Post by Fantomu on Aug 18, 2015 13:54:34 GMT
Fantomu Nanoko
Character Info
REAL NAME: Darwin Doors
REAL GENDER: Male
GAME GENDER: Female
AGE: 24
SEXUALITY: Pansexual is closest.
FACE-CLAIM: Onna Bugeisha
PLAYED BY: Fantomu
RACE: Wolfhair
FACTION: Adventurer
Appearance Fantomu is 5’7 and has a slight frame. She is plainly pretty, though not ugly, she is also not exceptionally beautiful. She often compensates for this with elaborate costume or make up. She often wears samurai armor, an armor class she has chosen simply for ascetics. She usually ties her hair back in a warrior bunch, however when let loose, her hair is long and reaches down to her lower back. She often exhibits manly or masculine gestures and mannerisms. Fantomu is also obviously of Asian ancestry, having pale skin, brown eyes, slanted eyelids and dark hair. It is not unusual for Fantomu to appear in various outfits and costumes, depending on the situation. | Personality Often coming off as introverted, Fantomu is actually fairly outgoing. However she is very elitist in her choice of friends or companions. She is particular about the type of personalities she interacts with, choosing people she feels are more genuine, to be more genuine around. Once opened up, Fantomu is somewhat of a joker, worrier, strategist and thinker. She is also a creative type, and often thinks outside the box. Her natural instincts are to solve problems and resolve issues. She is more fond of harmony and consistency, than chaos and uncertainty, however she has been known to have her own rebellious streak if the time calls for it. One thing she is not afraid of is to have her voice heard. She sees herself as a valid thinker and will tend to put her word in if plans are being made in a group dynamic. She is fairly intelligent as things go, and tries only to speak when she has thought about what she is going to say. She is introspective, and sometimes even philosophical in her search to contextualize her life and herself as an entity. When in larger groups, Fantomu is usually lost in the throng, and only becomes prominent when important councils or decisions are being held. Otherwise she tends to let others come to her, perhaps as a precaution against rejection, thought it could also just be her nature. |
Extra
Right handed.
Lover of Chinese style Food.
Speaks basic Welsh.
Biography
Darwin grew up in Cardiff, Wales. He was raised as any other person might be, leading a very regular life. Growing up he was always fond of video games and books, and often immersed himself in fantasy. As he got older, he became more sociable, and quickly became a party animal. He developed issues with drugs and alcohol that left him financially unstable. During this time he explored his sexuality, experimenting with men and women alike, and even developing a cross dressing persona. This was a very liberating experience for Darwin, despite the cons of the situation.
After a time, he decided to trade in this lifestyle for something more consistent and healthy. The trade off of course was that his social life declined, and so he turned again to videogames as his escape. He found solace in his online friends, and frequented the game Elder Tales.
After just turning twenty four, Darwin found himself with a new job, a new flat, a new town and an upcoming announcement from the Elder Tales team. Apparently, a new British server was to be announced, and with it, a new patch updating the game and adding new content. Considering that his new town had little to offer him in terms of culture or sociability, he countered this by creating his new avatar Fantomu for the upcoming release. However, unbeknownst to Darwin, this update would change things forever.
Inventory
EQUIPMENT
Left Arm N/A | Armor Starter Leather Armor: A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Right Arm N/A |
Accessory #1 | Accessory #2 | Accessory #3 |
Accessory #4 | ||
Vanity #1 | Vanity #2 | Vanity #3 |
CLASS SKILLS
Main Class: Monk
Skill Name:
Equipment Mastery: Chain Armor. Passive. An Adventurer skill that provides armor proficiency of leather and chain armor. Normally, classes that are incompatible with certain types of armor suffer from decreased defense and mobility which wearing the armor, making it feel abnormally heavy. Possession of an equipment mastery skill negates this penalty for that specified armor type. Generally, there are reasons behind why certain classes focus on certain armor types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. This skill does nothing if the character's class is already able to use both leather and light armor normally.
Equipment Mastery: Chain Armor. Passive. An Adventurer skill that provides armor proficiency of leather and chain armor. Normally, classes that are incompatible with certain types of armor suffer from decreased defense and mobility which wearing the armor, making it feel abnormally heavy. Possession of an equipment mastery skill negates this penalty for that specified armor type. Generally, there are reasons behind why certain classes focus on certain armor types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. This skill does nothing if the character's class is already able to use both leather and light armor normally.
Skill Name:
Wind Bullet. Toggle skill. A skill that is usually performed with a free hand, making it a useful technique for Monks and characters who wield only a single one-handed weapon. It can also be used with an actual firearm, causing wind bullets to be fired whenever the gun is not loaded with any form of ammunition. Its bare handed version is performed by extending the thumb and index finger while curling the other three fingers, as though a gun gesture is being made. Thanks to the toggle function of this skill acting as a safety, it can be turned off for those times where you don't want to accidentally shoot people because of your careless gestures. By pressing down the thumb or trigger, a concentrated shot of air is expelled forward from the index finger or barrel, causing a minor recoil from the shot. Wind bullets shot from this attack are fairly weak and are used more often to subdue or stall an opponent. This skill has a range of 10 meters, an animation time of 0.5 seconds, and a cooldown time of 1 second.
Wind Bullet. Toggle skill. A skill that is usually performed with a free hand, making it a useful technique for Monks and characters who wield only a single one-handed weapon. It can also be used with an actual firearm, causing wind bullets to be fired whenever the gun is not loaded with any form of ammunition. Its bare handed version is performed by extending the thumb and index finger while curling the other three fingers, as though a gun gesture is being made. Thanks to the toggle function of this skill acting as a safety, it can be turned off for those times where you don't want to accidentally shoot people because of your careless gestures. By pressing down the thumb or trigger, a concentrated shot of air is expelled forward from the index finger or barrel, causing a minor recoil from the shot. Wind bullets shot from this attack are fairly weak and are used more often to subdue or stall an opponent. This skill has a range of 10 meters, an animation time of 0.5 seconds, and a cooldown time of 1 second.
Skill Name:
Parry. Tier I Skill. A hard parry that is delivered to reduce the force of an incoming attack. It is a system-assisted action that controls the body in the face of an oncoming attack, designed to reduce the damage from an attack as much as possible. Thus, while anyone can parry an attack given the right timing and momentum and achieve mixed results, activating this skill is probably one of the safest defenses against such an attack. Allowing the system free reign of one's own actions, however, may perhaps prove somewhat difficult in terms of flexibility. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes. Parry has an animation time of 1 second and a cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class.
Parry. Tier I Skill. A hard parry that is delivered to reduce the force of an incoming attack. It is a system-assisted action that controls the body in the face of an oncoming attack, designed to reduce the damage from an attack as much as possible. Thus, while anyone can parry an attack given the right timing and momentum and achieve mixed results, activating this skill is probably one of the safest defenses against such an attack. Allowing the system free reign of one's own actions, however, may perhaps prove somewhat difficult in terms of flexibility. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes. Parry has an animation time of 1 second and a cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Acrobat
Skill Name:
Level 1 Skill. High Jump: Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others.
Level 1 Skill. High Jump: Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others.
Crafting Class: Tailor
Skill Name: Level 1 Skill. Needlework: Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
Change Log
MM/DD/YYYY -- Info
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