Post by Tivona on Mar 24, 2015 16:12:28 GMT
Tivona
Character Info
NAME: Tivona Laverne Anthea
GENDER: Female
AGE: 19
SEXUALITY: Heterosexual
FACE-CLAIM: Unknown Source
PLAYED BY: KittyGrey
RACE: Half-Alv
FACTION: Person of the Land
DISTRICT: Green
Appearance Tivona has long, flowing white hair that reaches just above her knee. She often wears half of it up, pinning flowers in it as often as she can. Even when it is down, she can often be found with flowers in it, or somewhere on it. Her eyes are a lovely light blue shade, though in the moon light they appear to be purple, an inheritance of her mother. They are very kind and have a sense of serenity within them. She has a long, lean body, standing to be about five feet and four inches and weighs to be roughly one hundred and sixteen pounds. She isn't all that muscular, though her body is rather toned. Her skin is rather pale, though in comparison to her kind, she is seemingly rather tanned. She often wears white, revealing garb with some accent pieces, such as, a brown band wrapped around her right arm, a bold band on her right and a red tie belt with small white beads surrounding it. She normally has gold bands like the one on her wrist also placed around her upper arms, more so holding up her clothing than for pure decoration. Her clothing is very much gypsy styled, but they are easier to work in than those of the garb that she would have worn in the white district. She doesn't really have a favorite color, though green, like nature, would probably be her answer if asked. On a day to day basis, Tivona is a very sweet and gentle mannered girl. She loves nature and all things like it and would much rather spend her time outdoors than underneath shelter. She can sometimes even be found sleeping under the stars or taking afternoon naps under, or even in trees. She is kind to all that she meets, but because of her background, she can be rather deadly in battle. Her persona does not match her abilities, thus probably making her more deadly than most. She hides her true self as she does not wish others to find out who she truly is and what she was truly made to be. She is the sort, that when she walks, it seems as though she is floating on a cloud. She seems to glide through the air like a witch, rather than walk, though it is simply because her posture is impeccable. She never rushes and rarely runs, as she prefers to take her time in all things. Unlike her parents, she doesn't fit the norm of a born white district. She was always one to sneak out of the tower and explore the gardens, loving nature more than the religious life she was born into. She is unaware of her faith and really only believes in "Gaia" Mother of the Earth, which is why she is so in tune with the green district and their ways. | Personality Tivona has a very extroverted personality. She delves herself into learning of others lives and knowings. She loves to learn and teach alike and has no trouble finding things out about other people. She constantly observes others and wishes to learn the ways of the world how she believes in them. She learns mainly from her own experiences, especially when dealing with social standings or politics, but she loves to receive advice from others. She is a very caring person and often puts others before herself. She is popular among the green district for this reason and because of her natural beauty. More than putting others first, she thinks of how certain situations could help or hurt them and often makes the wrong decisions because she constantly tries to minimize the damage done to others, which can often hurt them in other ways, depending on the situation. Though she was born to be a leader type, when making group decisions, she often lets others decide what is best, giving her opinion on certain matters, unless she feels strongly about something, then she takes the lead role. Other wise, she is more of a follower than anything. Tivona is very honest with herself and with others and she truly hates being lied to as she is one to give others the benefit of the doubt more than once. She isn't one to discipline as she was disciplined often in her true home. She is often too trusting and believes that everyone has good qualities, even if they are a horribly bad person. She believes that if you just get to know someone, you can understand them, and often get them to make better decisions, which really isn't always the case. She does well with large groups, but she thinks that there is no way better to get to know someone than giving them personal time, being able to focus directly on them. Though she loves her family and misses them dearly, she sees the people of the green district as her true family and would do anything for them. She views all of her friends as her family and treats them as such, even, more often than not, strangers. She relies on her true personality and caring nature to get her by though she is often mislead into doing things that she wouldn't normally agree with. |
Extra
15/15/30
Biography
Tivona was born to two high ranking Half- Alvs of the Ivory Tower. Her mother was a great Sorceress and her father, the Ivory Towers assassin. As she grew, she was never really allowed to leave the tower. Her parents trained her in sorcery night and day, preparing her for her future as they planned for her to take their lead in becoming a high ranking sorcerer and standing next to Archbishop Chavasse as he planned, well, whatever it was he was planning, but her skills never quite amounted to that of her mothers, instead, she took after her father. She was able to easily sneak up on others and often scare the daylights out of anyone she 'attacked.' She was light footed and they soon found that she was quick with a sword, so instead of sorcery, Tivona was trained to be a deadly assassin for the Archbishop, but she often wondered why a holy man like himself would even need an assassin at his side. It didn't matter though, as she was taught what she would do, listen and do as she was told.
