Post by Ryuuketsu on Feb 8, 2015 23:09:24 GMT
RYUUKETSU
Character Info
REAL NAME: Ryan Sorenson
REAL GENDER: Male
GAME GENDER: Male
AGE: Eighteen
SEXUALITY: Heterosexual
FACE-CLAIM: yanagisawa mitsuo, GOLDEN TIME
PLAYED BY: Ryuuketsu
RACE: Human
FACTION: Adventurer
Appearance Ryuusuke’s appearance in-game is about as similar to his real-life appearance as one could hope. He has dark hair, black almond-shaped eyes, and tanned skin. He stands at around six feet tall, and while his physique isn’t necessarily bad, it’s by no means impressive, either. He bears no noticeable scars on his body, though upon close inspection you’ll find by the amount of moles on his skin he’s spent plenty of time out in the sun. His hair tends to grow out a bit longer than most others’, sometimes shaggy enough to cover his field of vision. His limbs are long, and while not wiry they do make it relatively easy to make out his bone structure. He has a friendly face, and while he’s not necessarily happy with it, people do say that they like his smile. | Personality Ryuuketsu is a calm, collected, and quiet individual. While he doesn’t necessarily say much, his mind often stops and ponders on things in more depth than could usually be credited to the given situation. He likes to go slow and point out everything to himself – even what could normally be considered obvious – just in case he misses something. The downside to this, of course, is that he’ll usually be slower to come to a conclusion than someone who likes to rush through their planning and might be more confident in their ability to discern between important and extraneous information. He keeps mostly to himself, not liking day to day activites like small talk or conversation. However, despite this level of social reluctance, he does feel the desire to be a part of a group. The hard part is finding one that he feels like he fits into. Most of the time, he’ll tag along on activities just because the people he views as friends are the ones that want to do it while he’d much rather sit at home and play games. Still, he always felt that there was a limit to how close you could get to someone online. As far as things he views as important qualities in himself and others, patience, honesty, and the ability to look at someone for their intentions rather than their actions are three key factors in being a successful person. There’s a certain earnestness he holds about maintaining relationships that he’s not comfortable sharing with others, and because of that he sometimes feels as though he’s being kept at arm’s length in a group. These feelings of foreignness will, of course, compound on his desire to keep relationships close, and more often than not create a vicious cycle of thought that causes him to flee from groups altogether. Ryuuketsu does not believe in looking before you leap. If there’s at all a chance to analyze a situation, then he will take it to the best of his ability. That being said, when spontaneity is a requirement he’s more than capable of making split second situations on gut instinct. However, these instincts more often than not leave him out to dry. Overall, Ryuuketsu is at his strongest as an individual, and unless he feels comfortable being entirely genuine with a person and knows that they are being entirely genuine with him, his performance in a group will be below the standards set by his independent actions. |
Extra
- Right handed
- Confident, but often stubborn
- Dependable, but often hypercritical
- Less concerned with the reward, more inclined to want an enjoyable experience
- Cannot speak without making hand motions
- Confident, but often stubborn
- Dependable, but often hypercritical
- Less concerned with the reward, more inclined to want an enjoyable experience
- Cannot speak without making hand motions
Biography
Ryan Sorenson’s childhood isn’t much more than a vague recollection, and he supposes that it’s that way for just about everyone else. Who bothers to remember much about the time in their lives when they were too small to do anything important, anyways? Is childhood memories didn’t include anything but embarrassing moments and the coddling he received from his parents.
It wasn’t as if he didn’t love his mom and dad, it was just that there were certain times that they didn’t seem to understand him. That wasn’t much of a big deal; Ryan was used to being different. He’d been a little different when the neighbor boys across the street had taken to ganging up on him for fun, and when he’d thrown his first punch that sent the older of the two brothers crying back into his house. He’d been more different when he moved away from the place he was born because of his dad’s job right as grade school picked up. He’d had to start all over with a group of kids that had already known each other for a year because of that. He’d been more different still when that same job took him all the way to England in the middle of high school and thrust him into an entirely new culture.
Needless to say, not fitting in was nothing new to Ryan. Still, he had the internet; he didn’t need to fit into the real world as long as he had that.
