Post by Endrin on Jan 21, 2014 9:15:36 GMT
[attr="class","ws"] [attr="class","h"]Endrin [attr="class","fc"] [attr="class","bi"]REAL NAME: Mathew Amtrum [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 25 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Percival, Fire Emblem [attr="class","bi2"]PLAYED BY: Endrin [attr="class","h2"]Appearance [attr="class","b"]Endrin keeps himself clean cut and neat. Short blonde hair allows his hazel eyes almost unhindered vision in battle. Keeping himself clean shaven and all around neat and clean. Despite his utility driven exterior he is often quick to smile with a small gleam in his eyes whenever he laughs or holds in a laugh. His body is taller than average and well built, filling out his armor nicely. His posture is adequate and leans more toward being limber than stiff. Other than the restrictions that his armor give to his movements. When not in an area that he is expecting combat he relaxes his dress code and wears a set of town clothes. Though they tend to be fairly plain with only some minor trimming for style. Outside of town he keeps to function over style, choosing well crafted armors that are plain or only slightly ornate over highly decorative pieces that may serve less function or hinder his movements unnecessarily in combat. [attr="class","h3"]Personality [attr="class","b"]Full of mirth Endrin loves having a good time. But he couldn't imagine anyone that doesn't like having a good time, even if their good time is different than his. Some people take things way too seriously and need to chill out, relax, and joke around a bit. It eases the tension and calms the nerves. And a calm mind can make better choices and just enjoy life more. Because no matter what situation he finds himself in he only has one life. That isn't to say that nothing should be taken seriously. A lot of things should be taken seriously, and issues of morality would be on top of that list. There are often very clear options about what is right and what is wrong. What makes the situation grey is the context that the actions are put in. But he still believes that one should strive to choose the moral choice no matter the context. Thieves should be punished, murderers should be put in jail, and mercy should be shown. However he isn't perfect and can sometimes act rashly when his passions are inflamed. He would call himself a ladies man, in that he likes the ladies and he sincerely hopes that they like him. He doesn't get choked up talking to them or anything, but he does find himself slipping into flirtatious undertones sometimes before he even realizes that he is doing it. Even when he is not actively trying to flirt with a girl, but when he notices it he generally just goes with the flow if the other party is receptive. All in all he tries to keep a positive outlook on life. The situation that he currently finds himself in is less than ideal but it could be worse and all that is left is to make the best of it. The world had it's rules and he could live by them until there was a way to get back to his old life. But sitting around moping about things that are out of his control wouldn't do him or anyone else any good. It was much better to just be productive about the whole experience and perhaps even learn something and make some new friends for when they all get out of the game. [attr="class","h3"]History [attr="class","b"]He was always a gamer growing up. He loved video games, on PC, on counsels, and even hand held devices. From Pokemon to Mass effect, from Tetris to Elder Tales. They were just great, each game taking him to a whole new world or giving him a new experience. It was more exciting than his mundane life. And that's what it was and always had been. He was the middle child of three with an older sister named Sarah and a younger brother named Daniel so he got overlooked more often than not at home. Which was fine, it gave him time to pursue his own interests and socialize with his friends online. In school he was a middling student with a nice group of friends. Mostly gamers like himself, but of various intensities. He was thankfully spared from the fate of being a social outcast thanks to both his offline friends and his online gaming friends. When High School was over he took a couple of years off of school to just bum around a bit. Working whatever jobs he could hold onto to pay his bills and to pay for his games. Eventually he went to college like his parents wanted him too bouncing between classes and never declaring a major until he eventually dropped out while he tried to figure out what he wanted to do with his life. That is before he got stuck inside of a video game. But stuck here or not his goals with the game haven't changed that much. He wants to see what it has to offer, make new friends and heavily invest in player housing and make a badass castle or something someday. Or not be trapped inside the game. That works too. [attr="class","h3"]Extra [attr="class","b"]
