Post by Khaleesi on Dec 15, 2013 22:30:44 GMT
[attr="class","ws"] [attr="class","h"]KHALEESI [attr="class","fc"] [attr="class","bi"]REAL NAME: Izumi Yamanaka [attr="class","bi2"]REAL GENDER: Female [attr="class","bi2"]GENDER: Female [attr="class","bi2"]AGE: 19 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: ferris eris, DENSETSU NO YUUSHA NO DENSETSU [attr="class","bi2"]PLAYED BY: Izumi [attr="class","h2"]Appearance [attr="class","b"]Izumi has blonde hair and purple-ish blue eyes; however they appear more blue in the presence of light. Her hair is long that it reaches past her waist line. The front bangs, though, is somewhat shorter that it frames her face across her forehead, and then in slight, subtle layers move down her cheeks to her neck and shoulders. The color shade of her locks is of a golden yellow that shines brightly in the day and at night. In one thick bundle of the left front of her hair, Izumi has a piece of jewelry that keeps it together. The band is cylindrical in shape with two raised circles at the ends and oval shapes filling in the middle. It is also blue in color, but a tad bit lighter than the norm. Her hairstyle varies from time to time, depending on the occasion although it is usually down and loose – her preference. Other styles include the simple high ponytail and a French braid for doing any paperwork, or a classic bun in formal parties and what not. At first glance Izumi can be viewed as a petite; however, as one continues to stare or observe her they can see that she has an athletic physique. Her legs are long and shapely in accordance to her five-foot-six height. On her upper body, her arms and abdomen are sort of toned as well but not cut. Her entire appearance is the same as she is in real life; she had been lazy and didn’t feel like going through the trouble of picking and choosing a different hair and eye color. The only difference is that Izumi has a pair of fox ears and a tail that matches her hair color. Although she has chosen Fox Tail as her race, Izumi chooses to keep them hidden, making her look human. When her ears and tail show, they’re quite sleek yet fluffy. [attr="class","h3"]Personality [attr="class","b"]Izumi, at first glance, seems to be a girl with an ever present vacant expression; however, she's actually a young lady who is observant of her surroundings whilst under the guise of being quiet most of the time. Less talking and more information gathering, or rather, people-watching. In accordance to her silence, she is also a serious and confident woman who takes things as they are at face value even though she knows that some people might be lying. Once someone gets past her outer shell, however, she can be quite a handful. After attending a university and living by herself, Izumi has become a bit more aggressive and outgoing when compared to her younger years. She has learned that one cannot wait for something to happen, they have to take the first step and go through with their decision. This has caused her to have a bit of a slightly dangerous temper when something doesn’t sit well with her. Most particularly, the mistreatment of children or people in general. She dislikes bullying and will stand up to the person or group without regards to her own safety. One could say that she has become more rash as opposed to her usual apathetic attitude. [attr="class","h3"]History [attr="class","b"]One could say that Izumi Yamanaka had the good life. She had a vast family with two loving parents and tons of relatives despite her being an only child. Both parents were workaholics, leaving Izumi to grow up faster than most children (though her various cousins slowed her down whenever they came to visit). The father, despite his busy schedule as a big time businessman, always found the time to spend lunch with her. And in those brief lunches, he constantly encouraged his daughter to be strong and independent. Though she already knew that Izumi had taken it upon herself to do more as her father suggested. It wasn’t the most ideal environment for a child, but her parents did everything in their power to do her right. They’ll come home as soon as possible to have dinner with her (Izumi learned to cook at a very young age), tell her stories of what they encountered that day or that week or that month (they were gone for long periods at a time). It was lonely for a girl like her, but she kept it in. Bottled up her needs and emotions so she wouldn’t worry her parents or any of her aunts and uncles. They were all working for her sake, after all. Izumi dealt with her inner conflicts in silence. All throughout middle school and high school, where an adolescent's emotions run rampant, Izumi kept up a mask of sorts that allowed her to interact with people while keeping her thoughts to herself. Soon after she graduated high school, Izumi left her family to study abroad. Of course, her family supported her decision, and she couldn’t help but feel both happy and sad about it. For an entire year, Izumi lived and