Post by Andromeda on Feb 4, 2015 1:27:22 GMT
Andromeda
Character Info
REAL NAME: Nicole Mason
REAL GENDER: Female
GAME GENDER: Female
AGE: 18
SEXUALITY: Heterosexual
FACE-CLAIM: Victoria, WONDERLAND ONLINE
PLAYED BY: Nicki
RACE: Human
FACTION: Adventurer
Appearance Thankfully, Nicki in game is relatively close to Nicole in the real world, with few things to distinguish the two. The similarities between the two include: -Same height (around 159cm) -Same weight (around 46kg) -Same hair, just past her shoulders, dark brown in color. -Same light/pale skin tone -Same soft facial features and expressions. However, the differences include: -Eye color. Nicole's eye color is a light green, however Nicki's happen to be brown. -Clothing choices. Nicole would be seen in anything new or trendy, Nicki however, being a Shaman, is mostly seen in traditional shaman type clothes, which could be more so affiliated Native American type wear. -Nicki also has war face paint type stuff on her cheeks. Because why not. | Personality Nicki has an extremely analytical personality, which leaves her a perfectionist, and highly strategical. This leaves Nicki to be quite the rebel. She has a hard time following orders, or listening to rules in general. Despite this, she's generally seen as the 'good girl' type, following orders of those she genuinely respects. Nicki is mostly a quiet person in public situations, where there's more than a handful of people she doesn't know. She more than likely won't speak at all, unless she feels absolutely necessary to speak or needed. She hates people, crowds, all that good stuff. In private however, around people she enjoys the company of, Nicki can be rather rambunctious. Loud doesn't quite describe it. She likes to think she's funnier than she actually is, and is constantly seen smiling, even when she's about to beat the absolute crap out of you. So. Yeah. She's also known to be relatively violent, despite her class's supposed peaceful demeanor. That being said, despite being mainly supportive, Nicki is well able to take care of herself in a fight. All things said, Nicki is easily distracted, lacks a sense of direction, and is in absolute love with cute things. All I'm saying is, don't show her a panda. |
Extra
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Oh yes, while we're at it, after you post up your completed character app, you might want to stick it in archive.org/web/. Go to the bottom right of the page, paste in the link to your profile and then save the page. That way you can recover it in case it gets accidentally deleted or overwriten.)
Oh yes, while we're at it, after you post up your completed character app, you might want to stick it in archive.org/web/. Go to the bottom right of the page, paste in the link to your profile and then save the page. That way you can recover it in case it gets accidentally deleted or overwriten.)
Biography
Nicole grew up in a family that moved around a lot, depending on where her parents jobs took her. Originally, she was from the United States, but her parents' jobs moved the family in different places. She was fluent in four different languages by the time of the apocalypse. She was always super quiet in real life, much like she is in public scenes. She never saw the point in actually trying to create a life, or actually speaking to anyone when she was just going to be moved in a few months anyways, so she never bothered developing social skills. In school, she knew she was invisible, barely even spoke, just merely existed. Life was boring to her, she just wanted to grow up so she could find a permanent place. Her school work was flawless, she had a near perfect GPA through out her entire schooling career. Eventually, Nicole took up games to fill her boring life, starting off simple, with strategic card games, then graduating to RPGs and MMORPGs. Most recently to the apocalypse, her family was transferred to London, England. Thinking she might actually find something to do with her boring life, she looked for a type of game to start playing, thus finding Elder Tale. Unfortunately, the day she started playing was the day of the apocalypse, and her life therefore changed.
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left Arm Sword | Armor Chain Armor | Right Arm None |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Shaman
Damage Interception Tier I Skill
A barrier skill known as the signature move of the Shaman. Forms either a stationary barrier or a barrier around a target that continues to exist until the "energy" of the barrier expires. Energy will decrease slowly over time and decrease from damage taken. This skill has a casting time of 1.5 seconds and a cooldown of 10 seconds.
A barrier skill known as the signature move of the Shaman. Forms either a stationary barrier or a barrier around a target that continues to exist until the "energy" of the barrier expires. Energy will decrease slowly over time and decrease from damage taken. This skill has a casting time of 1.5 seconds and a cooldown of 10 seconds.
Blood Oath Tier I Skill
An offensive shaman skill focuses on close combat. When the skill is initiated, the caster must land a blow with a melee weapon within the next 10 seconds. If successful, the caster gains a damage buff against the specific target. This buff lasts for a single hit and is broken if the caster takes damage. This skill has a casting time of 2 seconds and a cooldown of 20 seconds.
An offensive shaman skill focuses on close combat. When the skill is initiated, the caster must land a blow with a melee weapon within the next 10 seconds. If successful, the caster gains a damage buff against the specific target. This buff lasts for a single hit and is broken if the caster takes damage. This skill has a casting time of 2 seconds and a cooldown of 20 seconds.
Leaping Apricot Technique Tier I Skill
This spell will instantly transport the user to a location a certain distance away, leaving behind apricot flower petals from where the user stood. What seems like a powerful technique actually has some drawbacks, including a maximum range of 6 meters and the ability to travel within eight directions, not to mention the in-game restrictions for using this skill. However, it seems that these restrictions have been lifted following the Catastrophe, allowing more striving Shamans to learn this skill with less constraints. Also, using this skill post-Catastrophe also gives off an apricot scent, giving it an aromatic purpose outside of battle. This skill consumes about 20% of the Shaman's MP, has a casting time of 1.5 seconds, and has a cooldown of 40 seconds. The MP cost decreases by 5% for every 30 levels.