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[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Human [attr="class","bi4"]CLASS: Guardian [attr="class","bi4"]SUBCLASS: Accountant [attr="class","bi5"]CRAFTING CLASS: Alchemist [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Shield Smash: Guardian Tier 1 skill The Guardian's signature style is the large of a large shield. By ramming the opponent with this skill, it's essentially ramming the target with an iron wall. Naturally, such an action will pretty much interrupt any skill that an opponent is casting. [attr="class","skill"]Anchor Howl: Guardian Tier 1 skill A loud soundwave is generated from the Guardian's position. This causes movement speed away from the Guardian to lower the farther away a user is. As a result, some might attempt to make a run for it by either dashing or jumping. These two actions trigger the second part of this skill, which delivers a heavy counter to punish a retreating foe. It effectively serves as a way to maintain the enemy's attention on the Guardian. [attr="class","skill"]Covering: Guardian Tier 1 skill Despite the Guardian's bulky appearance, their agility in the midst of battle can sometimes be very surprising. When an ally is about to be targeted by an attack, this skill allows the Guardian to switch places with the target and take the force of the attack. Obviously, as good as the Guardian's reflexes may be, this requires that the ally be in very close proximity with the Guardian. [attr="class","skill"]Shield Mastery: Guardian Tier 1 skill Passive skill. As the premiere tank of Elder Tale, the Guardian's signature equip is their large shield. Even so, it's rather bulky and takes some time to get used to for most players. As Shield Mastery progresses, the apparent weight of the shield decreases and its defense increases. [attr="class","skill"]Resilience: Guardian Tier 1 skill A passive ability of the Guardian. Due to their highly defensive class role, their HP regenerates faster outside of battle compared to other classes. Additionally, they regenerate a small amount of HP every couple of seconds. This passive battle healing is not very high, but it might prove to save one's life in the long run. [attr="class","skill"]Aura Saber: Guardian Tier 1 skill Swings the weapon around the Guardian's body, then crashes it down upon the enemy. Multiple enemies can be struck by this attack by they are adjacent to the target. This skill increases targets' aggro on the Guardian. [attr="class","skill"]Counter Break: Guardian Tier 1 skill Special Skill. Every force has an equal and opposite reaction. When attacked, the two options are usually to move out of the way or brace and block the attack somehow. However, some choose a third unusual option which is to face the attack head on with a display of power of your own. By literally attacking an attack with an attack, you not only mess up the collision point but you negate most of your opponent’s power using your own kinetic energy. Also, if you surpass your opponent in power sufficiently, it is possible to break apart the opponent’s attack so significantly that you can chain it into an attack of your own. [attr="class","skill"]Stepover: Guardian Tier 1 skill Traps are everywhere in a dungeon. Wired arrow traps, falling ceilings, spiked floors, crushing walls, perhaps even some of your teammates are traps themselves. In any case, this skill deals with providing the Guardian with the ability to temporarily reduce the damage taken from area hazards drastically and to override the obstacle to ultimately break the mechanism. By finding a way through an otherwise rigged pathway, it might be possible to find a shortcut. [attr="class","skill"]Negotiation: Level 1 Accountant Skill Passive skill. Using their powers of negotiation, an accountant is able to bargain prices in order to save their much-needed funds. An accountant pays 10% less Gold when renting guild halls, purchasing buildings, and hiring NPCs. This bonus extends to their guild, but Negotiation does not stack regardless of other Accountants in the guild. [attr="class","skill"]Placeholder: Level 11 Accountant Skill A skill shrouded in mystery. It cannot currently be used. [attr="class","skill"]Transmutation: Level 1 Alchemist Skill Alchemists are able to use Magitech in battle without any penalties based on their main class. Also a toggle skill. Through their abilities in creating efficient Magitech, all costs for using Magitech are halved for the Alchemist. Their research also give them an advantage in fighting Artificial Life and deal an additional 10% damage. [attr="class","skill"]Mana Transmutation: Level 11 Alchemist Skill Proficient Alchemists are able to extract the mana from the surrounding air and their own bodies more easily in order to perform their research. Mana Fragment production rate is increased by 50%, equating to three fragments every two posts in a research or crafting thread. Additionally, every time the Alchemist is hit by an attack, they restore a very small amount of MP proportional to received damage. [attr="class","skill"]Call of Home: General Skill A skill learnable by any class. Upon use, it will teleport the character back to the character's 'home city.' This is designated by using the skill while in the city of question. It has a cooldown time of one hour per use. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Platemail: A basic set of plate armor made from cheap iron. They are not really too protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: Starter Great Shield: A starter great shield designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t really feel too sturdy. You probably should get this replaced as soon as you can. [attr="class","skill"]Right Hand: Starter Long Sword: A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory (DO NOT EDIT THIS SECTION) [attr="class","b2"]Rose Pin - Lv7 accessory. A cheap pin that depicts a red rose. It reduces the MP cost of Aura Saber by 3.5%. Squire's Armor (lvl 10) A nice sturdy set of plate armor that is fairly basic in it's design but sturdy and offers a surprising amount of protection! Squire's Shield (lvl 10) A nice sturdy heavy kite shield is fairly basic in it's design but sturdy and offers a surprising amount of protection! Squire's Sword (lvl 10) A nice sturdy blade that is fairly basic in it's design but sturdy and is quite well built! |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) |
Coded By Archetype=Luna
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