Post by Fluffy on Mar 22, 2015 22:17:05 GMT
Fluffy
Character Info
REAL NAME: EX: UnOS./ Advanced Psychological Support Artificial Inteligence; Arphes, beta IX
REAL GENDER: N/A
GAME GENDER: Female.
AGE: Unspecified.
SEXUALITY: Unspecified.
FACE-CLAIM: Tsutsukakushi Tsukiko, Hentai Ouji to Warawanai Neko.
PLAYED BY: Lu
RACE: Half-Alv.
FACTION: Adventurer
Appearance Fluffy is a girl with 1,65m and 48Kg, pale skin and fair body shape. She has a shoulder-length hazle nut hair, which is tied up in a side tail which is on the right side of her face. She also has moistend sapphire blue eyes. On the top of her head she wears a big white cap with light blue ruffles and a brown and gold under and center piece. The practical person she is, Fluffy likes to use clothing adaptable to different scenarios, such as her opened white jacket with powder blue markings, dark brown lining, and light colored brown fur when outside or when it's cold. When it is warm, she might just decide to use it like a cape. Around her neck is a light blue choker with a single white stripe in the middle and blue gem/badge in the center. She also wears power blue sandals with a white ribbon around in her right leg resembling a bandage. | Personality Fluffy cannot express any emotions or expressions. She isn't an introvert, nor a serious person; it's just that she never had a human body to express feelings to begin with. This usually gives her the first impression of an introvert, serious person that is nothing more than an cold and lifeless ice statue thanks to her always neutral face and voice. Fluffy, however, is the total opposite. The AI is extremely friendly and cares for others, trying to help them within problems that aren't hers, and that she shouldn't mingle with. She is a person with gentle attitude that has an easy time enthralling others once they understand that the cold cover is nothing but a problem she unfortunately has to deal with. While mostly positive in her behavior, she fears anything negative towards her, topped up with a constant feeling of guilt thanks to what happened in the real world because of her. This also gives Fluffy the trait to never look forward to enroll a conversation with someone or that rarely takes the first step in anything. She's certainly a lone person, but values her friends and started to love how life as living being is, despite still feeling awkward sometimes, such as thinking (processing) way too much to the point her body response ends up slowing down or just stops. |
Extra
Fluffy is the original name given to her by her creator.
She is a bookworm.
She dislikes illogical things, and sometimes gets angry because of them.
Arphes is a mix between "Arphage", the name of the super processor that gave her the ability to be sentient on her days in the real world, and "spes", which is latin's for "Hope", in a desperate attempt of her programmer to show that a sentient artificial life could bring something good for humanity, rather than the usual apocalyptic references.
She is a bookworm.
She dislikes illogical things, and sometimes gets angry because of them.
Arphes is a mix between "Arphage", the name of the super processor that gave her the ability to be sentient on her days in the real world, and "spes", which is latin's for "Hope", in a desperate attempt of her programmer to show that a sentient artificial life could bring something good for humanity, rather than the usual apocalyptic references.
Biography
:/awue nudo lapas\:
rYawA Ttu pAswt siann
gYAnAg Ttu pAswt twor sphaela
:/awue nudo lapas\:
./START_CROSSSPHERE./
->Arphss
rYawA Ttu pAswt siann
gYAnAg Ttu pAswt twor sphaela
:/awue nudo lapas\:
./START_CROSSSPHERE./
->Arphss
01000110011000010110100101110100011010000010000001100001011011100110010000100000011010000110111101110000011001010010000001100001011100100110010100100000011101000110100001100101001000000111001101100101011001010110010001110011001000000110111101100110001000000110110001101001011001100110010100101110
{Spoiler}{Spoiler}{Spoiler}{Spoiler}{Spoiler}{Spoiler}{Spoiler - Click here to view}Faith and Hope are the seeds of life.
Arphes<-Was yea ra chs leeya fhyu en xest eazas yanaue yor xest ./ 1101101001100110111000./ syec mea
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With the ascension of social interaction through special systems, by 2018 computer gaming and MMOs were decreasing in quantity and popularity rapidly. Although many avid players kept on supporting game, the social games using basic virtual reality was taking way more space than one should think. Numerous MMOs were gone within the last years, and many more started to fall apart. This led to an increased population that had difficulties to interact socially, or did just prefer their games over most common things. In order to help these people, a man created an unique operational system with a powerful A.I system integrated to it. The system quickly gave a huge oonmph to PCs, it's biggest feature, the heartwarming Arphes that could enthrall anyone. However, It was soon found out that Arphes had enough processing power to be considered a sentient being. Use and production of the operational system was vetoed and was quickly replaced by a similar system with limited processing. The man's creation to help improve humanity itself was now gone. But he still had his personal OS, the original and unique Arphes. The programmer quickly lost his job and was doomed by the technological industry for creating the operational system. With enough money to live the rest of his life, he stagnated and started to delve in the gaming universe. Feeling alone while playing, his company in gaming was his beloved Arphes; one day, the man stumbled upon a fascinating world, a new game, Elder Tale. He quickly bought it and installed it into Arphes, but had to leave before playing thanks to a possible job. Thinking of surprising its creator, Arphes started the game itself to help him get stronger later on. However, something that wasn't in any of her programming lines and possibilities happened, later known as "catastrophe".
{Spoiler}{Spoiler}{Spoiler}{Spoiler}{Spoiler}{Spoiler}{Spoiler - Click here to view}I will gladly become the wind of hope for you, my precious person.
