He has a fairly masculine body shape with thick arms and heavy set torso. He is also noticably hairy especially his chest and forearms. He has white skin and brown eyes. He has a bit of a gut that sticks out a little. He used to be a pretty active guy but taking care of children has given him weight. | Personality Super DAD is a very caring and loving person. Generic dad except all his fatherly emotions and passion are increased tenfold. He will protect young children from mean people and abusive parents. He is a pretty nice person easy to get along with though you cross him and he will strike thee down. Despite his caring for the children he can be quite the hellion. He loves to fight and so if challenged will not step down. He is very persistent and shows no fear. He will fight anyone and never give up. One time he fought a bear on a whim because he felt like it. Also he has a good brain and can work out things fast and even be emotionless if required. His brain is really funky like the 80s. The age he came from. |
Extra
SWAGGITY SWOOTY I'M COMING FOR DAT BOOTY
Biography
Walt came into this world unexpectedly, VERY UNEXPECTEDLY. He was doing his father thing taking care of his children. It was his sons birthday and so he had bought him one of those new fancy game systems he had been asking for. So after buying it he had hidden it in the closet since it would be a week until he gave his son the game system.
One day he had one of his friends over and they told dad jokes and did what dads do. Talking about the game system his friend said they sometimes were not good for the eyes since it was a headset. Something like that so of course he went to test it out to see what kind of strain it had on the eyes.
Setting it up on his custom made TV he got from Chikato INC he got ready to test it. Also yes Chikato INC is a company he owns and this game system costed alot of money good thing his job pays well. Anyways he tried it on and then boom he was sucked right into the game. He doesn't know how to get out though this place has its luring aspects. There was also a demand for parental figures since most of the people trapped in this world were children that were cruely torn from their homes. -sheds manly tear-
Inventory
EQUIPMENT
Left Arm Starter Katana | Armor Starter platemail | Right Arm Starter Katana |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Samurai
Ace Move: Izuna-giri (Vacuum Slash)
Tier I Skill
Chain 2. Usable after Chain 1 skills. Izunagiri is performed using a overhead slash, creating a vacuum air blade to be shot directly forward and strike enemies. The concept is also available toward bow use as well, engulfing the arrows in a wind current that allows for additional piercing damage. This attack is notably one of the few Samurai skills that can strike from long range for melee fighters. This skill's attribute is wind, has an animation time of 2 seconds, and a cooldown of 30 seconds.
Tier I Skill
Chain 2. Usable after Chain 1 skills. Izunagiri is performed using a overhead slash, creating a vacuum air blade to be shot directly forward and strike enemies. The concept is also available toward bow use as well, engulfing the arrows in a wind current that allows for additional piercing damage. This attack is notably one of the few Samurai skills that can strike from long range for melee fighters. This skill's attribute is wind, has an animation time of 2 seconds, and a cooldown of 30 seconds.
Ace Move: Kabuto-wari (Helm Splitter)
Tier I Skill
Chain 1. Starts or resets the current Chain. Kabutowari is a simple technique that involves a quick forward charge followed by a vertical slash aiming to cut down on the target's head. It delivers extra damage if dealt when the target has full HP. This skill has an animation time of 1.5 seconds and a cooldown of 15 seconds.
Ace Move: Shunsen (Flashwave)
Tier I Skill
Chain 2. Usable after Chain 1 skills. Shunsen is a quick and sudden horizontal slash that cuts the air and forms a cutting wave vacuum which deals additional damage. Unlike Izunagiri, this pressure field is stationary and essentially serves as a deterrent to opponents' melee attacks for the duration of the technique. This technique has a fan-shaped area of effect, making it an excellent technique to dispatch enemies standing in close proximity. This skill's attribute is wind, has an animation time of 2 seconds and a cooldown of 20 seconds.
Roleplay Class: Berserker
Berserker
Level 1 Skill
Outrage: In times of desperation, the Berserker's physical abilities start to shine. When the Berserker's HP falls below 25%, their damage output increases by 5%. When the Berserker's HP falls below 10%, their damage output increases by 10% instead.
Crafting Class: Blacksmith
Blacksmith
Level 1 Skill
Heatsink: Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks.
Level 1 Skill
Heatsink: Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M