Post by Tenemanya on Sept 12, 2015 10:04:58 GMT
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IGN Faction (Adventurer)- Race (Human) - Main Class (Heretic) - RP Subclass; (PUppeteer)- Crafting Class (Woodcrafter) - ♂ [attr="class","equipicon"] [attr="class","equipdescription"]Armor Name: Cloth armor Level 1Armor Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.. [attr="class","equipicon"] [attr="class","equipdescription"]Weapon Name: Puppet (off hand)Level 1 Weapon The control bar for the puppet [attr="class","equipicon"] [attr="class","equipdescription"]Weapon Name: Grimoire Level 1 Weapon Grimoire (One-Handed) Apprentice Grimoire: A one-handed apprentice’s book of spells designed for novice mages, made out of cheap materials. Doesn’t particularly have too many pages, but it is better than nothing. If used by a magic class, you get the ability to shoot a basic magic attack with a range of 2 meters. . [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. REAL NAME. Illenement Tenemanya REAL GENDER. Male AGE. 18 SEXUALITY. Heterosexual FACE-CLAIM. Roy Mustang SERIES/ARTIST. Full metal alchemist PLAYED BY. Illemenent [attr="class","infotitle"]Appearance [attr="class","infobox"] Illemenent has dark brown eyes, short black hair and a clean shaven face. His eyes are somewhat sunken back in their sockets and his face looks as if he hasn't slept in quite some days. He is thin and rather muscular, as if there is not an ounce of fat present in his body. To worsen his looks he is rather tall and tends to have a grin on his face, giving him a rather evil or creepy look. Due to his posture Illemenent tends to walk slightly bent forward, his strides long and hands in his pockets, though nowadays it would be more with one, or both, his hands on his grimoire. He and his brother look alike in some regards...(I don't know what Dumah has thought up) [attr="class","infotitle"]Personality [attr="class","infobox"] Tenemanya is rather introverted, unless he is with his twin brother, ...., and his puppet, Edgar, at which point he becomes rather excentric. Tenemanya loves riddles and is, well almost, always cheery and joyful. Tenemanya tends to see how things go and tries to follow in his brother's footsteps. Together with his twin brother Tenemanya tends to enjoy some misschief on occasion and a lot of story telling, especially the fairy tales of old, with a certain... twist to it, the more gory, the better. Tenemanya trusts his brother to the fullest extent, but people he hardly knows will probably have a hard time convincing him, with Tenemanya either choosing to just ignore them, start talking through them or pretending to listen and agreeing until there is such a time he can do his own thing or 'betray' them. His biggest fear is to be without his brother, but together he feels that they can take on the world, especially when Edgar is with them. When he is with his brother Tenemanya does not mind other people, though when he is without his brother Tenemanya prefers smaller groups of people, because people are weird (and they call him the insane one). [attr="class","infotitle"]History [attr="class","infobox"] Illenement used to be a history teacher before the crisis struck. As such he lost his job and was forced to spend quite a time as an unemployed citizen, spending most of his time gaming, walking, spending time with his twin brother and later on started to collect puppets and mechanical dolls as a hobby. As such he came to a certain understanding in robotical science, though one should not ask to elaborate, as his knowledge would be best described as rudementary. His brother supported his gaming, as one would expect of a brother, and even the stranger hobby of doll making and puppeteering (though that probably also had something to do with building small robotic dolls). As the unemployment endured Illenement eventually had to sell some of his puppets and dolls, repair or even make dolls and puppets for others as a means to sustain his hobby and interest. Though, if he was not to be found gaming or in his workshop, he could be found reading in his livingroom, mostly history books as to remain able to teach the things he had actually studied for, as well as reading up on fairy tales, the more gruesome kind for not all is ment to have a happy ending (and those are occasionally way more fun and a lot less clichéd). [attr="class","infotitle"]Extra [attr="class","infobox"] Has a twin brother Likes gaming Likes puppers and robots (and perhaps dolls) Likes to tell stories Likes history and fairy tales *Somethings might change depending on the story of his twin brother* |
[attr="class","bigheader]Skills [attr="class","columnheader"]MAIN CLASS SKILLs [attr="class","columnheader"]SUB-CLASS CLASS SKILLs [attr="class","columnheader"]CRAFTING CLASS SKILLs [attr="class","column"] -Skill: Description - Miasma Corruption Beginner Skill Any being that comes in contact with the Miasma will become slowly corrupted in mind and body. Especially among the People of the Land, this condition is extremely serious and treated with extreme prejudice. Victims of Corruption may often be forced into solitary isolation until they recover from its effects. Stratford Wardens have been known to execute the most extreme cases for the sake of purity. Corruption reduces over time as characters avoid exposure to Miasma. Starting at three cycles since the last exposure, Corruption is reduced by 5 points each post cycle. The effects of this skill apply to all characters affected by Corruption, even if they are not a Heretic. Corruption Stages: Stage 0 - 1-10 points. Exposure to the Miasma, no matter how miniscle, is treated as a Stage 0 infection. At this level, however, the presence of Miasma is virtually indetectable through conventional means. No symptoms should normally occur from this level of infection, although animals and small children may act a little more irritable than usual. Stage 1 - 10-30. The Miasma is beginning to root itself into one's being. Minor mental and physical symptoms such as headaches or fatigue occur. Stage 2 - 31-50. At this stage, Miasma Corruption begins to show noticeable physical symptoms such as paleness in skin or cracked fingernails. Regardless, one may still bluff, attributing their condition to other natural causes. The victim suffers stronger lasting mental symptoms. Stage 3 - 51-75. Hallucinations, delusions, paranoia become commonplace. Physical symptoms