Post by Icarus on Feb 4, 2015 2:18:28 GMT
Icarus
Character Info
REAL NAME: Leon Rhodes
REAL GENDER: Male
GAME GENDER: Male
AGE: 24
SEXUALITY: Demisexual
FACE-CLAIM: Original, ミヤジマハル
PLAYED BY: Mkvc
RACE: Ritual
FACTION: Adventurer
Appearance Before joining Elder Tales, the only thing remarkable about Leon's appearance was how average it was. He stood at five feet and ten inches and weighed one hundred and ninety pounds. His build was neither athletic nor slim. He played many sports throughout school without excelling in any of them. He cut his dirty brown hair the same way for twenty years, dressed modestly, and wore no accessories except for glasses for reading. Despite never turning any heads, he always managed to find dates for dances and holidays. He was satisfied with being normal. Leon was a jackdaw. His avatar is a crane. Icarus's striking dark eyes and smooth light locks worn down to his shoulders make him stand out in most crowds. With a height of six foot two, pale skin, and a lithe, slender body, he looks almost delicate. Somehow despite this he does not have a feminine demeanor - rather, he is custom designed for magic. As a member of the Race of Ritual, Icarus has black symbols all over his body. He wears a single piercing, a small black spine through the cartilage of his left ear. His clothing is usually simple and is always stark white. No matter the situation, he carries himself with grace, humility, and an unfaltering smile on his lips. Because of this, he always seems just a little insincere. He was not made to reflect the person playing him... he is just another work of art. | Personality For Leon, Icarus is a work of art created in the image of Quinn. As such, he does his best to be just as bright and colorful. With a permanent smile, he is friendly, welcoming, and sociable towards absolutely everyone he encounters. His mannerisms are graceful, playful, and spontaneous. He is always willing to lend a gentle hand or a kind word. Like gravity, his natural, quiet charisma inevitably draws people in. In order to keep them in orbit, Icarus maintains a laid back attitude. He is also quite secure and confident. This combination makes him remarkably level headed. He is impossible to provoke or offend. Drama and stress do not effect him. He does not mind letting others have control (or at least letting them think they have it) and will take orders without complaint. Even when confronted with danger or hostility, he remains utterly and immovably calm. He has a poker face worthy of a world class player. Yet, while this will o’wisp of a man is an excellent teammate on the surface, the illusion is easily broken. The longer his nice guy act goes on, the more and more he seems… off. His posture is just a little too stiff. His voice is just a little too soft. He forgets to consider morality just a little too often. Icarus always treats people well. The problem is that he always treats them the same, regardless of who they are or what they have experienced together. He keeps everyone at a careful distance, with many acquaintances but no friends. When people finally do notice his insincerity, the truth bleeds through. He is not Icarus. He is not bright and colorful. Instead, beneath his enchanting dishonesty, Leon is just a bitter, jaded college student. He is book smart and hardworking, but completely emotionally spent. He does not make friends. He does not trust anyone. He does not have hope for the future. He is simply going through the motions of life, like some kind of well made doll. In Quinn’s memory, Icarus tries to paint and sketch regularly. While he has excellent form, he lacks any kind of creativity. He can copy any picture, but cannot imagine new ones of his own. He is a charlatan, not an artist. Very little inspires him anymore. There is only one exception. Before Elder Tales, Icarus was a rational person. He has developed almost an obsession with the idea of death without permanent death. The Unfounded Kingdom is his personal purgatory. He seeks out danger and chaos like a flower seeks out sunlight, thriving only when he is at risk. If that means climbing the highest building just to see if he can jump, wandering off into a sea of miasma just to find out how long he lasts, or intentionally letting his allies down at the most crucial moment, so be it. Anything to remind him that whether he likes it or not, he, not Quinn, is the one that is still here. |
Extra
Blood Type: A-
Dominant Hand: Right
Birthday: October 27th
Myers-Briggs: INFJ
Likes: star gazing, heights, birds, art, music, literature, food, sleeping
Dislikes: crowds, cities, small spaces, solitude
Fears: illness, being powerless, being alone
Dominant Hand: Right
Birthday: October 27th
Myers-Briggs: INFJ
Likes: star gazing, heights, birds, art, music, literature, food, sleeping
Dislikes: crowds, cities, small spaces, solitude
Fears: illness, being powerless, being alone
Biography
The only word that adequately describes Leon’s childhood is “grey”. Born to a single parent household in the projects of Detroit, Leon realized at very young age that survival is the only thing that matters. Because his mother worked long hours to keep a roof over their heads, they never had much time together. As soon as he was old enough to contribute, he picked up several jobs himself.
