Post by Tyreth on Jun 10, 2015 0:04:43 GMT
TYRETH
Character Info
REAL NAME: Jonathon McDowell
REAL GENDER: Male
GAME GENDER: Male
AGE: 18
SEXUALITY: Heterosexual
FACE-CLAIM: Hugh, FIRE EMBLEM
PLAYED BY: Mistdrake
RACE: Half-Alv
FACTION: Adventurer
Appearance He stands tall and lean, just over 6 feet tall with long gangly limbs. His hair is always a mess and as such he's always wearing something to keep it up and out of his face. Even that isn't enough as at least one spike of hair is always falling down in front of his face. Despite his height he typically doesn't seem quite that tall due to the fact that he is typically slouching a bit, so much that he's actually more comfortable slouching. His hands are typically covered with ink splotches and calloused over paper cuts from constantly working with books. On the back of his left hand is a tattoo of an ouroboros, simply because he would never get one in real life and wanted his avatar to have one. | Personality Tyreth is a rather outgoing fellow. He's always got at least a smirk on his face and is always trying to make someone else's day. He does whatever he can to make sure that the people he's interacting with are having a good time and not worrying about him. He talks fast and uses wit and humor to try to make people laugh. The reason for all of this is because both in character and as a player, he doesn't want people to worry about him. He thinks that he is capable of handling anything that the world throws at him by himself. Despite the mask of happy-go-lucky bravado and he is a rather forlorn guy. Often times when he's alone he becomes very withdrawn, thinking about 80 different things that are all slowly eating away at him for some reason. He does whatever he can to make sure that other people don't see this side of him. He'd rather help other people solve their problems then let them know about his. It hasn't limited him too greatly, yet at least. He also is very stubborn, if he believes a task is possible, he will do everything he can do to complete it. Often times this lands him in trouble, but typically he just brushes himself off, gets up, and keeps trying. |
Extra
Right Handed, Blood type A+
Biography
Jonathon was always a bright kid. He got good grades in school, did a lot of extra curriculars, had friends. He din't do sports though, he never was particularly athletic and had asthma, which made most athletics harder. As a trade off, he did a lot of focus on computers. He was part of a robotics team where he learned how to do programming and got to be pretty good at it. Beyond that he did various IT type odd jobs for other students and teachers who had no idea how to use a computer. One thing with computers lead to another and eventually he started to fiddle with hacking. He never did anything major, he just messed with the schools web page mostly. He knew if he wanted to, he could do more illegal hacking, but he chose not to. As another way to stall for time, he got into MMOs, granted, being an unemployed student, his options were limited. He played a lot of free games, and with everyone of them he eventually got bored. He realized there was a system, early game hook, nothing much after that. He'd gotten so used to that system that sometimes he'd play two games in one week. Then he found Elder Tale, it seemed revolutionary, but he had his doubts. Either way, he signed up and started making a character, not sure what to expect.
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left Arm N/A | Armor Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Right Arm Apprentice Grimoire: A one-handed apprentice’s book of spells designed for novice mages, made out of cheap materials. Doesn’t particularly have too many pages, but it is better than nothing. If used by a magic class, you get the ability to shoot a basic magic attack with a range of 2 meters. |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Enchanter
Astral Bind: Astral Bind is best known for its quick casting speed, causing magical chains to shackle the target's limbs and restrict any movement further than about a meter. Because of this, it's especially effective against DPS melee fighters, but not so much for ranged or magic classes. It normally wears off after 6 seconds, but can be resisted against to reduce its duration by roughly 2 seconds. A target who chooses to resist may not perform any offensive skills for 2 seconds after the binding is lifted. This skill's debuff classification is Mind. This skill has a casting time of 1.5 seconds and a cooldown of 10 seconds.
Electrical Fuzz: This spell attaches a small electrical orb to all nearby enemies within 10 meters, brightly illuminates their figure and irritating their vision. Targets take extremely minor electric damage every few seconds. Rather than being used as a damage dealing skill, Electrical Fuzz is mostly used for utility in order to keep the party aware of the enemy's positions. This makes it very helpful to keep track of evasive classes, such as Assassins. This skill has a cast time of 2 seconds, a duration of 40 seconds, and a cooldown of 10 seconds.
Nightmare Sphere: The enchanter summons a violet orb of mana and throws it in a direction. Afterward, the sphere expands to a few meters in radius, where it will greatly slow down the movement speed of all occupants within its boundary. Even gravity seems to slow down, causing all falling objects to act as though they were on the Moon. This skill has a casting time of 2 seconds, a duration of 10 seconds, and a cooldown time of 15 seconds.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Sigilmaker
Seal of Aquarius: The Sigilmaker is able to create emblems which passively raises a target's stats for a short duration. This skill has a casting time of 5 seconds and a cooldown time of 10 seconds. When using this skill, the Sigilmaker must declare one of the following stats: Strength, Dexterity, Agility, Intelligence, Wisdom. The target will receive an Aquarius Sigil buff and the stat selected will be increased by 5% for the duration of the target's next post. Only one Aquarius Sigil can affect a single target at a time. For every 10 levels the Sigilmaker achieves, the duration of an Aquarius Sigil increases by 1 post.
Crafting Class: Scribe
Transcription: Scribes are known for their ability to copy and examine documents carefully. This allows them to obtain the Adventurer skill [Mythic Script] as a Beginner-level skill without it taking up a skill slot. Their knowledge also allows them to use and read grimoires in the Ancient Text, allowing them to use grimoires without penalties and perform some basic magic attacks depending on their Magic stat. If the character can already use grimoires through racial or class bonuses, grimoire damage increases by 10%.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M