Post by Mordred on Mar 15, 2015 22:02:42 GMT
Mordred
Character Info
REAL NAME: Elisabeth Mordred Pendragon
REAL GENDER: Female
GAME GENDER: Female
AGE: 17
SEXUALITY: Bisexual
FACE-CLAIM: Saber of Red/Mordred, FATE/APOCRYPHA
PLAYED BY: Awatsuki
RACE: Human
FACTION: Adventurer
Appearance Mordred is 182cm long (5ft 11in long), usually covered completely in thick armor that entirely wraps her frame. The single mass of steel and her face-covering helm (Only in combat) conceal both her race and gender, so those seeing her face are often surprised by her being female. Sometimes she fights without her helmet. Her hair is blonde, the unique hairstyle she is wearing being ended with a ponytail. Still, this gives her a rather wild look. Her face is considered beautifull by many, however the first thing that people notice when looking on her are her azure blue eyes. Theese eyes look like if they could look deep inside your soul. They look friendly and wise the same time. Chaotic and lawfull. They're like two gems which look on you. Her body has quite nice shape and there are some femine curves on her, despite the fact that her chest is a bit smaller than it's usual in Log Horizon universe. In Log Horizon she usually wears her suit of heavy armor. Description will be added at the items when I will have them created and described later. Her collors of choice is Red. (Maybe she will use Blue sometimes.) In real life she was wearing black pleated skirt, black t-shirt and red hoodie, which was a bit larger than she needed. Compared to her real-life self only clothing is the difference. Thanks to that she knows her own body and it's size limitations very well. Reference pictures: Armor: link Armor + Helmet: link Armor style 2: link Armor style 2: link Armor style 3: link Clothes: link Clothes: link | Personality Mordred is extremely prideful and haughty, boasting herself to be equal or better than others in the ways of ruling and swordsmanship. She is of course able to change this a bit when she has a goal. She does not even think of failure, boasting overpowering words from a clear and unclouded voice that shows dignity befitting of a king. She abhors any discussion of her gender, displaying clear killing intent even towards anyone that questions her position as a knight because she's a girl. She says with no uncertainty that the topic is never to be brought up before her. She does display no issue in wearing clothing that shows off her body however. While she has the face of a fair, young girl, that does nothing to hide her brutal nature. She is filled with pure rage over the events of her life, and she does not bother to conceal it in the first place. She can be likened to a Berserker during battle, her glaring eyes displaying a mix of joy for battle and cruelty. However, while being cruel, wild and arogant she still displays her wish for peace and law. Her final wish is to rule britain and promise safety to everyone under her rule. Deep inside there rests a caring and gentle person, waiting to be brought outside by someone else, someone who will be able to touch Mordred's heart. Extraversion: She is heavily Extrovert. - Intuition / Sensing: She believes her own experience and instinct, but she doesn't rely on them completely. Always thinking few steps forward in her mind she still involes her instinct and intuition in her calculation. - Thinking / Feeling: Since she doesn't have experience with feelings and emotions it is "Thinking" clearly for her. However... Who knows? Maybe someone will light feelings so strong that they will get through her barrier. - Judging / Perceiving: She has somekind of plans, however she preferes improvising and flexibility. - Simply said, Mordred is honest. She simply doesn't see the reason to lie. However we all know the sentence: "For the bigger good." - At the beginning Mordred has no trust even in her allies. She believes that people have to earn her trust. - Mordred behaves open to new people, trying to help others, even those she do not know. Who knows? It could be usefull once to her. - When she's in conversation she doesn't have any problems with it. Conversation is battlefield of courtesans after all. - She preferes her friends and those she can trust to over others, willing to make enormous sacrifices to keep them, willing to comit war crimes to defend those who put their lives in her hands. A knight shall not betray his friends. - "Of course I'm the strongest. However if you want to challange me feel free to do so." |
Extra
Biography
Mordred was born in england. Her mother is a german however. Since she was born she displayed inteligence or even geniality, living up to the wishes of her mother and father, which wanted their child to be successfull. She skipped few years at school even, finishing university at the age of 20. However, behind her succesfull life she had many personal interests. When she was young she started at a Historic Fencing club where she started with her interests in history and Arturian legends. In the club she kept pushing herself untill she was considered the best.