Games had always been just about Ryan’s only real hobby. Sure, he could enjoy the outdoors or participate in some form of sport or another. Those were usually group activities, though. Unless it was a trip planned through a third party, Ryan didn’t really have the presence in the social pool to plan group outings. That was fine with him, though. The indoors and the internet were all the friends he needed.
MMOs were the next natural step for a boy just looking to fit in. So long as he had the internet, he had the world at his fingertips. Well, he’d thought he had the world anyways. It turned out that when you moved across the country, game servers changed. Sure, there was always the ability to get around region locks, but at the same time that made most games so bogged up they were unplayable with the gear he had available to him. With his family’s tight budget – constricting even tighter after the move – there was no way that Ryan would be able to ask for or even afford an upgrade anytime soon. He’d resigned himself to his fate after that news broke.
Log Horizon had been his MMO of choice back in America, and it had continued to be a habit in England. Even if his usual friends weren’t around, he could still find another group or party or guild to join and meet new friends to spend those lonely afternoons with.
That was the hope, at least. A year passed, and he’d be heading off to college – sorry, “University” in the near future. It was supposed to be somewhere good, though he could hardly care enough to remember the name of the place most of the time. The problem was that he was still alone, and he was still jumping from group to group. No friendship he made seemed to stick. People would be around for a season, get busy, and then leave the game entirely. Either that or just suddenly drop him from their friends list. It was a little sad, but it was nothing he couldn’t handle.
Then, of course, the Apocalypse happened. He was flung into the world of Elder Tale with more force than ever before, and oddly enough this world didn’t seem much different than the last one. He was still an outsider, still looking for his niche, and it seemed no one was able of offering him one.
Maybe this time around it would be different, he thought. Perhaps now that everyone was trapped there, something – anything – would happen. Even if it didn’t, he’d always been better off on his own, it seemed.
Inventory
EQUIPMENT
Left Arm Starter Katana: A traditional Japanese weapon with a single edge. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. | Armor Starter Leather Armor: A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Right Arm Starter Katana: A traditional Japanese weapon with a single edge. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. |
Accessory #1 | Accessory #2 | Accessory #3 |
Accessory #4 | ||
Vanity #1 | Vanity #2 | Vanity #3 |
CLASS SKILLS
Main Class: Swashbuckler
Fold Step: Using this skill, the user's body suddenly is propelled and accelerates in a desired direction. It is often used as a surprise burst of momentum when delivering an attack or used as a last-ditch dodging maneuver. The only downside to this technique is that once activated, the swashbuckler cannot stop or adjust their trajectory. It should be noted that if this skill is used for an attack, the momentum from initiating the attack will not increase damage in any way. It merely allows the Swashbuckler to quickly close in on the opponent for a possible surprise attack. This skill has an animation time of 1 second and a cooldown time of 6 seconds.
Mirage DealerDual wield skill. The Swashbuckler performs a forward X-slash with their two weapons to slash at an opponent, then immediately teleports a meter forward. This usually places them behind the enemy, allowing them to either bypass their line or enable them to continue attacking before the enemy realizes what just happened. Because of the flashiness of this skill, it's a popular technique among aspiring warriors. Try not to use it while the opponent's at the edge of a cliff or right against a wall, though. You'll either plummet to your death or crash face-first into a wall. This skill has an animation time of 2 seconds and a cooldown of 8 seconds.
Viper Raise: An attack that targets the arm tendons. A successful hit will result in gradual damage over time due to a bleeding effect, which is accommodated by the wound area seeping out a constant trail of blood. Despite the move's somewhat gory animation, this bleeding effect is fairly minor and scales in a manner similarly to a poison effect. Also, for the next 10 seconds, the target's attack speed will be decreased by 10% due to the pain associated with moving the arms. This skill has a 2 second animation time and a 9 second cooldown.
