Post by Eve on Mar 1, 2015 0:19:18 GMT
Eve
Character Info
REAL NAME: Yorukou Kanako.
REAL GENDER: Female
GAME GENDER: Female.
AGE: 19 years.
SEXUALITY: Heterosexual.
FACE-CLAIM: Original, Poco/Asashi age.
PLAYED BY: Eve.
RACE: Ritual.
FACTION: Adventurer.
Appearance In the game's reality, Eve is a petite and short girl with a extremely pale skin and radiant,big and expressive blue eyes that contrast with her skin tone, making most part of her expressions. She has a long light grey hair that is bottom-long tied up in a ponytail. She designed the ritual tattoos to be minimal, spreading them onto her tighs , usually covered by a pantyhose. She commonly wears a simple shirt laced in a large blue ribbon around her neck, a skirt that alternates from navy blue and blue and a pair of navy blue lace-up boots. Kanako, the real world counter-part is the total opposite. A perfect beauty with perfect body proportions, Kanako has brown hair that goes down to her shoulders, wide and brown eyes. She usually wears clothing that makes it hard to anyone define her body shape. She designed Eve in a way that she wouldn't be annoyed by people who didn't value her intelect and only had sight for her body — in that specific case, the traits of her character which eventually became her own body. | Personality Eve is usually an outgoing person that tries to get along well with everyone as long they want the same as her. She still has her moments of ultra-introversion in which she takes hours of isolation and thinking, however. Always emanating a contagious happy behaviour, Eve wishes to make the most out of everything she does while thinking about everyone in her known social circle. She can do well at both acting and thinking, but is most likely to act before thinking aligning more towards a sentimental person. Whenever she starts to think, there are two cases: hours-long session of deep thought or quick thinking to find the best alternative to everyone she cares for. The warden is a careful planner in the long run and a flexible woman in the short, taking alternate paths for success if needed be. She's just as honest as she want others to be to her and even if the turn back may be negative she still persists, and if there is no different response, she's totally fine with letting it go at once, heavily disliking any kind of negative relationship with anyone. The warden loves to meet new people and know more about them, since she loves hearing stories, she specially love when someone fluently exchange ideas with her bright mind. Eve tries to believe in others, but will never give an whole arm to someone deceive her. She's fine with private or small groups conversations, but is shy of crowds. Overall, Eve is fine with helping others, but utterly dislikes to feel disposable or useless. |
Extra
Biography
Yorukou Kanako was born in Fukushima, Iwaki, Japan. She's the only child of a mechanical engineer and a system analyst and grew as a happy child. Despite being usually busy, Kanako's parents always dealt with their problems in a way that they had a little time for their beloved child — and made sure that their kid wouldn't become a spoiled little girl. With a solid family to rely on, the girl could study and grow carefree of any real big family problems. However, she always felt alone. Unlike her parents who seemed to have a really small social circle, Kanako strived to have more than that. She wanted more than what she had, more convsersations, stories and friendships, but she couldn't stand being in the spotlight or dealing with crowds, and that was an unusual habit of hers took over; games. It usually was just hobby and a way to kill time and she never took it too seriously, but after going beyond the single player margin she could finally discover the world of MMOs. She also started to fill her days with extra courses and practices. This led to a happier Kanako, as her social - both real and virtual - interactions increased and she could continue on studying to enter a good college. It was then that she met Elder Tale, a game that made her delve even further in gaming and after some time playing the yamato server, she decided to try out the United Kingdom version. Close to enter college and make the next step in her life, Kanako felt surprised as her world turned upside down and reversed back to what it wasn't in the first place; the world of Elder Tale, when the catastrophe happened.
Inventory
Starter Bullet
EQUIPMENT
Left Arm | Armor Warden Scale | Right Arm |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Warden
Arrow Revolver: Tier I Skill
A technique developed by a legendary marksman, this bow skill allows an archer to reserve up to five arrows to be fired. The arrows in reserve are levitated in the air beside the bow using the power of mana. Whenever the user should then fire an arrow, the next one will quickly load itself into the slot of the bow, allowing for optimized rapid fire. Arrow Revolver may also be used with a firearms weapon, causing a single round to load itself into the chamber after each shot. This skill has a casting time of 3 seconds and a cooldown of 20 seconds.
A technique developed by a legendary marksman, this bow skill allows an archer to reserve up to five arrows to be fired. The arrows in reserve are levitated in the air beside the bow using the power of mana. Whenever the user should then fire an arrow, the next one will quickly load itself into the slot of the bow, allowing for optimized rapid fire. Arrow Revolver may also be used with a firearms weapon, causing a single round to load itself into the chamber after each shot. This skill has a casting time of 3 seconds and a cooldown of 20 seconds.
Enhancer: Type — Modification Buff
Increase the damage of a warden's weapon by 10%
Increase the damage of a warden's weapon by 10%
Overcharged Strike: Type — Cartridge
Sometimes packing in a little more power is a little dangerous, but it sure is effective. The next 2 non-cartridge offensive abilities are considered to be overcharged, increasing their effect by 50%. Consumes 1 cartridge.
Sometimes packing in a little more power is a little dangerous, but it sure is effective. The next 2 non-cartridge offensive abilities are considered to be overcharged, increasing their effect by 50%. Consumes 1 cartridge.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Scholar
Level 1 Skill
Evaluate: This skill allows the scholar to gain additional details about the enemy. While most players can access an interface that shows the monster's name, level, current HP, and current MP, the scholar obtains an additional interface when this skill is used. It has a one second cast time and one second cooldown time. The target's elemental weaknesses and a brief summary of their skills will be made available to the Scholar any time they access the target's interface.
Evaluate: This skill allows the scholar to gain additional details about the enemy. While most players can access an interface that shows the monster's name, level, current HP, and current MP, the scholar obtains an additional interface when this skill is used. It has a one second cast time and one second cooldown time. The target's elemental weaknesses and a brief summary of their skills will be made available to the Scholar any time they access the target's interface.
Crafting Class: Mechanic
Level 1 Skill
Disassembly: Toggle skill. Mechanics have a certain affinity with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal 20% more damage to Machine-type monsters. They can also cancel buffs on Machine-type monsters upon a successful hit.
Disassembly: Toggle skill. Mechanics have a certain affinity with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal 20% more damage to Machine-type monsters. They can also cancel buffs on Machine-type monsters upon a successful hit.
Change Log
MM/DD/YYYY -- Info
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