This spell will instantly transport the user to a location a certain distance away, leaving behind apricot flower petals from where the user stood. What seems like a powerful technique actually has some drawbacks, including a maximum range of 6 meters and the ability to travel within eight directions, not to mention the in-game restrictions for using this skill. However, it seems that these restrictions have been lifted following the Catastrophe, allowing more striving Shamans to learn this skill with less constraints. Also, using this skill post-Catastrophe also gives off an apricot scent, giving it an aromatic purpose outside of battle. This skill consumes about 20% of the Shaman's MP, has a casting time of 1.5 seconds, and has a cooldown of 40 seconds. The MP cost decreases by 5% for every 30 levels.
Summon Shikigami: Tier I Skill
The Shaman calls forth a shikigami, a humanoid familiar spirit, in a solid form. The appearance of a Shikigami varies from Shaman to Shaman, but typically they resemble humans with pronounced animal-like features similar to Fox Tails that normally wear Eastern traditional clothing. They are normally said to have a personality and body representative of the Shaman's inner self. This means that while some Shikigami will resemble their masters, others may look vastly different and may even be of the opposite gender. For Shamans who employ more than one Shikigami, each particular Shikigami will still look distinct but will seem to be like siblings. As a Shikigami is representative of the true self, it can speak and understand the languages that the Shaman may speak. Shikigami are usually used in a support role, with tasks ranging from off-tanking to scouts to support DPS. There is a wide range of shikigami that a Shaman can summon, and they last for 5 minutes. In the original game, shikigami were treated as bonus content for players, with little to no practical use. However, after the Catastrophe, shikigami now share the same sensations with their masters, allowing shikigami to serve reconnaissance roles in battle. Of course, there are shikigami that are well-loved by many as mascots. This skill has a casting time of 5 seconds. Only one Shikigami may be summoned at a time.
The Shaman calls forth a shikigami, a humanoid familiar spirit, in a solid form. The appearance of a Shikigami varies from Shaman to Shaman, but typically they resemble humans with pronounced animal-like features similar to Fox Tails that normally wear Eastern traditional clothing. They are normally said to have a personality and body representative of the Shaman's inner self. This means that while some Shikigami will resemble their masters, others may look vastly different and may even be of the opposite gender. For Shamans who employ more than one Shikigami, each particular Shikigami will still look distinct but will seem to be like siblings. As a Shikigami is representative of the true self, it can speak and understand the languages that the Shaman may speak. Shikigami are usually used in a support role, with tasks ranging from off-tanking to scouts to support DPS. There is a wide range of shikigami that a Shaman can summon, and they last for 5 minutes. In the original game, shikigami were treated as bonus content for players, with little to no practical use. However, after the Catastrophe, shikigami now share the same sensations with their masters, allowing shikigami to serve reconnaissance roles in battle. Of course, there are shikigami that are well-loved by many as mascots. This skill has a casting time of 5 seconds. Only one Shikigami may be summoned at a time.
Prayer of Recovery: Tier I Skill
A Shamai's unique healing magic skill, allowing for a small amount of healing with a short casting time and cooldown, although with a low base healing effect. When cast, bright blue magatama jewels surround the target and the sound of small bells can be heard. Is often called "Mini-heal" by many, and can be used as a form of encouragement to others. In the post-Catastrophe world, the sound of bells this skill makes are often interpreted as "greetings or prayers of a Shaman wishing for a safe return". This skill has a casting time of 1 second and a cooldown of 5 seconds.
A Shamai's unique healing magic skill, allowing for a small amount of healing with a short casting time and cooldown, although with a low base healing effect. When cast, bright blue magatama jewels surround the target and the sound of small bells can be heard. Is often called "Mini-heal" by many, and can be used as a form of encouragement to others. In the post-Catastrophe world, the sound of bells this skill makes are often interpreted as "greetings or prayers of a Shaman wishing for a safe return". This skill has a casting time of 1 second and a cooldown of 5 seconds.
Purgatory Barrier: Tier I Skill
This skill is initiated by casting the spell and creating a small sphere that can be thrown at a character or object. Upon contact, the sphere will form a barrier around the target and causes it to float about two meters into the air, suspending the target in mid-air inside the barrier. The barrier is broken as soon as it is struck by any sort of attack, giving it the fan name of "Purgatory Bubble." Of course, once the barrier is broken, the target will fall the full two meters, causing minor fall damage. This skill has a casting time of 3 seconds, a maximum duration of 5 seconds, and a cooldown of 15 seconds.
This skill is initiated by casting the spell and creating a small sphere that can be thrown at a character or object. Upon contact, the sphere will form a barrier around the target and causes it to float about two meters into the air, suspending the target in mid-air inside the barrier. The barrier is broken as soon as it is struck by any sort of attack, giving it the fan name of "Purgatory Bubble." Of course, once the barrier is broken, the target will fall the full two meters, causing minor fall damage. This skill has a casting time of 3 seconds, a maximum duration of 5 seconds, and a cooldown of 15 seconds.
Roleplay Class: Apothecary
Level 1 Skill
Concoction: Using their knowledge of herbs and natural remedies, the apothecary is able to treat others. The load time for this skill is ten seconds, and the target's HP is restored by 10%. Any physical status effects will also be cured. Due to a risk of possible toxicity effects, Concoction cannot be used on the same target more than once per thread.
Concoction: Using their knowledge of herbs and natural remedies, the apothecary is able to treat others. The load time for this skill is ten seconds, and the target's HP is restored by 10%. Any physical status effects will also be cured. Due to a risk of possible toxicity effects, Concoction cannot be used on the same target more than once per thread.
Crafting Class: Pharmacist
Level 1 Skill
Toxicity Tolerance: Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from poison status effects.
Toxicity Tolerance: Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from poison status effects.
Change Log
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