Dart-Tack Target:
The swashbuckler pricks the target with their weapon four times in quick succession, each strike dealing light damage but moderate aggro. This allows the swashbuckler to temporarily gain the attention of the enemy and serve as an off-tank. While the tanking role is often left to the warrior classes, this skill might serve as a brief respite to the team in order to maintain momentum. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
The swashbuckler pricks the target with their weapon four times in quick succession, each strike dealing light damage but moderate aggro. This allows the swashbuckler to temporarily gain the attention of the enemy and serve as an off-tank. While the tanking role is often left to the warrior classes, this skill might serve as a brief respite to the team in order to maintain momentum. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Shuffle Windmill:
The Swashbuckler spins in place and performs 4 rotations with outstretched weapons, forming a horizontal sawblade attack. It can also be performed from a downed position in order to spin and transition into a final standing pose. This technique has optimal results if the lengths of both weapons are the same. Be careful of your party members' positions before you attempt it though. This skill has an animation time of 2 seconds and a cooldown of 8 seconds.
The Swashbuckler spins in place and performs 4 rotations with outstretched weapons, forming a horizontal sawblade attack. It can also be performed from a downed position in order to spin and transition into a final standing pose. This technique has optimal results if the lengths of both weapons are the same. Be careful of your party members' positions before you attempt it though. This skill has an animation time of 2 seconds and a cooldown of 8 seconds.
Hearing Aptitude:
A toggle skill that improves the character's hearing perception. Whispers can be heard from about 2 meters away, conversations can be heard up to 10 meters away, and the hearing range of the most distant sounds are doubled. It is a very effective skill for the sake of gathering intel and eavesdropping.
A toggle skill that improves the character's hearing perception. Whispers can be heard from about 2 meters away, conversations can be heard up to 10 meters away, and the hearing range of the most distant sounds are doubled. It is a very effective skill for the sake of gathering intel and eavesdropping.
Straights:
A skill with a 1 second animation time and 5 second cooldown that is very characteristic of its name. This ability causes the Swashbuckler's weapon to glow a golden color as it extends an additional four feet for the duration of an attack. It is initiated by suddenly clenching the weapon very tightly while in mid-swing or mid-thrust. Ranged weapons and grimoires are not affected by this skill. Players wielding two weapons cannot have both weapons be affected by this skill, so it is best used as a follow-up chained strike to prevent the opponent from keeping their distance. After this skill is used, the weapon's attack value decreases for a few seconds, making it unwise to carelessly spam the skill.
A skill with a 1 second animation time and 5 second cooldown that is very characteristic of its name. This ability causes the Swashbuckler's weapon to glow a golden color as it extends an additional four feet for the duration of an attack. It is initiated by suddenly clenching the weapon very tightly while in mid-swing or mid-thrust. Ranged weapons and grimoires are not affected by this skill. Players wielding two weapons cannot have both weapons be affected by this skill, so it is best used as a follow-up chained strike to prevent the opponent from keeping their distance. After this skill is used, the weapon's attack value decreases for a few seconds, making it unwise to carelessly spam the skill.
Equipment Mastery: Unarmed Combat: A toggle skill that allows a non-Monk character to deal increased damage with their bare hands, much like a Monk would. It is a little more flexible than the Equipment Mastery skills if somewhat situational - most combat builds for classes other than Monks will generally have no major uses to being able to hit things harder with your fists due to the lack of skill support. Regardless, it could serve as a passable emergency tactic when you may find yourself disarmed. This skill does nothing if taken by a Monk.
Fall Defense: A toggle skill that is acquired by the character's natural reflexes and physical coordination. By knowing the most effective ways to recover from a fall while sustaining as little damage as possible, these characters take 20% less damage from fall damage occurring from falls at heights of 3 meters or higher. This reduction changes to 30% when the character reaches Level 30, 40% at Level 60, and 50% at Level 90.
Level 22 Tier I Skill:
Level 25 Tier I Skill:
Level 28 Tier I Skill:
Level 31 Tier II Skill:
Roleplay Class: Acrobat
High Jump: Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others.
Crafting Class: Scribe
Transcription: Scribes are known for their ability to copy and examine documents carefully. This allows them to obtain the Adventurer skill [Mythic Script] as a Beginner-level skill without it taking up a skill slot. Their knowledge also allows them to use and read grimoires in the Ancient Text, allowing them to use grimoires without penalties and perform some basic magic attacks depending on their Magic stat. If the character can already use grimoires through racial or class bonuses, grimoire damage increases by 10%.
Change Log
Coded By Saber of L33T T3@M