She never really listened to what it was she was supposed to be doing though, she often only recalled the memory of a young Tivona, leaving the tower for the first time and being allowed to plant a few of the quaint white flowers the rowed the Marble Valley. It had been a long while now and she hadn't been allowed out since that day, but she dreamed of the dirt beneath her fingertips, the way the sun's beams seemed to melt into her skin and the cool breeze that made her glowing white hair flow like the wind. She had been ten when she had left the tower for the first time, and since that day, she dreamed of being one with the earth. She stood by Chavasse and her parent's rule, learning of quick deaths, stealth and their religious ways, but she never truly believed in it, well, not so much her 'line of work,' than the religion itself. She couldn't bring herself to believe in what they believed in, but she had to pretend.
She had learned to keep her mouth shut after she had received a harsh beating from her mother after asking about the earth, and the flowers, begging to be reunited with them once again. Her mother had simply told her that it wasn't her place. She wasn't a green district citizen but a proud white district assassin. She hated her life. She was to be a priestess and a tracker. They had told her that on her sixteenth birthday, she was to take these jobs as her own, and nothing else, but what her parents, and even the archbishop didn't see coming, was the day before she was to become what she hated, she found herself sneaking out of the Ivory tower and joining the many 'rebels' of the white district. They were dubbed rebels because they no longer believed in the churches cause and they were fleeing to the other districts. Though she wasn't dubbed a rebel yet, she knew someday she would be, so instead of staying, and taking the course that had been planned for her, she chose her own path.
Many of the white headed in different directions, but somehow, she knew where she had to go. She had never been to any other district, seen where their lands lay, but the wind seemed to guide her that day and the young sorcerer found her way to the steps of a farm. It didn't take much for the older couple to take her in and they taught her the ways of the Earth, explaining that they too, were not believers of the church, but of the mother "Gaia" who was the Earth. At first, she thought they were crazy. She thought maybe they were senile old fools that knew nothing of the world, but as she grew bigger, learned the ways of farming from her new father and cooking from her new mother, befriending animals and tending to the crops, feeling the breeze and breathing in the air of the seaport, the dirt once again beneath her finger tips, she grew to understand what their beliefs were and even took them for her own. The elderly couple had no children, but they called her daughter until their last day.
She had been 18 when her adopted parents had died. She was unsure of which district had caused the raid as no colors were shown, but the raid came quick, crops, animals and families alike taken and some meeting their end. She had been forced into hiding from her mother and told to remain still and not say a word. All of her years of training in the Ivory tower and she couldn't save them, couldn't even help defend them as their home was pillaged. She felt as though she couldn't move as the elderly couple who had taken her in were murdered before her very, hidden, eyes. Once the bandits had left, she came down from the rafters. Her mother was dead, but with his last dying words, her father begged her to look after their farm. She agreed without hesitation and gave him her thank yous after begging him not to leave her. With the two gone and the animals stolen, the fields in ruins, she began to clean up her farm. The dead were burned the next day and a service was held. The Princess, a lovely woman, gave Tivona her blessing and agreed to hand over the title to the farm after hearing her story in full. Tivona would always speak highly of the Princess the entire year, even after she turned 19 and swore to her that should she ever require any help from her, she would be more than willing, no matter what she required. "No longer the White Assassin, but the Green in waiting." That's what people of the green's court would call her, behind her back of course.
