Post by Youka on Jul 20, 2015 8:04:15 GMT
IN-GAME NAME
Character Info
REAL NAME: Takanashi Youka ( i assume it's last name, first name so that's the form )
REAL GENDER: Female
GAME GENDER: Female
AGE: 21
SEXUALITY: Heterosexual
FACE-CLAIM: Original, UNKNOWN ARTIST
PLAYED BY: Kumiko
CLASS: Assassin
RACE: Wolf hair
Appearance Youka is a very small girl. Maybe around 4'9 or 4'10 ft tall. She has a small frame, pretty much everything about her is small except her hair. Her hair is long pure white hair that reaches down to her feet. She usually wears it in long poufy twintails Like this hair except it's white. Youka's eyes are a bright purple. Her chest is large unlike most lolis. She wears an eyepatch on her right eye. She wears clothes that resemble lolita style clothing a lot. ( More or less this outfit ) One extremely noticable feature about Youka, aside from her smallness, is the tattoo that covers her entire arm. It's a very intricate winding tattoo that twists and turns around her arm. The shape resembles a snap wrapping itself around her arm. | Personality Youka is very introverted. She's also quiet, mysterious, distrusting of others, and when she does talk she's extremely rude or teases you. She is jaded,violent and morbid. She is full of secrets. Those who befriend should beware she known to have fits of rage and violence. Many of thing gets completely destroyed. She doesn't eat or drink in the presence of others. Youka likes to observe everything at hand; patterns, situations, people, etc before she does anything. She also just goes with the flow a lot of times in order to observe things unless she has a clear goal of she wants to do in which case she's very precise about what she does. She places a lot of importance on honesty no matter the situation and hates lying or being lied to. Youka is doesn't people and they don't like her. She's the tiniest bit more friendly to smaller groups due to the lesser amount of people. She hates the larger groups and they hate her back. She never gets along with the larger groups at all. Youka doesn't prioritize any people except for herself. She's extremely selfish and self-centered in that sense. She's very competetive and hates losing anything with a passion. Virtues: If you can win her trust and friendship Youko is very funny and will be willing to help you. She will also care for you treat you as one of her own. Very protective of her friends. Strengths: Willful, gets what she wants, passionate, sore-loser, easy to hold a grudge. Weaknesses: Doesn't trust others, morbid, only cares for herself and nothing else. Fears: Relying on others, trusting others, giving other's her heart and secrets. |
Extra
Blood type: AB+
Left-handed.
Motto: Attack first, questions later.
Zodiac: Scorpio.
Loves cats with a passion.
Left-handed.
Motto: Attack first, questions later.
Zodiac: Scorpio.
Loves cats with a passion.
Biography
Youka's childhood was pretty average like most children. Happy family life and buslting neighborhood. She played a lot with other children and had a lot of friends. It stayed that way until she was about 13 when her Mom died. A year after that she and her dad moved into an apartment in London, they had previously lived in Oxford. She didn't make many friends in her new school aside from a boy who almost immediately after meeting her started dating her. A month after that her dad started drinking a lot and gambling. He made Youka get a job at 16 when his boss fired him for coming to work drunk all the time. After Youka got a job she kept dating the boy. Though they kept spending less and less time together. Then on a day off Youka suprised her boyfriend but instead caught him cheating. Soon she threw herself into her schoolwork and job.
Several years later Youka has graduated and moved out. She still remembers what happened with the boy but it's moot point. Youka is now twenty-three in her own small flat. She doesn't go to college, in fact never did, instead she got a new job. This had gone for years until now. Youka decided that wanted to start gaming and have some fun in her life so she did research on the internet found Elder Tales.
It was December 3rd, 2018 that Youka bought Elder Tales. She started playing it when she got home from work everyday. It gave her joy. And then she found herself inside of the game she cherished on December 11th, 2015
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
CLASS SKILLS
Main Class: Assassin
Deadly Dance
Tier I Skill
Physical Melee Attack. A skill that uses the Assassin’s angular momentum in order to increase the damage of their attack. The Assassin jumps and spins in the air while gripping their weapon, then lands onto the opponent and delivers a downward slash. The key of Deadly Dance is to accumulate angular momentum, so users might find it advantageous to use the skill multiple times in succession. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Tier I Skill
Physical Melee Attack. A skill that uses the Assassin’s angular momentum in order to increase the damage of their attack. The Assassin jumps and spins in the air while gripping their weapon, then lands onto the opponent and delivers a downward slash. The key of Deadly Dance is to accumulate angular momentum, so users might find it advantageous to use the skill multiple times in succession. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Death Stinger
Tier I Skill
Self Buff. Poison, a classic tool of assassins but honor less by nature. By coating their weapons in these foul concoctions, the attacks of an Assassin have a chance to poison their enemies, slowly chipping away at their health overtime. Users of this technique must be wary though, as anyone struck by the blade can be poisoned, even the users themselves. This skill has a casting time of 5 seconds and a cooldown of 30 seconds.
