Post by ikari on Jan 21, 2014 9:03:38 GMT
[attr="class","ws"] [attr="class","h"]Ikari [attr="class","fc"] [attr="class","bi"]REAL NAME: Ryou Misaki [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 22 Years old. [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Shin, AMNESIA [attr="class","bi2"]PLAYED BY: Ikari [attr="class","h2"]Appearance [attr="class","b"]Ikari in his current state is about five foot ten and around one hundered and fifty pounds. His hair in real life is a bit shorter than his incarnation in the game Elder Tale. His Hair is much darker in person than in the game, because of the limitations of the display of colors his hair has hints of reds and browns in the game. In real life however he has very dark black hair that reaches around chin level at the sides and his back is past his collar. He has bangs in real life that often covers his left eye when he’s not paying attention. In the game his eyes are visible and definitely different. In real life his eyes are a dark brown to a black, whereas in the game they more of a visible hue of Red. In the game he’s much more built than in real life. In real life he was very much in shape, but his musculature is tighter. In real life he’s more prone to wearing a wider color palette. In the game he often wears reds and black colors, but if he’s doing a mission then he’ll shift to a complete black color palette to ensure he can do his stealth well. When he’s in casual clothes and outside of battle, he’ll be prone to more colors, but this is to offset the fact he’s been wearing too much dark colors for his taste. [attr="class","h3"]Personality [attr="class","b"]Ryou is that kind of guy who will remain civil and calm during all situations allowing his mind to respond before he goes for it. This doesn’t mean he doesn’t have knee jerk reactions, but they are much more controlled. He’s been well around the world in terms of understanding were action and response. He can be a bit abrasive because of this wisdom he has. He has that feeling of an old soul who knows that there’s more to this than appears, but he can’t place it without concrete evidence. He’s very sure of himself, but he’s never overzealous about this, because of this some of his other areas are stunted in their growths. Ryou thinks a lot before approaching a situation, making him much less suspect to random outbursts. The main area of these downsides is the full expression of his emotions, it’s not that he can’t, but he would rather cast his emotions aside then deal with them. This causes sometimes breakdowns, but they haven’t been too frequent since high school. Ryou can be a bit impatient when the situation feels that there’s a need for swift action. Although he’s always willing to listen to the facts, sometimes he can dismiss them without thinking, because of how sure of his logic and understanding he has in any point of time. The problem with this is that it makes him very stubborn on certain points of the game, and what he knows. He can be quite snarky at times. Deep down he’s very caring. He would like nothing better to help people out, but there are always cases where he can’t help. In those cases where he can’t help, he feels the most hurt because he feels that he wasn’t strong enough to take care of that person. Obviously, this doesn’t mean any stranger, but people he has formed bonds with. He doesn’t have many close friends, because he’s often scared of getting hurt because of something that happened in his past. Digressing, He always has a small front on him just to make sure someone is worth his time and potentially his friendship. He wants to make sure that the person who wants to friend him is worth the pain. He has had a lot of pain in his life from his past, and that has been a major cause to his stunted growths emotionally, but he tries to work past them. It’s often a difficult and tedious process, but he still tries regardless. Ryou tries his best to do what he can, and sometimes he fails, and that hurts him a lot. After time mulling about it, he can learn to let it go and continue forward from the feelings that he felt and try to learn the lessons from them. A lot of his emotional growths do take time, and he does seem like he’s that kind of icy kind of person, but in reality he’s just another human being trying to understand himself. [attr="class","h3"]History [attr="class","b"]Ryou Misaki from when he was born to five years old wasn’t expected to do much in terms of gaming. Although once he reached five years old and having hung out with his other friends as a kid he was introduced to the beautiful world of fantasy video games, and it was one about ninjas. It was cool, but it was based with the assumptions that the person understood a bit about martial arts namely ninjutsu. Being a kid in Japan, there were many sources of where he could learn about it, and study it. So Ryou studied it interested in the culture and mystery behind it, but he knew that he shouldn’t be going around showing that stuff at school, so he’d turn to games, and eventually martial arts as he had gotten older. Around ten years old he began to take martial arts by his own request, and his parents were very happy he was being forward and wanting to learn more than just schooling, because it showed he had a drive to become stronger not only in mind, but in body which would prepare him for the real world. So he trained in the martial arts even into his college years, he stopped after he graduated college, but he often did the martial arts clubs on top of the gaming clubs that he loved to do. In terms of games and how he progressed, he loved fighting, fantasy and RPG’s in terms of his gaming choices. Out of the three Fighting and RPG’s were his favorites to play. In general he would have the air of a calm playful type of person, but he knew his shit well. In college he went for a major in classical and jazz guitar studies. Around the time of high school Ryou decided to pick up guitars and he instantly fell in love with the instrument, which added to the praise of his parents who thought his kid was destined for greatness until he bought Elder Tale. He was a Japanese player, but he was sent into the Brittish server, because of issues with him connecting in Japan. Once he got into the game, the catastrophe happened, and that’s when Ryou had the epiphany of I’m completely neeped until I get out of here. So he decided to want to get the hell out of the game as fast as possible. Once his parents learned of the situation, they did what they could to ensure that their son would be safe and sound for the most part, but they weren’t sure if he’d ever get out of the game. Before he bought the game however he’d promised them that this was only a hobby and not something that could spiral out into a life or death situation. Clearly he was wrong, and now is stuck within something that could be described as a hobby that turned into something horribly evil. Finishing up everything that he needed to do within the time of the catastrophe that kept him here, he knows from prior experience from other RPG’s is that only way to win a game is to become the strongest. He decided to become the strongest Assassin around. [attr="class","h3"]Extra [attr="class","b"] |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Half-Aiv [attr="class","bi4"]CLASS: Assassin [attr="class","bi4"]SUBCLASS: Pathfinder [attr="class","bi5"]CRAFTING CLASS: Blacksmith [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Accel Dance: Physical Attack. The sister skill to Deadly Dance, focusing in increasing the Assassin’s speed rather than their power. As the Assassin strikes their foes, they enter a state of mind where they can release some of their body’s natural limiters, allowing them to increase the speed of their attacks. The repeated usage allows the Assassin to descend deeper into this state and increase their attack speed even further. While originally designed for melee attacks, as it is more of a state of mind, the technique can be applied to ranged attacks as well. [attr="class","skill"]Battle Perception: Toggle skill. Battle perception allows the Pathfinder to notice nearby monsters more easily by displaying their names and levels above their heads. It allows the Pathfinder to detect monsters about ten feet further than a normal character, and is most useful for preventing ambushes. [attr="class","skill"]Heatsink: Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor, but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Starter Leather Armor: Starter Leather Armor: A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Starter Dagger: A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Starter Kunai: A starter weapon designed for novice adventurers, made out of cheap iron. It doesn't have much of a blade, but possesses a passably sharp point. This weapon is attached to about 10 feet worth of rope, allowing it to work as a temporary ranged weapon if necessary. Just be careful not to lose it in the process, else you'll have to spend some time retrieving it. As far as weapon categories go, this starter weapon counts as a one-handed dagger rather than a throwing weapon. [attr="class","skill"]Accessory#1: Description [attr="class","skill"]Accessory#2: Description [attr="class","skill"]Accessory#3: Description [attr="class","skill"]Accessory#4: Description [attr="class","h3"]Inventory (DO NOT EDIT THIS SECTION) [attr="class","b2"] |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
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