Post by solitude on Feb 1, 2015 9:13:43 GMT
Locke-Shaw
Character Info
REAL NAME: Locke Sherwood
REAL GENDER: Male
GAME GENDER: Male
AGE: 22
SEXUALITY: Heterosexual
FACE-CLAIM: Might and magic X, Defender
PLAYED BY: Iron-Hoof
RACE: Dwarf
FACTION: Adventurer
Appearance www.capsulecomputers.com.au/wp-content/uploads/2013/04/MightMagic-X-Legacy-Dwarf-Defender-Male-01.jpg Has a pair of intense bright green eyes, but a rather calm expression. But during battle, his face shows nothing but contempt, but little anger. Has blonde hair and beard. Wears simple white clothing with a v neck, loosely on. his pants are also loose, and simple. grey in color. Armor looks exactly as the picture. Has a muscular build, a scar is jagged across his left eye. Teeth are white and even. Halberd is 6' 2'' tall, allowing distance between the dwarf and foes. The shaft is dark grey, the blade's bases are gold, the blades themselves are a crimson red. | Personality Locke is generally quiet, and stays alone. He usually sticks to one person, pledging to serve him for a time, or for forever. On and off Elder Tale, Locke follows a code of chivalry. He is adaptable, Alert, Articulate, Athletic, Benevolent, Calm, Caring, Concerned, Clear-headed, Conscientious, Courteous, Dignified, Disciplined, Dutiful, Firm, Gallant, Honest, Incorruptible, and determined. But he is also very much calloused, and feels he must serve to his master's whims, his loyalty can discourage, hurt his pride, or make him feel worthless. Locke in the real world has a strange connection with horses, making him a great rider, and passionate with horses. He finds that a mount is his most trusted companion; one he can truly understand. Locke will choose a person or few to serve under, following his orders and protecting him as best he can, not matter how much danger he enters. Locke is incorruptible and determined, which means he will never turn his back against his fellow people, and will stop at nothing to get the task at hand completed. He is loyal, and will almost never disobey a command given to his master. He generally doesnt want to interact with others, but if he must, he treats them formally, very upright. His honesty can get him into awkward moments when this happens. He shuns those who show cowardice, or the lack of will to fight. He will help them, begrudgingly. Whilst he hates assassins, he understands their purpose. prefers a one on one fight. |
Extra
5' 1''
162 Lbs. (all muscle, low fat. bodies largness is shown in picture)
Right handed (Was left, family forced the use of right hand)
Calls halberd 'Eiraba'
162 Lbs. (all muscle, low fat. bodies largness is shown in picture)
Right handed (Was left, family forced the use of right hand)
Calls halberd 'Eiraba'
Biography
Locke was raised in a family that was apart of a rather noble bloodline, was wealthy, respected, and clever. Locke was raised as a figure-child, the idol of the line. He was first-born, and to inherit the wealth. for long times at home after school, he was forced to read his history, learning a chivalric code, and noble ways, and followed them. it wasnt long before he noticed his family was corrupted, and once he was eighteen, challenged his father to a duel, winning. His mother and father was cast off the family line was tainted blood, and Locke continued to be noble. Locke moved soon afterwards into a large home, owned by one of his ancestors. He really didn't need the space, but didn't mind it either. During his free time, he was tending and riding horses, going into meetings, or speaking to his only friend. He soon bought a computer, and began to play a game; Elder tale. He soon spent plenty of time on it, seeing it as the world he always wanted; a way to be a true noble knight in a medieval setting, instead of a noble in a world of evil. But soon, the fake world became reality...
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left Arm N/A | Armor Starter Platemail: A basic set of plate armor made from cheap iron. They are not really too protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Right Arm Starter Halberd: A starter weapon designed for novice adventurers, made out of cheap iron and wood. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Guardian
Sword Rain Flurry
Tier I Skill
The user pierces the target in rapid succession, usually amounting to an initial five stabs plus an additional one every 20 levels. Sword Rain Flurry is an adapted version of the Swashbuckler's Dart-Tack Target, only performed with the intention of damaging the target rather than simply diverting its attention. Despite its name, this skill can be performed with any weapon type although thrusting-type weapons often perform most optimally. Each strike deals a moderate amount of damage, but the main downside is that the user is locked into this animation until the move is completed. This skill has a total animation time of 3 seconds. Its cooldown time is 10 seconds.
Tier I Skill
The user pierces the target in rapid succession, usually amounting to an initial five stabs plus an additional one every 20 levels. Sword Rain Flurry is an adapted version of the Swashbuckler's Dart-Tack Target, only performed with the intention of damaging the target rather than simply diverting its attention. Despite its name, this skill can be performed with any weapon type although thrusting-type weapons often perform most optimally. Each strike deals a moderate amount of damage, but the main downside is that the user is locked into this animation until the move is completed. This skill has a total animation time of 3 seconds. Its cooldown time is 10 seconds.
Resilience
Tier I Skill
A passive ability of the Guardian. Due to their highly defensive class role, their HP regenerates faster outside of battle compared to other classes. Additionally, they regenerate a small amount of HP within battle, every couple of seconds. This passive battle healing is not very high, but it might prove to save one's life in the long run.
Tier I Skill
A passive ability of the Guardian. Due to their highly defensive class role, their HP regenerates faster outside of battle compared to other classes. Additionally, they regenerate a small amount of HP within battle, every couple of seconds. This passive battle healing is not very high, but it might prove to save one's life in the long run.
Cool Defense
Tier I Skill
Toggle skill; the Guardian taps into their mana and creates an additional line of defense between them and the opponent's attacks. For every blow that the target lands on the guardian, a small amount will be nullified. This defense is made all the more apparent when it comes to weak multiple-strike attacks. The Guardian's MP is slowly sapped as this skill remains active.
Tier I Skill
Toggle skill; the Guardian taps into their mana and creates an additional line of defense between them and the opponent's attacks. For every blow that the target lands on the guardian, a small amount will be nullified. This defense is made all the more apparent when it comes to weak multiple-strike attacks. The Guardian's MP is slowly sapped as this skill remains active.
Cavalier
Jousting: The Cavalier's specialization in horseback combat is revealed in their greater proficiency of lance combat. Any two-handed spears or polearms wielded by the Cavalier become one-handed while they are mounted. Additionally, if the Cavalier's main class would normally penalize them from using spears or polearms, this skill allows them to use spears and polearms without penalty
BlackSmith
Heatsink: Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M