Due to her Personality and name she did not have many friends. However that didn't even bother her. She had her hobby and books. She had also natural talent when it came to talking with people. Friends which she made were willing to stand with her through hardships of life standing besides her even if it meant jumping headon into problems.
Later she discovered Elder tales and created a character. That's where her true story begins.
!WARNING! There is history which isn't writen here. However I don't want to revail everything to the first glance. If you want to know more about her try to get closer to her. She will try the same.
Due to her Personality and name she did not have many friends. However that didn't even bother her. She had her hobby and books. She had also natural talent when it came to talking with people. Friends which she made were willing to stand with her through hardships of life standing besides her even if it meant jumping headon into problems.
Later she discovered Elder tales and created a character. That's where her true story begins.
!WARNING! There is history which isn't writen here. However I don't want to revail everything to the first glance. If you want to know more about her try to get closer to her. She will try the same.
Inventory
EQUIPMENT
Left Arm | Armor Starter Platemail: A basic set of plate armor made from cheap iron. They are not really too protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Right Arm |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Guardian
Anchor Howl: Tier I Skill
A loud soundwave is generated from the Guardian's position, encompassing the surrounding 5 meters in radius. This causes movement speed away from the Guardian to lower the farther away a target is. As a result, some might attempt to make a run for it by either dashing or jumping. These two actions trigger the second part of this skill, which delivers a heavy counter to punish a retreating foe. It effectively serves as a way to maintain the enemy's attention on the Guardian. This skill has an animation time of 3 seconds, maximum duration of 10 seconds, and a cooldown of 30 seconds. If the Guardian moves from their initial position, this skill is canceled.
A loud soundwave is generated from the Guardian's position, encompassing the surrounding 5 meters in radius. This causes movement speed away from the Guardian to lower the farther away a target is. As a result, some might attempt to make a run for it by either dashing or jumping. These two actions trigger the second part of this skill, which delivers a heavy counter to punish a retreating foe. It effectively serves as a way to maintain the enemy's attention on the Guardian. This skill has an animation time of 3 seconds, maximum duration of 10 seconds, and a cooldown of 30 seconds. If the Guardian moves from their initial position, this skill is canceled.
Counter Break: Tier I Skill
Every force has an equal and opposite reaction. When attacked, the two options are usually to move out of the way or brace and block the attack somehow. However, some choose a third unusual option which is to face the attack head on with a display of power of your own. By literally attacking an attack with an attack, you not only mess up the collision point but you negate most of your opponent’s power using your own kinetic energy. Also, if you surpass your opponent in power sufficiently, it is possible to break apart the opponent’s attack so significantly that you can chain it into an attack of your own. This skill can only be used as a counterattack against skills with an animation time of 2 seconds or more. Counter Break has a cooldown of 30 seconds.
Every force has an equal and opposite reaction. When attacked, the two options are usually to move out of the way or brace and block the attack somehow. However, some choose a third unusual option which is to face the attack head on with a display of power of your own. By literally attacking an attack with an attack, you not only mess up the collision point but you negate most of your opponent’s power using your own kinetic energy. Also, if you surpass your opponent in power sufficiently, it is possible to break apart the opponent’s attack so significantly that you can chain it into an attack of your own. This skill can only be used as a counterattack against skills with an animation time of 2 seconds or more. Counter Break has a cooldown of 30 seconds.
Hammer Beat: Tier I Skill
A skill that raises the shield or two-handed weapon over the Guardian's body, then crashes it down upon the enemy with a loud sound effect. If a monster struck by this attack is lower-leveled than the Guardian, it is almost guaranteed to shift aggro upon the Guardian. This skill has an animation time of 2.5 seconds and a cooldown of 5 seconds.
A skill that raises the shield or two-handed weapon over the Guardian's body, then crashes it down upon the enemy with a loud sound effect. If a monster struck by this attack is lower-leveled than the Guardian, it is almost guaranteed to shift aggro upon the Guardian. This skill has an animation time of 2.5 seconds and a cooldown of 5 seconds.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Courtesan
Allure: A toggle skill that can be used anytime in a conversation with People of the Land. It allows the Courtesan to smooth over any mistakes and retain the target's attention. Often, this skill can also be used to obtain information that would otherwise require long interrogation. Allure's effect scales with the Courtesan's subclass level, becoming more effective at higher levels.
Crafting Class: Blacksmith
Heatsink: Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M