Post by Bei Fong on Mar 30, 2015 23:58:24 GMT
Bei Fong
Character Info
REAL NAME: Annika McAllistair
REAL GENDER: Female
GAME GENDER: Female
AGE: 21
SEXUALITY: Homosexual
FACE-CLAIM: hong meiling, TOUHOU
PLAYED BY: Luiniel
RACE: Human
FACTION: Adventurer
Appearance The most noteable feature about Bei Fong is her crimson hair that flows freely and wildly. Her hair is usually wavy and compliments the fair skin tone of her avatar. Her avatar has bright green eyes and her expression is usually a playful smirk at almost all times. It always appears like she is in a good mood with that high energy of hers. Her avatars build is quite slender, based on what you would expect from such a quick class. The muscle tone slider was turned most of the way down for this one so she has very little tone. Her clothing is always a dark colour and often is in a chinese style fashion despite the setting of the server. | Personality Bei Fong is playful by nature and is highly competitive when dealing with other people. She prefers to play solo but from time to time she does not mind grouping up to get some stuff done. The only real problem she has with other players is that she feels like they slow her down but that is far from the case. She does her best work, unknowingly, around other people because they push her to compete. By her very nature Bei Fong is also incredibly flirtatious. It's something she does automatically without realizing it but she has little interest in working on that aspect of herself. She loves a beautiful woman as much as she loves a fight (though fighting is almost the number one priority). Despite her lone wolf personality when she is asked to step up and lead she can do so. Her skills when dealing with other people are not lacking- she just chooses not to employ them. No one wants to spend time with someone who is manipulative when they want something. At her core though she is a caring person- it's just hard for her to show it. |
Extra
- Loves a good joke.
- Enjoys a good competition.
- Hates losing.
- Can be won over with food or alcohol.
- Enjoys a good competition.
- Hates losing.
- Can be won over with food or alcohol.
Biography
Faster. Stronger.
These two words were constantly uttered by her father when she was growing up. No matter what she did she was never fast enough, strong enough or like the son he wanted. Despite all of that she pushed on trying to please him and that was what developed her competitve personality. Through it all she hated him, yet loved him at the same time only because he made her stronger than she could ever be on her own. In this world however she would always live in his shadow, belong to his legacy and thus she sought a way out from that shadow.
Enter Elder Tale Online, a world where she could start over, meet new people and learn to do something for herself. She started out on the American servers but ended up moving to the english servers due to some friends she made while playing. Though during the swap to the new server her friends ended up getting busy leaving her to play by herself on the server by herself. Thus when the catastrophe happened she was stuck in the world of elder tale by herself.
To her this was good news however as she got two things that she wanted the most; to be a solo player and to escape the shadow of her father. Life was great living in the database, one day at a time was how she would get by grinding her way to the top of the server.
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left Arm Unarmed | Armor Starter Cloth Armor - A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Right Arm Unarmed |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Monk
Bullet Punch: Tier I Skill
The user enters a frenzy by launching multiple punches after another, each punch launched at a faster than usual rate without losing very much momentum from a regular punch. The only disadvantage is that the user's arms are locked into performing this punching animation for four seconds straight, preventing them from doing anything else until the animation has completed. This skill has an animation time of 4 seconds (each individual punch has an animation time of 0.5 seconds) and a cooldown of 10 seconds.
The user enters a frenzy by launching multiple punches after another, each punch launched at a faster than usual rate without losing very much momentum from a regular punch. The only disadvantage is that the user's arms are locked into performing this punching animation for four seconds straight, preventing them from doing anything else until the animation has completed. This skill has an animation time of 4 seconds (each individual punch has an animation time of 0.5 seconds) and a cooldown of 10 seconds.
Somersalt Kick: Tier I Skill
The user performs a somersault with an outstretched leg, aiming to kick the monster in a preemptive strike while gathering some momentum. This move can be also be used in mid-air in order to propel the user with a slight upward momentum, allowing them to gain about another second of air time. This skill has an animation time of 2 seconds and a cooldown of 5 seconds.
The user performs a somersault with an outstretched leg, aiming to kick the monster in a preemptive strike while gathering some momentum. This move can be also be used in mid-air in order to propel the user with a slight upward momentum, allowing them to gain about another second of air time. This skill has an animation time of 2 seconds and a cooldown of 5 seconds.
Suplex: Tier I Skill
The user grabs hold of their target and leaps into the air. During the grapple the user spins horizontally then the victim is flung over the shoulder and slammed into the ground. This skill does more damage the longer the user holds on, but at greater risk. This skill has a maximum animation time of 5 seconds and a cooldown of 20 seconds.
The user grabs hold of their target and leaps into the air. During the grapple the user spins horizontally then the victim is flung over the shoulder and slammed into the ground. This skill does more damage the longer the user holds on, but at greater risk. This skill has a maximum animation time of 5 seconds and a cooldown of 20 seconds.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Tracker
Silent Move: A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely.
Crafting Class: Chef
Iron Stomach: Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from sickness status effects twice as quickly.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M