Post by Icyferno on Jun 19, 2015 3:42:43 GMT
Research
Thread: A Statistic Increase [Research / Solo]
Researchers: Icyferno
Number of Posts: 4 (First post is for inspiration)
Crafting Recipe Proposed:
Explanation:
Considering the fact that the Dungeon Raid sets a level limit, fights would naturally get harder since they are supposed to provide a challenge at that particular level, and this potion would allow for a slightly easier figh- who am I kidding, my in-RP reason for researching this was because I wanted to aim better.
Toxicity rating is set at 2 because a lack of potions with a toxicity rating above 1 could encourage potion spam, especially with a potion such as this in a prolonged Dungeon Raid if you have the money to buy a dozen of them. They do not stack with themselves simply because of how it can break combat, though I see no reason why this should not stack with anything outside of potions.
I believe I'm at a level where this should not be too big of an issue to approve, given the defined limitations of the potion proposed. If there's any issues, look me up on cBox or something.Or don't, and just change it however you see fit.
Thread: A Statistic Increase [Research / Solo]
Researchers: Icyferno
Number of Posts: 4 (First post is for inspiration)
Crafting Recipe Proposed:
Stat Booster
Materials required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 20 Pharmacist
A recipe by Icyferno. A potion which temporarily increases a specific stat, allowing the user to momentarily go beyond their current limits. It is especially useful when used in a fight with an opponent much stronger than oneself. The effects of the potion do not stack with itself, even if the stat increased is different, but will stack with anything else. The duration and extent of the increase depends on the level of the materials use to make it, and it has a toxicity rating of 2. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Materials required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 20 Pharmacist
A recipe by Icyferno. A potion which temporarily increases a specific stat, allowing the user to momentarily go beyond their current limits. It is especially useful when used in a fight with an opponent much stronger than oneself. The effects of the potion do not stack with itself, even if the stat increased is different, but will stack with anything else. The duration and extent of the increase depends on the level of the materials use to make it, and it has a toxicity rating of 2. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Considering the fact that the Dungeon Raid sets a level limit, fights would naturally get harder since they are supposed to provide a challenge at that particular level, and this potion would allow for a slightly easier figh- who am I kidding, my in-RP reason for researching this was because I wanted to aim better.
Toxicity rating is set at 2 because a lack of potions with a toxicity rating above 1 could encourage potion spam, especially with a potion such as this in a prolonged Dungeon Raid if you have the money to buy a dozen of them. They do not stack with themselves simply because of how it can break combat, though I see no reason why this should not stack with anything outside of potions.
I believe I'm at a level where this should not be too big of an issue to approve, given the defined limitations of the potion proposed. If there's any issues, look me up on cBox or something.