Post by faintsmile on Feb 11, 2015 3:35:36 GMT
Faint Smile
Character Info
REAL NAME: Kagerofu Houle
REAL GENDER: Female
GAME GENDER: Female
AGE: 18
SEXUALITY: Bisexual
FACE-CLAIM: Original
PLAYED BY: FaintSmile
RACE: WereCat
FACTION: Adventurer
Appearance - Scar across the left eye and white Tattoos along the left hip and both arms. Double earings on the right ear. - Thin - around 5ft - Pointed eyes with gold iris's - Short with a wave to the right and a strand above. - Enjoys shorts and large t-shirts irl. Wears pants and battle skirt, with a small shirt, and gauntlets ingame. Prefers black and gold. - Lacks irl social skills. - Un-consistant. - Precise and Fast, or Relaxed and Slow. - About a foot taller ingame, slightly thinner, tattoos, and the cat ears and tail. Also better groomed ingame. | Personality Questions to get started: - Introversion / Extraversion, changes abruptly often. - Intuition, studies others mistakes. - Thinking / Feeling: Often thinks things through for a best action, but at times reacts based on emotions and greed. - Perceiving - Honesty in a relationship, elsewhere isn't nessesary. - Does not trust in strangers. - Has troubles dealing with most strangers. - Wants to be inside a big group, but has troubles finding the right one due to picky requirements in who can be their friend. - Hates family and people in absolute control, but enjoys co-operative parties and friends. - Takes competitive events to far, not willing to stop at anything to gain pride, glory, and prizes. - strengths: Precise, fast, strong, sneaky, ect - weaknesses: Pride, Bats, loneliness, swarms, tight corridors |
Extra
Faint Smile is right handed. She is very selfish and pride centers, always seeking out the best treasures. Will almost always choose to fight instead of running away. Hates being told what to do and yelled at. Secretly loves to pk and steal from friends.
Biography
Kagerofu lived through a childhood of abuse and hatred, loathing the existance of those around her and developed low social skills, friendliness, and various other common attributes among people. After obtaining some money in not so normal ways, she started playing games and enjoy manga, getting into mmos, game meet-ups, doujinshi, cons, tournaments, ect, all to just relieve her stress and hatred. At the age of 18 right after moving out she got elder tale, just before the apocolypse happened.
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left Arm | Armor Starter Cloth Armor | Right Arm Starter Dagger |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: SWASHBUCKLER
Parry
Tier I Skill
A hard parry that is delivered to reduce the force of an incoming attack. It is a system-assisted action that controls the body in the face of an oncoming attack, designed to reduce the damage from an attack as much as possible. Thus, while anyone can parry an attack given the right timing and momentum and achieve mixed results, activating this skill is probably one of the safest defenses against such an attack. Allowing the system free reign of one's own actions, however, may perhaps prove somewhat difficult in terms of flexibility. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes. Parry has an animation time of 1 second and a cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class.
Tier I Skill
A hard parry that is delivered to reduce the force of an incoming attack. It is a system-assisted action that controls the body in the face of an oncoming attack, designed to reduce the damage from an attack as much as possible. Thus, while anyone can parry an attack given the right timing and momentum and achieve mixed results, activating this skill is probably one of the safest defenses against such an attack. Allowing the system free reign of one's own actions, however, may perhaps prove somewhat difficult in terms of flexibility. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes. Parry has an animation time of 1 second and a cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class.
Splitting Fang
Tier I Skill
A ranged attack performed with any weapon that can be swung. It is activated by swinging the weapon from a raised position over the head downward about 120 degrees. The swing causes a thin white projectile to be generated to quickly slide across the ground and move forward a maximum of 10 meters. The projectile's height is roughly a meter high. As soon as the projectile touches any physical object or non-ally character, it dissipates and deals physical damage to them. This skill can go through allies without damaging them, allowing for a good turtling strategy for teams with strong defensive formations. This skill has an animation time of 1.5 seconds and a cooldown of 6 seconds.
Tier I Skill
A ranged attack performed with any weapon that can be swung. It is activated by swinging the weapon from a raised position over the head downward about 120 degrees. The swing causes a thin white projectile to be generated to quickly slide across the ground and move forward a maximum of 10 meters. The projectile's height is roughly a meter high. As soon as the projectile touches any physical object or non-ally character, it dissipates and deals physical damage to them. This skill can go through allies without damaging them, allowing for a good turtling strategy for teams with strong defensive formations. This skill has an animation time of 1.5 seconds and a cooldown of 6 seconds.
Mirage Dealer
Tier I Skill
Dual wield skill. The Swashbuckler performs a forward X-slash with their two weapons to slash at an opponent, then immediately teleports a meter forward. This usually places them behind the enemy, allowing them to either bypass their line or enable them to continue attacking before the enemy realizes what just happened. Because of the flashiness of this skill, it's a popular technique among aspiring warriors. Try not to use it while the opponent's at the edge of a cliff or right against a wall, though. You'll either plummet to your death or crash face-first into a wall. This skill has an animation time of 2 seconds and a cooldown of 8 seconds.
Tier I Skill
Dual wield skill. The Swashbuckler performs a forward X-slash with their two weapons to slash at an opponent, then immediately teleports a meter forward. This usually places them behind the enemy, allowing them to either bypass their line or enable them to continue attacking before the enemy realizes what just happened. Because of the flashiness of this skill, it's a popular technique among aspiring warriors. Try not to use it while the opponent's at the edge of a cliff or right against a wall, though. You'll either plummet to your death or crash face-first into a wall. This skill has an animation time of 2 seconds and a cooldown of 8 seconds.
Roleplay Class: ACROBAT
High Jump: Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others.
Crafting Class: TAILOR
Needlework: Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
Change Log
92/12/2015 -- finished
Coded By Saber of L33T T3@M