Inventory
Glass Piercer of the Lost Souls Level 15 Throwing Needles. These long, thin spikes are made of pure crystal. Their tip is sharp and they have four 'wings' at the end of them, stationed at north, south, east and west for a better, longer glide than the normal metal ones, or so they say. They were made by an artisan passing through the green district one day and just so happened to give the items to Tivona for no charge! Thanks random stranger!
EQUIPMENT
Left Arm Sanctuary's White Kiss: Level 15 Polished Ivory Stiletto. A medium length needle blade. It's hilt is made of the husk of a Gerald, making it an Ivory color. The hilt is carved to create a better grip, literally matching the way one would hold it to strike at the heart. Gold lines around the top of it, where it meets the blade, as well as the Scabbard. The Scabbard is also made of the same Gerald husk, but it remains to be the tip of the husk, the only carving is the symbol of the Ivory Tower at it's base where it meets the hilt. This Dagger was given to Tivona's father as a matching gift from his wife at the time of their marriage and was then passed down to Tivona by her father on her eighth birthday as a commemorative gift upon learning that she would be trained as an assassin, like himself. | Armor Fel Root Mesa: Level 15 Assassin's Armor. A set of light leather armor made perfectly for the stylish assassin female. It's colors feature brown and green with the choice of a long black cloak. The items were given to her by her adopted green district family, the outfit the elderly lady once wore in her ventures of young. The outfit itself is durable enough to fight, as well as work on the farm and fashionable enough to go about the town in. This armor is indescribable, so for lack of words to describe it, HERE it is in all of it's glory (minus the cloak, use your imagination for that one >.>)! | Right Arm Sanctuary's Epilogue of the heart: Level 15 Polished Ivory Rapier. A long, thin blade, the steel matching that of the stiletto. It has a Gossamer Swept hilt made of pure Gerald Husk, the other Husk of the same Gerald used for the Stiletto. The tip, and base of the hilt are made of pure Gold. It's scabbard is made from leather, and dyed white to match the Ivory color of the hilt. The symbol of the Ivory Tower is embedded into the base of the Scabbard where it meets the hilt. This Rapier was the other matching gift to Tivona's mother from her father at the time of their marriage and was then passed down to Tivona by her mother on her eight birthday as a commemorative gift. She would have received this item regardless of which class she actually became. |
Accessory #1 Emblem of Perception: Lv30 accessory. A crest of the Lune Seaport, given out to those who wish to expand and improve their profession. When equipped, it allows wearers to equip weapons and armor up to the level of their roleplay subclass's level rather than their main class level. | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Assassin
Accel Dance: Tier I Skill Physical Attack. The sister skill to Deadly Dance, focusing in increasing the Assassin’s speed rather than their power. As the Assassin strikes their foes, they enter a state of mind where they can release some of their body’s natural limiters, allowing them to increase the speed of their attacks by 10%. The repeated usage allows the Assassin to descend deeper into this state and increase their attack speed even further. While originally designed for melee attacks, as it is more of a state of mind, the technique can be applied to ranged attacks as well. This skill has a duration of 30 seconds, a cast time of 2 seconds and a cooldown of 10 seconds. The Assassin may spend an additional 2 seconds casting this skill to increase attack speed by 20% instead. If Accel Dance is used while it is currently in effect, attack speed is not increased further but the buff's duration will reset back to its full 30 seconds.