They cut corners on clothing and bills. They did not go to movies or parks. They never ate dinner with each other. They could not afford to celebrate holidays like everyone else. Although they never went hungry for food, shelter, or company, they were always missing something. Young Rhodes starved for attention. Average grades, average friends, and average but lonely breaks came and went. It was not until the late end of his middle school career that his life became complete.
Mom met a man. He was a chubby accountant with a stiff collar and even stiffer morals. He had little interest in half-grown children. The best part about him was that he was a foreigner. After a modest wedding, the three of them moved far away to his flat in London, England. In this strange but oddly familiar land, Leon finally found Quinn.
Quinn was brilliant. Quinn was colorful. Quinn was fearless, charismatic, and anything but normal. Most importantly, Quinn became Leon’s best friend and his second half. For the first time, Leon had another person who understood him. Little by little, Quinn pulled him out of his introverted shell and changed his outlook on the future. If he stopped worrying so much about keeping his feet on the ground, perhaps he could learn to soar, too. To him, that meant leaving the world of poverty behind for good.
In college, they stayed together as roommates. More quiet and analytical, Leon attended King’s College with aspirations of becoming a surgeon. More creative and outgoing, Quinn signed up for an art program. Years passed and they fell into a pattern. Leon worked while Quinn socialized. Leon spent nights at the library while Quinn played Elder Tales until dawn. Neither of them ever got much sleep, but somehow it worked. They supported each other.
Then, Quinn slowly grew sick. Severe mood swings. Aggressive outbursts. Crushing rounds of depression. Leon could not handle it. He resented the impact all of the chaos had on his budding career. He missed lectures, showed up late for labs, and could not focus for exams. He needed to escape on his own or he would never make it. He had too much potential for greatness to have his wings clipped by some temperamental wannabe painter who wasted all day gaming.
A distance formed between them. Leon moved out. He did not have time to visit his old companion for weeks. A call from a nearby Emergency Room forced him to make some. Quinn had Huntington’s disease and would be dead within months.
Cursing his misplaced priorities, Leon took leave from university. He devoted every waking moment to Quinn. He stayed up through restless nights researching possible cures. He even joined a Church, beseeching God for help. Nothing he did stayed the course of fate. The love of his life withered and died.
Leon was alone. In his newfound solitude, in his despair, he logged into the UK expansion of Elder Tales using the new account they had created together. He just wanted to see Quinn again. He never logged out.
They cut corners on clothing and bills. They did not go to movies or parks. They never ate dinner with each other. They could not afford to celebrate holidays like everyone else. Although they never went hungry for food, shelter, or company, they were always missing something. Young Rhodes starved for attention. Average grades, average friends, and average but lonely breaks came and went. It was not until the late end of his middle school career that his life became complete.
Mom met a man. He was a chubby accountant with a stiff collar and even stiffer morals. He had little interest in half-grown children. The best part about him was that he was a foreigner. After a modest wedding, the three of them moved far away to his flat in London, England. In this strange but oddly familiar land, Leon finally found Quinn.
Quinn was brilliant. Quinn was colorful. Quinn was fearless, charismatic, and anything but normal. Most importantly, Quinn became Leon’s best friend and his second half. For the first time, Leon had another person who understood him. Little by little, Quinn pulled him out of his introverted shell and changed his outlook on the future. If he stopped worrying so much about keeping his feet on the ground, perhaps he could learn to soar, too. To him, that meant leaving the world of poverty behind for good.
