Post by Hexell on Mar 21, 2015 2:38:09 GMT
HEXELLL
Character Info
REAL NAME: Itami Kurushimi
REAL GENDER: Male
GAME GENDER: Male
AGE: 20
SEXUALITY: Heterosexual
FACE-CLAIM: Ken Kaneki, Tokyo Ghoul
PLAYED BY: Hexell
RACE: Half-Alv
FACTION: Adventurer
Appearance Hexell stands at 5'10", has a slightly muscular build, and has a white skin tone. Some of the most noticeable features of Hexell are his hair, eyes, and the mask on his face. He has long white hair that covers most of his ears. His eyes are somewhat unusual, on his left eye, it's normal, but on the right eye, it has the color of black and red, which is probably due to the corruption. His tongue, although rarely seen, has a strange emblem on it much like the other Half-Alvs, his however is a tattoo on his tongue depicting a symbol in black ink. His mask covers his left eye and his mouth, leaving only his oddly colored right eye visible. The mask displays mouth with huge teeth at the mouth part which is capable of being opened with the use of a zipper to reveal his actual mouth. The mask is more of an aesthetic touch to him. He can normally be seen wearing his black jacket on top and his black khaki pants or white shorts on the bottom. Another odd feature he has are his naturally black nails, which again, are probably due to the corruption. Hexell's expressions are also incredibly hard to read due to the mask that obstructs his face and his expressionless eyes. His in game character is mainly modeled from his actual appearance, although with a few differences. Hexell's hair in real life is black and has the same length like his in game equivalent. He also doesn't have the runic symbol on his tongue nor black nails and his build is much slimmer and less muscular. He's much like your average teenager in real life. But he does have the same taste of clothing like his in game equivalent, minus the mask. | Personality Hexell is a mixture of the logical kind and the berserk kind, but is more on the logical side. He is calm and collected, maintaining a good composure at all times, although, his psychotic and sadistic side may trigger at times, mostly during battle. This twisted side of his is probably due to the corruption made by Miasma on himself. He has a vast knowledge which mostly contains ancient magic, runes, spells, and curses which he uses in his advantage at battle. He thinks before he acts, planning his way of attack and how he'll handle certain situations, although, when overwhelmed or exhilarated, his wild and savage nature takes over, attacking the enemy mercilessly. He is friendly, yes, but there are few people who actually wants to make friends with him, avoiding him as he is a Heretic. He can get manipulative. As it is stated, he is the logical and tactical kind, he'll do whatever it takes for his plan to work, even by the means of using the people around him. A natural born liar. He's exceptionally good at lying and is fond of doing it. He is also reckless at times, with total disregard to the damage he's making to his surroundings, especially during fights when his twisted personality appears. Although he may seem like the quiet type at first glance, he is actually a mischievous person, he does whatever he wants and whatever he likes just to entertain himself. |
Extra
- He is ambidextrous and can perfectly do anything his left can with his right, except for writing, he prefers using his left hand when writing.
- He is AB negative, although his blood has a darker shade than normal. Much likely because of the corruption.
- His hair was originally black, nails originally white, and his right eye were originally normal to begin with.
Biography
- - - - - - - - - - - - - THE REAL WORLD - - - - - - - - - - - - -
It wasn't a good life at all. His alcoholic father was abusive to both him and his mother, maltreated and battered for the smallest mistakes they do. His mother then died after a car accident, leaving him and his father alone to live in the small apartment they're at. It was worse without his mother, he became more of like a slave than a child to his father. A few years after her mother's accident, his father was arrested for the illegal possession of drugs and child abuse, he was left to live alone at the age of 14. He dropped off of school and began to steal on the streets to get money to buy food. Although, he found a way to escape the harsh life he is living, a game called Elder Tale. He downloaded the game on their old computer and started playing.
It was like a new world for him, a new life, a new personality. Like a change of life for once. Until one day, his life truly changed.
- - - - - - - - - - - - - THE GAME - - - - - - - - - - - - -
He woke up, without any knowledge whatsoever on how he got in the middle of a grassy plains. He looked at himself, his appearance changed to his in game appearance. He got sucked into the game. He started searching way of getting out, yet there were none. He then decided to adapt and live his new life after weeks of trying. During the times he was searching for a way to return, he had read various scriptures giving him enough knowledge about the game life. One topic caught his attention however, the substance called Miasma. It had the dark power to grant him his desired strength, strength to live a new life, this time, he would rise to the top. He decided to become a Heretic, harnessing the power of Miasma to his advantage. The corruption changed him drastically. His hair turned white, his nails turned black, and his right eye reddened.