supported herself in the UK. With the amount of freedom and responsibilities she picked up, her outlook on life and personality changed. Izumi came out of her shell and was somewhat outgoing, making friends with those who had a passion for games. [attr="class","h3"]Extra [attr="class","b"]Izumi has a plethora of likes and dislikes. First of all, she absolutely loves food. That is why she took up being a chef as a subclass. Cheesecake, pasta, dango, and sushi in specific are her favorites. She also has a thing for scarves whether they are long, short, thick, or thin. As for her dislikes, Izumi cannot stand overly spicy foods or those that look grotesque; it ruins her appetite. Her other dislikes vary from zombies and the horror genre to the color pink. |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Fox Tail [attr="class","bi4"]CLASS: Druid [attr="class","bi4"]SUBCLASS: Tracker [attr="class","bi5"]CRAFTING CLASS: Chef [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]HEARTBEAT HEALING: One of the Druid's signature healing spells, Heartbeat Healing is a spell that covers the target in a sparkling green light and delivers gradual HP regeneration to the target every few seconds. It is the primary and most potent spell of the healing core, with many other healing spells rotated in between. [attr="class","skill"]EARTHBEAT HEALING: Heartbeat Healing, in the form of a full party regeneration ability. It covers targets in a sparkling blue light. Understandably, it has a slightly lower efficiency than its single-target counterpart. However, it can be stacked with Heartbeat Healing to create a steady rate of healing over time. Be careful, as this skill attracts a high amount of aggro from opponents. This skill has a casting time of 4 seconds, a duration of 10 seconds, and triggers a global cooldown during its cast. [attr="class","skill"]CURE BLOOM: A low-base burst healing ability that releases a thin pink mist with the fragrance of flowers. While it is a little weaker than the Heal spell, its quick casting speed and low cooldown makes it a very utility skill for keeping up dedicated healing on a party member. If the target is currently affected by a healing over time spell, this skill heals twice as much HP. Additionally, if the target is affected by any type of poison effect when this spell was cast, the poison's duration is reduced by 5 seconds. The aesthetic effect of this skill also makes it a nice ability to have when cleaning a room, too! This skill has a casting time of 1.5 seconds and no cooldown time. [attr="class","skill"]FLAMEBURST: This skill involves the Druid thrusting forward the tip of their weapon toward the target. Then after 2 seconds of casting time, an attack resembling a flamethrower is fired forward in a cone-shaped pattern within 2 meters. Enemies in the flame radius are scorched, causing their HP to gradually decrease every 3 seconds for 9 seconds. This skill has a maximum duration of 10 seconds and a cooldown of 5 seconds from the moment it is canceled. [attr="class","skill"]NATURE REVIVE: A revival skill on par with the Cleric's Resurrection skills. It can only be used if the target has only been incapacitated within the last 10 seconds. This skill will bathe the target in blue light and resurrect them with low HP. There is also a slow HP regeneration effect upon revive. The only downside to this ability is that a target cannot be revived again by this skill for 2 minutes, so the party should quickly support them back up to a safe state as soon as possible. This skill has a casting time of 5 seconds and no cooldown. [attr="class","skill"]SILENT MOVE: A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely. [attr="class","skill"]IRON STOMACH: Not even food poisoning can stop a dedicated chef! Chefs are immune to status debuffs caused by drinks and food. They also recover from sickness status effects twice as quickly. Chefs can spend their time in a thread researching food recipes when not crafting for players. For every post they make in the thread, the Chef Quality increases by 1. After the thread has been completed, the Chef may post in the research claim thread and a Cooking recipe will be made available to all players based on the Chef Quality. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Leather Armor: A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: Starter Mace: A starter weapon designed for novice adventurers, made out of cheap iron and wood. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Right Hand: Starter Whip: A starter weapon designed for novice adventurers, made out of cheap leather. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. (Totally kinky by the way.) [attr="class","skill"]Accessory#1: [attr="class","skill"]Accessory#2: [attr="class","skill"]Accessory#3: [attr="class","skill"]Accessory#4: [attr="class","h3"]Inventory (DO NOT EDIT THIS SECTION) [attr="class","b2"] |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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