Deadly Dance: Tier I Skill Physical Melee Attack. A skill that uses the Assassin’s angular momentum in order to increase the damage of their attack. The Assassin jumps and spins in the air while gripping their weapon, then lands onto the opponent and delivers a downward slash. The key of Deadly Dance is to accumulate angular momentum, so users might find it advantageous to use the skill multiple times in succession. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Fatal Ambush: Tier I Skill Physical Attack. Assassins are known for their deadly strikes, often being able to slay in a single strike. This technique is the first of the many massive damage attacks the Assassins have under their repertoire. It is a crude version however, a novice skill that serves more as the basis and foundation for future, more poetic, techniques. Requiring a long preparation time, the Assassin must focus onto their target, limiting their perception and leaving them vulnerable to other attacks, as they search for a weak point. Then by focusing all of their strength into one strike, the assassin strikes their target with all of their might into a single point, dealing critical damage. The mental exertion required taxes the mind heavily however, and the technique can only be used sparingly. This skill has an casting time of 5 seconds before it may be used. When it is used, Fatal Ambush has an animation time of 1 second and a cooldown of 60 seconds.
Spark Shot: Tier I Skill Magical Ranged Attack. One of the few attacks under the Assassin Repertoire that deals magic damage. By charging their projectile with lightning magic, the Assassin is able to create a small electrical burst upon collision. The projectile itself does physical damage, but the electrical burst deals magic damage. This skill has an casting time of 2 seconds and a cooldown of 20 seconds.
Hiding Entry: Tier I Skill Self Buff. One of the basic stealth magics of the Assassin. A signature move of the Assassins, known for being able to hide in plain sight, that allows them to bend light around them and become invisible to the naked eye for an extended period of time, up to ten minutes. Offensive actions, stabbing a target for instance, immediately break the magic used to hide the Assassin. The spell itself can be a bit taxing to the Assassin and can only be used sparingly. This skill has a casting time of 2 seconds, lightly draining the user's MP upon use. It has a cooldown of 30 seconds the moment it is canceled..
Tongue of Nature: It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.
Heal: The most fundamental HP recovery magic of the healer classes and the root of all restorative skills. Although it grants HP restoration, it is known for its poor mana efficiency compared to other healing skills, barrier skills and reactive activation skills, thus putting this on low priority amongst healing skills. Beginners often look at healers based on how much HP this skill heals, causing some to be called second-rate or third-rate healers. That said, truly useless healers are out of the question, since most are at least competent in using restorative magic. When this skill is used, the caster is surrounded by a hazy warm light, and the chosen target is showered down with particles of light. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds. If used by a non-healer class, the cooldown doubles to 20 seconds.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Farmer
Harvest: Level 1 Skill Passive. The Farmer subclass is able to buy seasonal food ingredients for cheap through growing their own crops. Reduce the Material Fee for Brewer/Chef/Pharmacist crafts by 10%. This bonus can be applied to the Farmer themselves if they are crafting, or it can be applied to a craft where the Farmer is receiving the craft. Reduce the Material Fee of any seasonal crafting material used in the Farmer's crafting recipes by a further 10%.
Animal Husbandry:
The Farmer gains an ability similar to an Animal Trainer by being able to tame monsters and animals at Level 5 and below. Unlike Animal Trainers, the Farmer may train up to 5 animals at a time but cannot summon or desummon them in battle. Typically farm animals such as cows and sheep are selected due to their inherent use. Harvest's food yield increases by 1.
The Farmer gains an ability similar to an Animal Trainer by being able to tame monsters and animals at Level 5 and below. Unlike Animal Trainers, the Farmer may train up to 5 animals at a time but cannot summon or desummon them in battle. Typically farm animals such as cows and sheep are selected due to their inherent use. Harvest's food yield increases by 1.
Place Holder: A Place Holder slot for the level 21 Farmer skill.
Chef
Iron Stomach: Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from sickness status effects twice as quickly.
Picnic: One of the joys of cooking is the ability to share it with others. When this skill is toggled and the Chef summons a food item, it is duplicated among all party members. Duplicated food items share the same effect, but disappear after a minute if not eaten before then. This skill has a cooldown time of 30 seconds after each activation.
Change Log
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