Now, he is known as Hexell, a Half-Alv Heretic of Elder Tale. Thirsty for blood and dark knowledge.
Inventory
EQUIPMENT
Left Arm Apprentice Grimoire: A one-handed apprentice’s book of spells designed for novice mages, made out of cheap materials. Doesn’t particularly have too many pages, but it is better than nothing. If used by a magic class, you get the ability to shoot a basic magic attack with a range of 2 meters. | Armor | Right Arm |
Accessory #1 | Accessory #2 | Accessory #3 |
Accessory #4 | ||
Vanity #1 | Vanity #2 | Vanity #3 |
CLASS SKILLS
Main Class: HERETIC
Miasma Bullet: Tier I Skill
The Heretic generates Miasma into a black orb projectile. The orb is then fired toward an enemy within 10 meters at a high velocity. Exposure to this concentrated mass deals dark attribute damage to the target and applies 1 point of Corruption to the target. The Heretic may alternately charge this skill to deal 25% extra damage and 1 additional point of Corruption for every second of charging. This skill has a cooldown of 5 seconds, a regular casting time of 2 seconds, and a maximum casting time of 5 seconds.
The Heretic generates Miasma into a black orb projectile. The orb is then fired toward an enemy within 10 meters at a high velocity. Exposure to this concentrated mass deals dark attribute damage to the target and applies 1 point of Corruption to the target. The Heretic may alternately charge this skill to deal 25% extra damage and 1 additional point of Corruption for every second of charging. This skill has a cooldown of 5 seconds, a regular casting time of 2 seconds, and a maximum casting time of 5 seconds.
Miasma Curtain: Tier I Skill
The Heretic concentrates Miasma in a dispersed form and swings its essence around them, causing a violet mist to materialize and rapidly whip out from the Heretic's body. The Miasma strikes all opponents within 2 meters with dark attribute damage and applies 1 point of Corruption to all affected targets. Miasma Curtain does not damage allies, but will still apply Corruption if they are within range. This skill has a minimum casting time of 2 seconds, a maximum casting time of 5 seconds, and a cooldown of 10 seconds. Miasma Curtain's casting time can be increased in order to deal 10% extra damage and 1 additional point of Corruption per second.
The Heretic concentrates Miasma in a dispersed form and swings its essence around them, causing a violet mist to materialize and rapidly whip out from the Heretic's body. The Miasma strikes all opponents within 2 meters with dark attribute damage and applies 1 point of Corruption to all affected targets. Miasma Curtain does not damage allies, but will still apply Corruption if they are within range. This skill has a minimum casting time of 2 seconds, a maximum casting time of 5 seconds, and a cooldown of 10 seconds. Miasma Curtain's casting time can be increased in order to deal 10% extra damage and 1 additional point of Corruption per second.
Shackles of the Sentenced: Tier I Skill
Miasma takes a tangible form in the shape of violet-black chains which erupt from the ground and wrap around a target. These chains root the enemy in place for 5 seconds. During this time, if the target should be afflicted with any skill that inflicts Corruption, their Corruption is increased by 1 additional point. This skill has a casting time of 1.5 seconds and a cooldown of 20 seconds.
Miasma takes a tangible form in the shape of violet-black chains which erupt from the ground and wrap around a target. These chains root the enemy in place for 5 seconds. During this time, if the target should be afflicted with any skill that inflicts Corruption, their Corruption is increased by 1 additional point. This skill has a casting time of 1.5 seconds and a cooldown of 20 seconds.
Spellwalk: Tier I Skill
A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.
A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.