Tier I Skill
Self Buff. Poison, a classic tool of assassins but honor less by nature. By coating their weapons in these foul concoctions, the attacks of an Assassin have a chance to poison their enemies, slowly chipping away at their health overtime. Users of this technique must be wary though, as anyone struck by the blade can be poisoned, even the users themselves. This skill has a casting time of 5 seconds and a cooldown of 30 seconds.
Sword Rain Flurry
Tier I Skill
The user pierces the target in rapid succession, usually amounting to an initial five stabs plus an additional one every 20 levels. Sword Rain Flurry is an adapted version of the Swashbuckler's Dart-Tack Target, only performed with the intention of damaging the target rather than simply diverting its attention. Despite its name, this skill can be performed with any weapon type although thrusting-type weapons often perform most optimally. Each strike deals a moderate amount of damage, but the main downside is that the user is locked into this animation until the move is completed. This skill has a total animation time of 3 seconds. Its cooldown time is 10 seconds.
Tier I Skill
The user pierces the target in rapid succession, usually amounting to an initial five stabs plus an additional one every 20 levels. Sword Rain Flurry is an adapted version of the Swashbuckler's Dart-Tack Target, only performed with the intention of damaging the target rather than simply diverting its attention. Despite its name, this skill can be performed with any weapon type although thrusting-type weapons often perform most optimally. Each strike deals a moderate amount of damage, but the main downside is that the user is locked into this animation until the move is completed. This skill has a total animation time of 3 seconds. Its cooldown time is 10 seconds.
Spark Shot: Tier I Skill Magical Ranged Attack.
One of the few attacks under the Assassin Repertoire that deals magic damage. By charging their projectile with lightning magic, the Assassin is able to create a small electrical burst upon collision. The projectile itself does physical damage, but the electrical burst deals magic damage. This skill has an casting time of 2 seconds and a cooldown of 20 seconds.
One of the few attacks under the Assassin Repertoire that deals magic damage. By charging their projectile with lightning magic, the Assassin is able to create a small electrical burst upon collision. The projectile itself does physical damage, but the electrical burst deals magic damage. This skill has an casting time of 2 seconds and a cooldown of 20 seconds.
Dimensional Shot: Tier I Skill
An Assassin's skill that expends mana to allow an projectile or a ranged skill fired from the Assassin to be fired from a different direction. Upon casting this skill, the Assassin designates one point within 2 meters of where they are standing. Should the Assassin fire a projectile or use a ranged skill within the next 10 seconds, the projectile(s) will disappear immediately from the Assassin's position, reappear at the targeted location's position, and continue within its normal trajectory. This skill allows an Assassin to perform a number of intricate trick shots depending on the situation and it can even be used to pin the blame of an attack on another nearby archer. The targetable range of this skill increases by 2 meters for every 30 Assassin levels. This skill has a casting time of 2.5 seconds and a cooldown of 15 seconds.
An Assassin's skill that expends mana to allow an projectile or a ranged skill fired from the Assassin to be fired from a different direction. Upon casting this skill, the Assassin designates one point within 2 meters of where they are standing. Should the Assassin fire a projectile or use a ranged skill within the next 10 seconds, the projectile(s) will disappear immediately from the Assassin's position, reappear at the targeted location's position, and continue within its normal trajectory. This skill allows an Assassin to perform a number of intricate trick shots depending on the situation and it can even be used to pin the blame of an attack on another nearby archer. The targetable range of this skill increases by 2 meters for every 30 Assassin levels. This skill has a casting time of 2.5 seconds and a cooldown of 15 seconds.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Courtesan
Allure: A toggle skill that can be used anytime in a conversation with People of the Land. It allows the Courtesan to smooth over any mistakes and retain the target's attention. Often, this skill can also be used to obtain information that would otherwise require long interrogation. Allure's effect scales with the Courtesan's subclass level, becoming more effective at higher levels.
Knot of Leverage: Level 11 skill
The power of seduction is an especially powerful weapon, and any capable Courtesan knows how to manipulation these bonds to their advantage. Usable only on targets affected by Allure. A skill that connects the Courtesan to their target by a transparent red string of mana, Knot of Leverage restricts the target from dealing any damage to the Courtesan. Violation of this restriction results in the target taking minor damage and suffering a 3-second stun effect. After this skill is used, Allure's effect on the target is canceled and must be reapplied again in order to activate this skill on the same target.
The power of seduction is an especially powerful weapon, and any capable Courtesan knows how to manipulation these bonds to their advantage. Usable only on targets affected by Allure. A skill that connects the Courtesan to their target by a transparent red string of mana, Knot of Leverage restricts the target from dealing any damage to the Courtesan. Violation of this restriction results in the target taking minor damage and suffering a 3-second stun effect. After this skill is used, Allure's effect on the target is canceled and must be reapplied again in order to activate this skill on the same target.
Crafting Class: Tailor
Needlework: Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
Change Log
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