Post by Gaia on Dec 14, 2013 3:05:10 GMT
THE EIGHT RACES
each with their strengths and weaknesses
There are eight races in Elder Tale: Humans, Elves, Dwarves, Half-Alv, Were-Cat, Wolf-Hair, Fox Tail, and the Race of Rituals. Each one has their strength and weaknesses, often affecting their compatibility with different classes. Some races are more attuned for some classes than others, it is a simple and hard fact. Not to say there isn’t any merit going out of the norm if you play your cards right, it is simply more difficult at the start.
Since we did not implement a combat system from the very start, Racial Bonuses are considered to be in-game flavor only. Play a race that you want your character to be, it won't really make any difference.
Since we did not implement a combat system from the very start, Racial Bonuses are considered to be in-game flavor only. Play a race that you want your character to be, it won't really make any difference.
HUMAN | ELF |
Similar to us, the humans of Elder Tale come in a variety of skin, hair, and eye colors. They have a good balance in ability stats making them suitable for any class. Adaptability in its prime. BONUS: <TBA> | A long-lived race that excels in Archery and have an advantage in will power related stats. Commonly found among forests and ancient ruins, they are physically characterized by their long and pointy ears. BONUS: <TBA> |
DWARF | HALF-ALV |
Well known to be the workforce in the mountains and underground mines, Dwarves have high stats in stamina and magic resistance. In addition, they make great fighters and smiths. They bear a short stature, making adjustment to their height difficult. Female dwarves are also known to be bulkier and rounder in shape. BONUS: <TBA> | Descendants of the now extinct race of Alv. Although the ancient blood certainly should have been diluted over many generations, it's said to still be potent enough to warrant the "Half-blood" status. They appear almost identical to humans; their only difference being a strange emblem found on their tongues. Statistically, due to their affiliation with ancient magic and ruins, Half-Alvs tend to lean towards the spell casting classes. BONUS: <TBA> |
WERECAT | WOLF HAIR |
One of the beast-men of good alignment, Were-cats have feline-like characteristics with cat ears and fur but not a tail. Their feline characteristics also give them increased dexterity and senses. Obviously, they are popular among cat loving fans. BONUS: <TBA> | One of the beast-men of good alignment, they appear as humans with thick and heavy hair. During combat, their wolf-like characteristics can become more pronounced, gaining bonuses in strength as well as golden eyes, wolf ears, and a tail. BONUS: <TBA> |
FOX TAIL | RACE OF RITUAL |
One of the beast-men of good alignment, whereas Were-cats and Wolf Hairs gain bonuses in their physical stats, Fox Tails excel more in their magic stats. Physically, they have fox ears and a number of tails depending on their level but may hide them with the innate power of the Fox Tail race. BONUS: <TBA> | A mysterious race in terms of lore, they appear human but with many tattoo-like emblems and patterns on their bodies. They gain large bonuses to their magic stats, but their starting HP is rather low. BONUS: <TBA> |