include wrinkling of skin, clouded eyes. Affected targets have their Mind debuff resistance decreased by 1 stage. Stage 3 is where Corruption starts to become infectious. Characters at Corruption Stage 3 or higher cause nearby characters' Corruption to increase by 1 each post cycle. Stage 4 - 76-100. Distinct personality changes and mental instability plague the minds of these subjects. Affected individuals either look weak and decrepid or threatening and zombielike. By this level, Stratford Wardens may exercise individual command in capturing affected subjects. Stage 4 subjects have their Light debuff resistance decreased by 1 stage. Stage 5 - 101+. The ultimate stage of Corruption. Weak-willed victims lose their minds so long as they are exposed. Extreme personality changes and schiophrenia set in, causing the subject to become a danger to themselves and their surroundings. Moreover, Stage 5 subjects have physically mutated to the point where they only appear vaguely human. Guards are ordered to exercise strict detainment and even lethal force if resisted. -Painful Potency: Beginner Skill Passive. The presence of Miasma looming around the Heretic's body acts somewhat like a magnet to any Psyche energy in the atmosphere, causing mana to diffuse lower toward the ground. This obviously increases the magical potency of the Heretic's party, without any noticeable side effects. All magical damage for the party is increased by 5%. Multiple instances of this skill do not stack. -Eye for an eye: A spell that places a curse somewhere on the target's body and it appears as an eye-looking insignia. The user can see from that insignia as long as the target is within 100 meters. More obvious areas means it's easier to see, but also easy for the target to notice it. If the insignia is covered completely in any way, nothing can be seen. The user must close one of their eyes to see anything from the insignia. This skill has a casting time of 5 seconds, a maximum duration of 30 minutes, and a cooldown of 1 hour. -Gluttonous Haze: Tier I Skill The Heretic casts a spell onto a target, causing a thin black mist to surround their body. As that target deals damage to an enemy, the mist absorbs the Anima that was spilled by the blow and feeds it into the target's body to heal them a small amount. This spell, combined with Tainted Charity, allows the Heretic to take a slightly more support-oriented playstyle. However, keep in mind that the presence of the black aura has been linked to mood swings and aggressive among those affected by it. Gluttonous Haze has a duration of 10 seconds, a 4 second cast time, and a 20 second cooldown. While a target is affected by this skill, their Mind resistance is reduced by 1 stage. -Miasma Curtain: The Heretic concentrates Miasma in a dispersed form and swings its essence around them, causing a violet mist to materialize and rapidly whip out from the Heretic's body. The Miasma strikes all opponents within 2 meters with dark attribute damage and applies 1 point of Corruption to all affected targets. Miasma Curtain does not damage allies, but will still apply Corruption if they are within range. This skill has a minimum casting time of 2 seconds, a maximum casting time of 5 seconds, and a cooldown of 10 seconds. Miasma Curtain's casting time can be increased in order to deal 10% extra damage and 1 additional point of Corruption per second. -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description [attr="class","column"] Puppeteer - Level 1 Skill Act One - Exposition: This skill passively allows the character to use a Control Bar and Puppet in battle at the cost of an off-hand equip. Control bars count as one-handed equips, but can be used two-handed. A puppet may be controlled with one hand but its attack speed will be reduced by 50%. When determining the level of Puppets and Control Bars that the Puppeteer may equip, they may use their Puppeteer level in place of their Main Class Level if it is higher. The Puppet's item level is capped at 10 levels above that of the Puppeteer's main class, regardless of their Puppeteer level. Its active effect allows the Puppeteer to send the puppet forward and grab the target. This results in a movement bind status effect. The amount of time it takes for an enemy to break free in seconds is equal to the level difference between the Puppeteer's main or roleplay class (whichever is higher) versus the target's main class, divided by 10. If the difference is less than 5 or is negative, the break time becomes 0.5 seconds. This skill goes into cooldown for 5 seconds after a target breaks free. -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description [attr="class","column"] Woodcrafter: These specialists in wood crafting serve as excellent carpenters due to their ability to make long-lasting furniture and houses. Because the majority of buildings are priced by their physical condition, it is not uncommon for a woodcrafter to be able to buy up a highly bargained building, fix it all up, and then resell at a high profit. They are the architects of the new world, and a valuable asset for anyone wanting to start a home or guild. -Level 1 Skill: Timber: Toggle skill. Woodcrafters naturally have an affinity for chopping and carving wood, making their abilities key in harming monsters that happen to be arboreal in nature. Woodcrafters deal 20% more damage to Plant-type monsters. They can also cancel buffs on Plant-type monsters upon a successful hit. -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description |
[attr="class","bigheader]INVENTORY [attr="class","columnheader"]Equipment [attr="class","columnheader"]Consumables & Ammunition [attr="class","columnheader"]Misc. [attr="class","column"] -Item: Description -Item: Starter Wooden Pierrot & Control Bar - A control bar resembling two blocks of wood stuck together and attached to springs. They connect to a three-foot old puppet given to novice puppeteers, made out of cheap wood. It is easy to use but is really cheap and a bit decrepit. You probably should find yourself a new puppet. -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description [attr="class","column"] -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description [attr="class","column"] -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description |
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template by Luna.
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