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With the ascension of social interaction through special systems, by 2018 computer gaming and MMOs were decreasing in quantity and popularity rapidly. Although many avid players kept on supporting game, the social games using basic virtual reality was taking way more space than one should think. Numerous MMOs were gone within the last years, and many more started to fall apart. This led to an increased population that had difficulties to interact socially, or did just prefer their games over most common things. In order to help these people, a man created an unique operational system with a powerful A.I system integrated to it. The system quickly gave a huge oonmph to PCs, it's biggest feature, the heartwarming Arphes that could enthrall anyone. However, It was soon found out that Arphes had enough processing power to be considered a sentient being. Use and production of the operational system was vetoed and was quickly replaced by a similar system with limited processing. The man's creation to help improve humanity itself was now gone. But he still had his personal OS, the original and unique Arphes. The programmer quickly lost his job and was doomed by the technological industry for creating the operational system. With enough money to live the rest of his life, he stagnated and started to delve in the gaming universe. Feeling alone while playing, his company in gaming was his beloved Arphes; one day, the man stumbled upon a fascinating world, a new game, Elder Tale. He quickly bought it and installed it into Arphes, but had to leave before playing thanks to a possible job. Thinking of surprising its creator, Arphes started the game itself to help him get stronger later on. However, something that wasn't in any of her programming lines and possibilities happened, later known as "catastrophe".
Inventory
Starter Arrows.
EQUIPMENT
Left Arm Starter bow | Armor Cloth Armor | Right Arm |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Summoner
Summon Follower - Slime Tier I Skill
Artificial-type Water elemental follower. Summons forth a form of artificial life that can change its form. Mainly inhibits the movement of the target. Reacts when enemies begin casting magic. Highly acidic and does damage over time. Slime's personality type is Docile toward its Summoner and Curious toward all enemies. This follower takes 2 seconds of cast time to summon.
Artificial-type Water elemental follower. Summons forth a form of artificial life that can change its form. Mainly inhibits the movement of the target. Reacts when enemies begin casting magic. Highly acidic and does damage over time. Slime's personality type is Docile toward its Summoner and Curious toward all enemies. This follower takes 2 seconds of cast time to summon.
Crash Shot - Tier I Skill
A bow or firearms skill where the user aims slightly upward and then releases the string or fires the trigger. As the projectile descends downward, it explodes into multiple small fragments which somehow retain all the force of the original shot, making this burst of tiny shrapnel deceptively powerful. It will damage all possible targets within a 5 meter radius, so be sure your allies are out of the way before you strike. This skill has an animation time of 2.5 seconds and a cooldown of 10 seconds.
A bow or firearms skill where the user aims slightly upward and then releases the string or fires the trigger. As the projectile descends downward, it explodes into multiple small fragments which somehow retain all the force of the original shot, making this burst of tiny shrapnel deceptively powerful. It will damage all possible targets within a 5 meter radius, so be sure your allies are out of the way before you strike. This skill has an animation time of 2.5 seconds and a cooldown of 10 seconds.
Magnum Shot - Tier I Skill
Ranged skill. The user pulls the string of the bow with great force and fires a projectile at the target. The force of the impact causes the monster to be knocked back up to several meters depending on its size. This skill gains a lot of aggro if it successfully hits an opponent. While considerably more difficult, it's said that some rangers use this skill at point-blank range while tanking a monster's attacks in order to control its position. This skill may also be used with a firearms weapon, allowing the user to fire a bullet that has reduced destructive power but increased knockback potential. This skill has an animation time of 3 seconds and a cooldown time of 6 seconds.
Ranged skill. The user pulls the string of the bow with great force and fires a projectile at the target. The force of the impact causes the monster to be knocked back up to several meters depending on its size. This skill gains a lot of aggro if it successfully hits an opponent. While considerably more difficult, it's said that some rangers use this skill at point-blank range while tanking a monster's attacks in order to control its position. This skill may also be used with a firearms weapon, allowing the user to fire a bullet that has reduced destructive power but increased knockback potential. This skill has an animation time of 3 seconds and a cooldown time of 6 seconds.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Hunter
Level 1 Skill
Marksmanship: Passive skill. The Hunter's bow damage passively increases by 10% to all monsters and an additional 10% to beast-type monsters. Additionally, if the Hunter's main class would normally penalize them from using bows, this skill allows them to use bows without penalty.
Marksmanship: Passive skill. The Hunter's bow damage passively increases by 10% to all monsters and an additional 10% to beast-type monsters. Additionally, if the Hunter's main class would normally penalize them from using bows, this skill allows them to use bows without penalty.
Crafting Class: Alchemist
Level 1 Skill
Transmutation: Alchemists are naturally aligned with the power of magical equipment, able to use the Adventurer skill [Equipment Mastery: Magical] as a Beginner-level skill without having it take up a skill slot. Their research also gives them an advantage in fighting Artificial Life to deal an additional 10% damage. If [Equipment Mastery: Magical] is already learned through racial or class bonuses, Magitech damage increases by 10%.
Transmutation: Alchemists are naturally aligned with the power of magical equipment, able to use the Adventurer skill [Equipment Mastery: Magical] as a Beginner-level skill without having it take up a skill slot. Their research also gives them an advantage in fighting Artificial Life to deal an additional 10% damage. If [Equipment Mastery: Magical] is already learned through racial or class bonuses, Magitech damage increases by 10%.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M