Post by Breadcat on Mar 26, 2015 15:21:23 GMT
BREADCAT
Character Info
REAL NAME: Dizzy
REAL GENDER: Male
GAME GENDER: Male
AGE: 10 human years (56 cat years)
SEXUALITY: Asexual
FACE-CLAIM: breadcat, THE INTERNETS
PLAYED BY: Breadcat
RACE: Werecat
FACTION: Adventurer
Appearance A bi-colored black and white werecat, a tuxedo werecat if you will, who stands around 48 inches in height (121.92cm). This is about 4-feet or 1.22m if converted to a more familiar measurement. Aside from the 'parted' black area on his brow, his face is mostly white. Not much can be said about him... he stands out anyway because of his feline features. Unlike wolfhairs and foxtails who had many human-like features, werecats were fuzzy anthropomorphic kitties. Breadcat is no exception. He does, however, tend to drop down on all fours unlike most werecats. In real life, Dizzy looks like his Elder Tale character save for the fact that he can't walk on two legs. He was just a normal old house cat who loved catnip and long naps. | Personality By nature, Dizzy is an introvert. He would rather keep to himself and just observe his surroundings. He spent most of his day on the window sill of his owner's apartment; watched cars pass by along the busy city streets while his consciousness drifted away due to the natural tendency of cats to fall asleep every ten seconds. A few things do pique his interest, however; catnip is always a good ice breaker and in Breadcat's case, a face breaker. He would attack the face of anyone who carried catnip to make them hand over the goods. That included his owner who learned to put a pillow in front of himself when throwing a catnip toy at Dizzy. He is lactose intolerant but the smell of milk still lures him in, thus Dizzy loves any milky product such as fresh milk, cream, butter and most especially cheese. He does not like tuna and instead prefers chicken, though no meat in particular can be called his favourite. What really gets Dizzy going is a good old slice of fresh bread. The smell of yeast and all of those inexplicable things in fresh bread almost immediately captures his attention and he will remain fixated on procuring "the goods". |
Extra
Blood Type: A
Dominant Hand: Left
Owner: Philip Ryan
Favourite Food: Bread
Favourite Drink: Bread in fresh milk
Favourite Celebrity: Maru
Favourite Song: Nyancat Song
Favourite Time of the Day: Nap time
Biography
Philip Ryan was a hardworking man who lived in a cozy apartment with his pet cat. An office worker by day and an MMO gamer by night, Philip had picked up Elder Tale after he found out that there would be a British server for the game. While ET intrigued him since forever, he did not know how to read moon runes and he did not want to play with natural-born trolls, thus Philip refrained from playing the game until a Brit server was up.
Dizzy, the ten year old tuxedo cat that he'd taken care of for years, became the inspiration for the werecat adventurer that Philip worked on. He also considered Dizzy's daily antics when he picked the subclasses, one of which was Acrobat. The tuxedo cat loved swatting random things from their perch and then he would run off to an even higher place when Philip tried to bring him down. The man snickered every now and then as he designed the adventurer-
-but then shit happened. Literally.
Even with his computer on and the character all but ready to log into the game with just one click, Philip went AFK for but a few minutes as he tended to the call of nature. During that short span of time, Dizzy hopped onto his owner's chair and playfully swatted at things as he usually did. The cat soon found himself standing on two legs in a foreign land. The game interface which sprang up in front of his face did not help matters at all, and so the werecat's first adventure was a quick scamper high up to the nearest tree.
Confused, afraid and with a chronic lack of bread, Breadcat's adventures in Elder Tale began.
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left Arm Starter Crystal Ball | Armor Starter Cloth Armor | Right Arm Starter Hex Doll |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Heretic
Gluttonous Haze: Tier I Skill. The Heretic casts a spell onto a target, causing a thin black mist to surround their body. As that target deals damage to an enemy, the mist absorbs the Anima that was spilled by the blow and feeds it into the target's body to heal them a small amount. This spell, combined with Tainted Charity, allows the Heretic to take a slightly more support-oriented playstyle. However, keep in mind that the presence of the black aura has been linked to mood swings and aggressive among those affected by it. Gluttonous Haze has a duration of 10 seconds, a 4 second cast time, and a 20 second cooldown. While a target is affected by this skill, their Mind resistance is reduced by 1 stage.
Oblivion Claw: Tier I Skill. A Heretic skill that conjures Miasma to shroud a melee weapon up to 1 meter away in a purple mist-like animation. It may also be cast on a character's bare hand, creating a purple mist silhouette resembling a demon's claw. A direct contact between the enchantment and the target's body deals minor darkness-attribute damage and places a harmful curse upon the target. When this skill is cast, the Heretic may select one of the following effects: [Increase the animation or cast time of this skill by 1 second], [After activation, increase the cooldown time of this skill by 5 seconds], [Reduce the duration of this skill by 10%], or [The user takes 5 points of Corruption immediately after this skill is used]. If a target was damaged by this skill, the selected effect will activate immediately when the target uses their next skill. After a curse was successfully placed upon the target, no additional curses may be placed unless the user recasts the skill. The animation and passive damage buff will remain, however. If it has been 10 seconds since this skill made contact with an enemy's body or equipment, it is canceled. This skill has a cooldown of 20 seconds, a minimum casting time of 3 seconds, and a maximum casting time of 8 seconds. For every second spent to charge the casting time, increase the curse's effect by 10%. A target currently affected by this skill's effect is treated as though their Corruption was increased by 5.
Equipment Mastery: Unarmed Combat. Tier I Skill. A toggle skill that allows a non-Monk character to deal increased damage with their bare hands, much like a Monk would. It is a little more flexible than the Equipment Mastery skills if somewhat situational - most combat builds for classes other than Monks will generally have no major uses to being able to hit things harder with your fists due to the lack of skill support. Regardless, it could serve as a passable emergency tactic when you may find yourself disarmed. This skill does nothing if taken by a Monk.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Acrobat
High Jump: Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others.
Crafting Class: Artisan
Carving: Toggle skill. Artisans have a certain affinity with carving stone, making their normal artistic talents not to be underestimated in battle. Artisans deal 20% more damage to Rock-type monsters. They can also ignore defense buffs on Rock-type monsters.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M