Post by Fernweh on Dec 15, 2013 21:06:03 GMT
[attr="class","ws"] [attr="class","h"]FERNWEH [attr="class","fc"] [attr="class","bi"]REAL NAME: Desmond Laine [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 20 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: ryner lute, DENSETSU NO YUUSHA NO DENSETSU [attr="class","bi2"]PLAYED BY: Desue [attr="class","h2"]Appearance [attr="class","b"]Standing at 183 cm, Fernweh has a standard athletic build. This means that while being slightly built he does not have the appearance of a body builder but one of either a runner or swimmer. Contrary to what most people automatically assume when the see a person of this build, the stance he takes is closer to nonchalant. Example being he is more likely to be seen leaning against something than standing up in an intimidating factor. In terms of hair style, Fernweh’s hair is roughly neck level with a disheveled appearance. Like the majority of Fox-Tail character builds, the color of the fur on his ears and tail match closely to his hair color, a dark, milky brown with slight variations in shade, with the exception being the tip of tail which has the typical white tip. Fernweh’s ears have a habit of sitting in a slightly stooped manner, reacting to things of interest with the occasional twitch or perking up. His tail reacts in a similar fashion, remaining low but off the ground a majority of the time and picking up or swaying back and forth when intrigued by something such as a book or a beautiful view. [attr="class","h3"]Personality [attr="class","b"]Not a particularly responsible fellow, Fernweh has a personality similar to a sub-captain on a sports team in the fact he would rather take orders from someone above him rather than create his own. While this fact remains true almost to his core, a majority of people would find it conflicting with his daily personality and approach to life. For example, he has a habit of pushing off work to the last moment or, if possible, pushing it off altogether. Without someone constantly checking on him and putting him in line Fernweh would likely be sitting back and enjoying the smaller things in life like wandering around town. Due to his second in command attitude, Fernweh has built up a strong sense of responsibility and trust in the form of duty. Whether it is helping a friend, receiving help himself, or offering assistance to a random person, he feels honor and duty bound to see his actions through to the end and never forget when he owes someone. This has been known to give off a bit of a stubborn appearance to those who don’t know him well, occasionally leading into unintended conflicts where both sides share the same viewpoints and opinions. [attr="class","h3"]History [attr="class","b"]Desmond leaned back before yawning and doing a horrible rendition of a cat stretch. He was really tired of all the studying, homework, and drama of being a college student. To be dragged all over for obligations he really felt he shouldn't have was beginning to run him to the ground. To make matters worse, his choice of engineering as his future meant he was drowning under piles of work and study material on a nearly twenty-four-seven schedule. There was absolutely no time he had to himself and his hobbies. Completing his stretch with another yawn, he continued to scrawl the endless notes his current lecture's professor had transcribed on the board. Desmond had chosen engineering because it offered him the chance to get away from where he was. By no means did he hate the UK yet the world was huge and there were things both big and small out there that caught his interest. That was why the second Desmond had the chance he was working abroad. Flipping his spiral to a new, clean page, Desmond continued the menial task of transcribing notes. He had yet to tell his parents of his plans though, something he had been dreading for a long time now. He could already picture the argument, every debate revolving around how dangerous the world truly is and how he would be on his own while his two sisters would sit there in emotional tears. Sighing, he paused for a moment to rub his temples. He had moved before he was ten, something that had uprooted his feelings of 'home' in general and forced him to assume the mentality similar to that of an extensive traveler, but family would be difficult. It was no longer leaving friends and acquaintances behind but someone he had known all his life, and to make matters worse his sisters had recently started dating. Returning to his transcriptions, he resigned himself to leaving his father up to the task of scaring the daylights out of any would-be pursuer. Something he wasn't particularly fond of considering he had a several hour long conversation with the man in regards to how he needs to be more serious and threatening in that regard before he left for college. It was because of his father's lax behavior that Desmond had to pick up the slack all through high school in the first place. Finishing his transcriptions of the notes, Desmond slid his spiral and pencil into his backpack before making his way to