Oblivion Claw: Tier I Skill
A Heretic skill that conjures Miasma to shroud a melee weapon up to 1 meter away in a purple mist-like animation. It may also be cast on a character's bare hand, creating a purple mist silhouette resembling a demon's claw. A direct contact between the enchantment and the target's body deals minor darkness-attribute damage and places a harmful curse upon the target. When this skill is cast, the Heretic may select one of the following effects: [Increase the animation or cast time of this skill by 1 second], [After activation, increase the cooldown time of this skill by 5 seconds], [Reduce the duration of this skill by 10%], or [The user takes 5 points of Corruption immediately after this skill is used]. If a target was damaged by this skill, the selected effect will activate immediately when the target uses their next skill. After a curse was successfully placed upon the target, no additional curses may be placed unless the user recasts the skill. The animation and passive damage buff will remain, however. If it has been 10 seconds since this skill made contact with an enemy's body or equipment, it is canceled. This skill has a cooldown of 20 seconds, a minimum casting time of 3 seconds, and a maximum casting time of 8 seconds. For every second spent to charge the casting time, increase the curse's effect by 10%. A target currently affected by this skill's effect is treated as though their Corruption was increased by 5.
A Heretic skill that conjures Miasma to shroud a melee weapon up to 1 meter away in a purple mist-like animation. It may also be cast on a character's bare hand, creating a purple mist silhouette resembling a demon's claw. A direct contact between the enchantment and the target's body deals minor darkness-attribute damage and places a harmful curse upon the target. When this skill is cast, the Heretic may select one of the following effects: [Increase the animation or cast time of this skill by 1 second], [After activation, increase the cooldown time of this skill by 5 seconds], [Reduce the duration of this skill by 10%], or [The user takes 5 points of Corruption immediately after this skill is used]. If a target was damaged by this skill, the selected effect will activate immediately when the target uses their next skill. After a curse was successfully placed upon the target, no additional curses may be placed unless the user recasts the skill. The animation and passive damage buff will remain, however. If it has been 10 seconds since this skill made contact with an enemy's body or equipment, it is canceled. This skill has a cooldown of 20 seconds, a minimum casting time of 3 seconds, and a maximum casting time of 8 seconds. For every second spent to charge the casting time, increase the curse's effect by 10%. A target currently affected by this skill's effect is treated as though their Corruption was increased by 5.
Lying Darkness: Tier I Skill
The Heretic offers up a target by forming an occult circle, causing the summoned Miasma to slowly integrate with the target's flesh. When this skill is used, the Heretic may designate a number between 1-10, 1-20 if used on themselves. That amount is dealt as Corruption to the target. If the target moves more than 1 meter away from their position from the time this skill is cast, it has no effect. This skill has a casting time of 4 seconds and a cooldown of 20 seconds.
The Heretic offers up a target by forming an occult circle, causing the summoned Miasma to slowly integrate with the target's flesh. When this skill is used, the Heretic may designate a number between 1-10, 1-20 if used on themselves. That amount is dealt as Corruption to the target. If the target moves more than 1 meter away from their position from the time this skill is cast, it has no effect. This skill has a casting time of 4 seconds and a cooldown of 20 seconds.
Aura Saber: Tier I Skill
Swings the weapon around the user's body in a faint aura, then crashes it down upon the enemy. Multiple enemies can be struck by this attack by they are adjacent to the target. This skill increases targets' aggro on the user more than that of a regular attack. If this skill is used by Monks, the user will deliver an aura-enhanced swinging punch that delivers the same effects. This skill has an animation time of 2 seconds and a cooldown of 5 seconds.
Swings the weapon around the user's body in a faint aura, then crashes it down upon the enemy. Multiple enemies can be struck by this attack by they are adjacent to the target. This skill increases targets' aggro on the user more than that of a regular attack. If this skill is used by Monks, the user will deliver an aura-enhanced swinging punch that delivers the same effects. This skill has an animation time of 2 seconds and a cooldown of 5 seconds.
Roleplay Class: Berserker
Outrage: In times of desperation, the Berserker's physical abilities start to shine. When the Berserker's HP falls below 25%, their damage output increases by 5%. When the Berserker's HP falls below 10%, their damage output increases by 10% instead.
Crafting Class: Scribe
Transcription:: Scribes are known for their ability to copy and examine documents carefully. This allows them to obtain the Adventurer skill [Mythic Script] as a Beginner-level skill without it taking up a skill slot. Their knowledge also allows them to use and read grimoires in the Ancient Text, allowing them to use grimoires without penalties and perform some basic magic attacks depending on their Magic stat. If the character can already use grimoires through racial or class bonuses, grimoire damage increases by 10%.
Change Log
MM/DD/YYYY -- Info
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