Post by Amu Tsukiyomi on Feb 1, 2015 1:44:40 GMT
Amu Tsukiyomi
Character Info
REAL NAME: Victoria
REAL GENDER: Female
GAME GENDER: Female
AGE: 23
SEXUALITY: Heterosexual
FACE-CLAIM: Nadeshiko Fujisaki, Shugo Chara
PLAYED BY: Kaya
RACE: Foxtail
FACTION: Adventurer
Appearance Aside from her noticeable, very long and usually tied back in some manner, purple hair and unusually bright gold-colored eyes, Amu's two other very obvious features are a pair of similarly purple ears perched atop her head, and a tail. Her attire, which comprises of a dark red corset, short black jacket, somewhat short skirt, thigh high stockings and sturdy boots. She's much prefer to wear pants, but with a tail and possibly more tails to come later....she figured a skirt would be much more comfortable. Unless she takes off her jacket, which happens more than you would think, you cannot see the three long scars that run diagonally from her right shoulder to her left hip. Her ears are pierced, two in the left and one in the right. While she's not too particularly tall, Amu is 5'6" and fairly curvy yet still thin...which at times she curses quite heavily. Rarely does Amu slouch, as she is often on guard in case anything comes her way. Often, she can be seen rushing somewhere, most likely due to being late, but otherwise she walks at neither a leisurely or a rushed pace, instead choosing to walk in such a manner that speeding up or slowing down is not an issue. Obviously, this is a fairly striking difference from what Victoria looks like in real life, as she has long curly brown hair, bright green eyes with gold around the pupils, no animal features of any kind and is not 5'6". She does however have the same curvy yet thin figure that she curses having from time to time. Depending on how she feels on a given day, Victoria may or may not look approachable. | Personality Amu is a fairly naturally outgoing and generally loves being around others, but depending on what she has to deal with, she can also retreat and seclude herself away from others. She does not, at all, suffer fools gladly, but will for the sake of diplomacy, attempt to be nice when interacting with an idiot...unless her fuse is unusually short that day or they've managed to do something to lose the right to her being nice about things. She's also very good with words and has a larger than average vocabulary. She quite enjoys word play and banter, though at times if someone has angered her, she will speak in large words as a method of keeping her cool. For most people, what they see of Amu is what they get, and often times people find her to be fairly mysterious and enigmatic. While she has no issues standing up for what she feels is right, but can often come off as being quite apathetic or unaffected by everything that is going on. More often than not, others will believe she cares about something when in all actuality, she has chosen to do something purely because she feels like it and not because she actually cares. When she does care about something, she tends to care about it a great deal, sometimes even to the point of it being detrimental to her well-being. Because of what she has had to deal with in the past, she does not trust others very easily, though it may seem like she does. That is not to say she does not wish to see the best in others....but she only trusts them to, if they are a blacksmith, to create weapons and armor from different metals. While she has no problem listening to other people's problems and trying to give them helpful advice, she rarely shares any of hers. She may speak about an issue she's having, but more than likely she's not telling you about it because it is a deep, dark secret or something few know and she trusts you, but that she needs to let some of the internal pressure go and you, her 'friend', are the person she has chosen to do this to. For Amu, the truest sign of trust is to let another person see all of your weaknesses and to see you at your weakest. What those are in her opinion, no one save for Amu herself really knows. Few people even really understand what she considers to be a friend and most have given up trying, having found it to be far too confusing for them to understand. Most times, she relies heavily on her instincts, having learned very early on that more often than not her instinct is right. This trust in her instincts has kept her from being harmed many a time. Sometimes she thinks her instinct may just be a subconscious accessing of everything she's observed, but then there are the times when nothing can explain why her instinct was right. All she knew was what she felt, and because she went with that feeling, she managed to avoid something truly disastrous. Amu may not appear to be paying very close attention to her surroundings and at times, she really isn't paying much attention at all, but often times she can recall things others don't or say something that seem unusually insightful. She is actually paying attention, it just may not seem like it at the time. Far more often than not, unless someone is extremely adept at hiding their true nature, she will often see what others do not notice, though she may say nothing about it at the time. Sometimes, if she does choose to say something, it may be worded cryptically, only to be figured out later on when her words suddenly make sense. Very rarely will she base her opinion solely on a short interaction with another person or their appearance, but if their initial behavior was particularly bad it may take a while for someone to overcome that. Much of the time when Amu speaks, she is speaking in a factual manner. This can get her into trouble at times, if someone views a fact she has stated as some form of an insult or bragging. However, she can also be a highly sarcastic and acerbic. She also happens to be highly intelligent, though she is not always pleased with this, finding it to be extremely burdensome at times. If Amu bluntly tells someone to stop or to not do/say something, she is not making a suggestion. She may be polite about it, but unless her tone indicates otherwise, even if she 'suggests' it, it's not a suggestion. There are lines you do not cross with her, things you do not joke about, and behaviors that she will not tolerate. Depending on what it is you've done and how badly you've crossed the line, not even the most sincere apology will work. |
Extra
Amu is very adept at picturing things in her head, and due to this, does not particularly like hearing about gory/scary things nor looking at them either lest she mentally pictures it later. However, if it is necessary that she hear or see something, she can handle it. She'd just prefer not to.