the door. He had no need to worry about this now anyway; there were still at least two years ahead of him before he even completed his mechanical engineering degree in the first place, more than enough time to get his father to shape up and prepare for life beyond the campus. Not to mention he had a new update for a game he was planning on playing with his roommate to fill what time he had to free. He had to enjoy college while he could after all. [attr="class","h3"]Extra [attr="class","b"] Has a firm belief that the universe works on a system of checks and balances without there being any divine being. Any good action will not go without being repaid, whether in the far future or past, and the same goes for any negative action. When one dies their account balance will undoubtedly be at zero. |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Fox Tail [attr="class","bi4"]CLASS: Summoner [attr="class","bi4"]SUBCLASS: Courier [attr="class","bi5"]CRAFTING CLASS: Scribe [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Summon Follower: Salamander: Summons forth a reptilian spirit cloaked in a burning aura. Damages targets with burning fangs, claws, and a magic fire breath attack. Requires a source of ignition to be summoned, common sources include camp/cooking fires and even torches. [attr="class","skill"]Castling: Emergency skill that instantly switches the places of a Follower and the Summoner. Not usable in combination with Soul Possession. [attr="class","skill"]Summon Follower- Golem:Summons a large guardian composed of the surrounding material. If the material that the Summoner desires the Golem to be made out of is not around, they pay a higher price in mana to summon a golem of that type. Soil Golems are weaker in attack and health but are faster and regenerate quickly. Stone has decent attack, health, speed, and regeneration. Iron Golems are extremely strong in attack and health but lack speed and regenerative abilities. Based upon mastery the height of the golem goes from 1m, 2m, and finishes at 3m. [attr="class","skill"]Scape Doll: A skill that requires either a Slime or Golem to be summoned. At this moment, the Summoner and the Follower's body is connected by a short blue string of mana. All damage taken by the Summoner is split evenly between themselves and the Familiar. This allows the Summoner to gain a decent level of defensive bulk, but the Summoner's naturally low HP means that this skill should not be overestimated. [attr="class","skill"]Transcription: Scribes are known for their ability to copy documents carefully. Their knowledge also allows them to use and read grimoires in the Ancient Text, allowing them to use grimoires without penalties and perform some basic magic attacks depending on their Magic stat. [attr="class","skill"]Checkpoint: When you're supposed to be delivering items all over the country, you need to be able to keep track of where your clients are supposed to be! This toggle skill scans the Courier's quest log and notifies them of each destination point or individual they need to meet with in order to complete the quest. This works as a tall pillar of light that can be seen from up to 100 meters away. Additionally, if the Courtier possesses a map of the list, these points are marked with a [QUEST] icon. Only the Courier is able to see these details. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Apocrypha Cloth Armor: Armor fitted to the user's body proportions, so that it fits snug on the user, but still have room to move and breathe. The cloth itself is black, with a symbol of the Apocrypha Solstice and Asterial Age emblems on both shoulders. Made simple, so mass production is possible. [attr="class","skill"]Apprentice Grimoire: An apprentice’s book of spells designed for novice mages, made out of cheap materials. Doesn’t particularly have too many pages, but it is better than nothing. If used by a magic class, you get the ability to shoot a basic magic attack with a range of 2 meters. [attr="class","skill"]Starter Long Sword: A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Accessory#1: Sootball Charm - Lv8 accessory. A small charm that appears as a key chain of a black ball with white eyes. It is a simple but cute mascot whose eyes flash with mana occasionally. When this accessory is equipped, the MP upkeep of the wearer's Golem summon is decreased by 4%. [attr="class","skill"]Accessory#2: Sootball Necklace - Lv8 accessory. A necklace with a charm of a sootball mascot attached. A must-have collectible for fans! When this accessory is equipped, the MP upkeep of the wearer's Golem summon is decreased by 4%. [attr="class","skill"]Accessory#3: Description [attr="class","skill"]Accessory#4: Description [attr="class","h3"]Inventory(DO NOT EDIT THIS SECTION) [attr="class","b2"] Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. |
[attr="class","ws"] [attr="class","h"]Change Log(DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY 12/19/3013 Summoner +18 AP Added skills- Castling, Summon Follower- Golem, Scape Doll |
Coded By Archetype=Luna
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