In college, they stayed together as roommates. More quiet and analytical, Leon attended King’s College with aspirations of becoming a surgeon. More creative and outgoing, Quinn signed up for an art program. Years passed and they fell into a pattern. Leon worked while Quinn socialized. Leon spent nights at the library while Quinn played Elder Tales until dawn. Neither of them ever got much sleep, but somehow it worked. They supported each other.
Then, Quinn slowly grew sick. Severe mood swings. Aggressive outbursts. Crushing rounds of depression. Leon could not handle it. He resented the impact all of the chaos had on his budding career. He missed lectures, showed up late for labs, and could not focus for exams. He needed to escape on his own or he would never make it. He had too much potential for greatness to have his wings clipped by some temperamental wannabe painter who wasted all day gaming.
A distance formed between them. Leon moved out. He did not have time to visit his old companion for weeks. A call from a nearby Emergency Room forced him to make some. Quinn had Huntington’s disease and would be dead within months.
Cursing his misplaced priorities, Leon took leave from university. He devoted every waking moment to Quinn. He stayed up through restless nights researching possible cures. He even joined a Church, beseeching God for help. Nothing he did stayed the course of fate. The love of his life withered and died.
Leon was alone. In his newfound solitude, in his despair, he logged into the UK expansion of Elder Tales using the new account they had created together. He just wanted to see Quinn again. He never logged out.
Inventory
EQUIPMENT
Left Arm | Armor | Right Arm |
Accessory #1 | Accessory #2 | Accessory #3 |
Accessory #4 | ||
Vanity #1 | Vanity #2 | Vanity #3 |
CLASS SKILLS
Main Class: Heretic
Shackles of the Sentenced: Miasma takes a tangible form in the shape of violet-black chains which erupt from the ground and wrap around a target. These chains root the enemy in place for 5 seconds. During this time, if the target should be afflicted with any skill that inflicts Corruption, their Corruption is increased by 1 additional point. This skill has a casting time of 1.5 seconds and a cooldown of 20 seconds.
Tempting Hysteria: The Heretic uses Miasma in order to attract malicious spirits that crowd around a target. A target affected by this skill experiences auditory hallucinations, as though the spirits are constantly whispering into their ears. The closer the target is to the Heretic, the louder these sounds appear to be. The casting time of all of the target's spells are increased by 0.1 seconds for every 1 meter they are close to the Heretic. Its maximum range is 20 meters, its casting time is 5 seconds, its duration is 30 seconds, and its cooldown is 60 seconds. A target currently affected by this skill's effect is treated as though their Corruption was increased by 2.
Tainted Charity: Miasma and Anima are two sides of the same coin and so it is no surprise that Miasma can be used to restore the body. This skill heals the target by a small amount. Its animation is fairly deceptive, looking very similarly to the Heal skill. If a target who received healing from Tainted Charity is not healed again by Tainted Charity within 2 minutes, all HP restored by the skill is immediately removed. This skill has a casting time of 2 seconds and a cooldown of 10 seconds. Tainted Charity inflicts 2 points of Corruption on the target.
Roleplay Class: Sigilmaker
Seal of Aquarius: The Sigilmaker is able to create emblems which passively raises a target's stats for a short duration. This skill has a casting time of 5 seconds and a cooldown time of 10 seconds. When using this skill, the Sigilmaker must declare one of the following stats: Strength, Dexterity, Agility, Intelligence, Wisdom. The target will receive an Aquarius Sigil buff and the stat selected will be increased by 5% for the duration of the target's next post. Only one Aquarius Sigil can affect a single target at a time. For every 10 levels the Sigilmaker achieves, the duration of an Aquarius Sigil increases by 1 post.
Crafting Class: Artisan
Carving: Toggle skill. Artisans have a certain affinity with carving stone, making their normal artistic talents not to be underestimated in battle. Artisans deal 20% more damage to Rock-type monsters. They can also ignore defense buffs on Rock-type monsters.
Change Log
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