She is very, very fond of fire and may get a little bit too excited if given the chance to light something big on fire or cause an explosion.
She is very, very fond of fire and may get a little bit too excited if given the chance to light something big on fire or cause an explosion.
Biography
Victoria's past is not one she really likes to dwell on much, if at all. It wasn't particularly horrible or great....depending on how you looked at it and what you knew. Her family always lived in relative peace, there weren't any major fights or physical abuse, but she'd never really felt like her parents particularly cared about her, especially her father. More often than not she'd felt like they though her inquisitiveness and desire to learn things was 'troublesome' and 'a bother'. Though she'd initially been quite the outgoing child, over time she'd become more and more secluded from people in general, finding that dealing with the general public was mostly full of superficial 'how are you doing's and 'oh, I'm fine...'s, rather than really meaningful and sincere conversations. As such, she ended up finding herself spending more and more time online. Not only was she able to interact with others, she had the ability to mute others or completely block them from being able to contact her. Sure, she missed being around real, live people, but as most of her friends either never stuck around very long or had moved away, the only other people really left were her parents and she wasn't interested in that.
While she was attending university, she chose to stay on campus or in an apartment near it, rather than stay at home, though her developed habit of being online most of the time did not change all that much. She did make one or two close friends at college, and even dated a few guys, though most of those relationships did not end very well and eventually caused her to spend even more time online. After having graduated from university, she immediately made sure to find a job that she didn't completely hate, and moved into a flat fairly far away from her parents and where she'd grown up. Though she'd heard about the Elder Tales for quite a few years, she hadn't really been too interested. Then she'd heard that there was going to be a new British server and decided that it couldn't hurt to try it out at least once.
While she was attending university, she chose to stay on campus or in an apartment near it, rather than stay at home, though her developed habit of being online most of the time did not change all that much. She did make one or two close friends at college, and even dated a few guys, though most of those relationships did not end very well and eventually caused her to spend even more time online. After having graduated from university, she immediately made sure to find a job that she didn't completely hate, and moved into a flat fairly far away from her parents and where she'd grown up. Though she'd heard about the Elder Tales for quite a few years, she hadn't really been too interested. Then she'd heard that there was going to be a new British server and decided that it couldn't hurt to try it out at least once.
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left Arm Starter Katana | Armor Starter Platemail | Right Arm Starter Katana |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Swashbuckler
High Roller: The swashbuckler attempts to bridge defense with offense by dodging an incoming attack and curling the body together to make multiple mid-air rolls as they land over to a new position. At the same time, their weapons are pointed outward, cutting at any opponent that tries to reach at them. This skill has an animation time of 2 seconds and a cooldown of 15 seconds.
Shuffle Windmill: The Swashbuckler spins in place and performs 4 rotations with outstretched weapons, forming a horizontal sawblade attack. It can also be performed from a downed position in order to spin and transition into a final standing pose. This technique has optimal results if the lengths of both weapons are the same. Be careful of your party members' positions before you attempt it though. This skill has an animation time of 2 seconds and a cooldown of 8 seconds.
Viper Raise: An attack that targets the arm tendons. A successful hit will result in gradual damage over time due to a bleeding effect, which is accommodated by the wound area seeping out a constant trail of blood. Despite the move's somewhat gory animation, this bleeding effect is fairly minor and scales in a manner similarly to a poison effect. Also, for the next 10 seconds, the target's attack speed will be decreased by 10% due to the pain associated with moving the arms. This skill has a 2 second animation time and a 9 second cooldown.
Roleplay Class: Fortune Teller
Prediction: The fortuneteller is able to see into the future and predict certain situations. This skill allows them to survey an area of radius 5 meters from their current position. All monsters that will spawn within the next 5 minutes will appear as semi-transparent figures with timers above their heads showing their spawn time. This information is only visible to the Fortuneteller. While some Fortunetellers use this as a way to avoid trouble, there's been a number of field boss hunters who like to have one with them so that they can predict the incoming monster and make preparations.
Crafting Class: Blacksmith
Heatsink: Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M