Post by Titus on Oct 16, 2015 14:14:04 GMT
Titus Aurelius
Character Info
NAME: Titus Aurelius
GENDER: Male
AGE: 22
SEXUALITY: Heterosexual
FACE-CLAIM: Samurai Fantasy World
PLAYED BY: Nickolas
RACE: Ritual
FACTION: Adventurer
Appearance Titus's avatar is covered with the tattoos that are normal to the Ritual race. He himself stands under six foot, at around five ten, the most notable thing about his character being his white hair. He has a cut body though not imposing more due to his size than anything else. Yellow eyes accent his look being nonhuman even more, but his ragtag more or less bedhead like hair gives him a more relaxed look. He will often wear comfy clothing barring the need for combat, as well as liking to have a snack with himself no matter the situation. A very amiable person to most that he meets, though he very much dislikes those that have treated him like an oddity when he was on an RP server. After the apocalypse Nickolas really fell into being Titus, very much glad to get away from his old identity. Different from his in game avatar Nickolas was the average of average, from his looks to his job he very much felt that life was universally uninteresting. His eyesight had always been bad, but now being Don he felt more alive than ever before. | Personality Titus is a very open person, happy to get along with most anyone he meets. He would be more considered chaotic neutral with his stance on how he acted in the world. He will more or less due what he believes is right, if that lines up with the person he is helping good, if not, then that doesn't bother him either. He thinks of the people of the land much as still being NPC's and treats them as such, perhaps his mind will be changed in the future. His trust towards other adventurers is rather lacking, though he is open to those that are open to him. A rather harsh judge of the people about him, though he judges himself just as harshly. A main weakness for him would be that judgement, it can cause him to act irrationally, both in what he forces himself to do as well as what he comes to expect from others. |
Extra
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Oh yes, while we're at it, after you post up your completed character app, you might want to stick it in archive.org/web/. Go to the bottom right of the page, paste in the link to your profile and then save the page. That way you can recover it in case it gets accidentally deleted or overwriten.)
Biography
Nickolas grew up in Phoenix AZ, getting into games he quickly grew accustomed to the world wide web. MMO's were something that called out to him, he felt that he didn't stand out very much with either his classes or friends. But when it came to his games he could work long and hard and actually see the results right before him. Friends and companions were made in the world of their own making, the memories of his his time with everyone he met and traveled with were some of the most important of his life. Even as he moved around in life and grew up into an adult he always remembered those childhood memories. Then a game came out one day, Elder Tale. It was worth a shot, were his thoughts at the time, so he bought it and got settled down to try out an MMO after a good long while. Pulling his headset around his ears he flicked on his computer and booted up the game. It... was wonderful, all those old habits and the like returned smoothly, and soon he felt alive in a new world like never before. Then the day came when everything changed, the apocalypse made everything different. It was almost if a wish had run out of his mind and applied itself to the whole world about himself. In the opening months of the apocalypse Nick fought everything he could. aiming to loose himself in this new reality.
Inventory
Starter Crystal Ball: A crystal ball crudely made from glass. It appears
to be fairly old and unpolished, but still possesses magical power. A
wielder of the Crystal Ball is able to make it float in the air, able to
bludgeon foes up to 1 meter away with the ball.
Starter Katana: A traditional Japanese weapon with a single edge. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
Londinium Steel Chain Armor: Lv10 chain armor.
EQUIPMENT
Left Arm Londinium Steel Longsword: Lv10 one-handed sword. | Armor Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Right Arm Londinium Steel Katana: Lv10 one-handed sword. |
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CLASS SKILLS
Main Class: Sorcerer
Blink: A short range teleportation technique often employed by the Sorcerer for emergency escape. The Sorcerer designates an area of a 2-meter radius within 5 meters and teleports to the position. The only downside is that the teleportation distance is very haphazard and will randomly place you somewhere within that zone. This means that if a Sorcerer aims at a point 5 meters away, they might end up somewhere between 3 and 7 meters away. The Sorcerer cannot warp into objects so there is a possibility to manipulate this skill's randomness to the user's advantage. It's not be any means useful for precision, but it's a useful means of misdirection especially when you're up against only one enemy. This skill has a casting time of 1.5 seconds and a cooldown of 5 seconds.
Fragarach Arms: Elemental enchantment. The Sorcerer enchants a weapon with the wind element, causing it to glow green and release a gentle air current from its surface. This spell persists until the user violently swings their weapon in a vertical arc. At that moment, a cutting wave of air will be immediately launched forward. Fragarach Arms thus serves as a short-term solution in combating enemies who get too close. if used on the caster's weapon. This skill has a casting time of 3 seconds and a cooldown of 20 seconds. If this skill is used on a weapon that is already affected by an elemental enchant, the previous elemental
enchantment is overwritten.
enchantment is overwritten.
Spell Walk;A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.
Sword Rain Flurry: The user pierces the target in rapid succession, usually amounting to an initial five stabs plus an additional one every 20 levels. Sword Rain Flurry is an adapted version of the Swashbuckler's Dart-Tack Target, only performed with the intention of damaging the target rather than simply diverting its attention. Despite its name, this skill can be performed with any weapon type although thrusting-type weapons often perform most optimally. Each strike deals a moderate amount of damage, but the main downside is that the user is locked into this animation until the move is completed. This skill has a total animation time of 3 seconds. Its cooldown time is 10 seconds.
Inferno Strike: Elemental enchantment. The Sorcerer enchants a weapon with the flame element, causing it to glow red and release occasional small embers. A target struck by the weapon at this time can be ignited, causing minor damage over time. Because of the direct hit necessary to activate this skill, it is a slightly risky strategy. This skill has a casting time of 4 seconds, a duration of 300 seconds, and a cooldown of 60 seconds. If this skill is used on a weapon that is already affected by an elemental enchant, the previous elemental enchantment is overwritten.
Ambidexterity: The mechanics of Elder Tale lightly discourage dual-wielding due to the reduced accuracy and proficiency with such a combat style. However, it remains a quite popular strategy among those who willingly sacrifice stability and defense for a little boost in DPS. It is such that Swashbucklers are primarily the class type that specializes in dual-wielding and thus has the most compatible skills for this purpose. The Ambidexterity skill passively lifts the dual-wielding penalty from equipping two one-handed weapons or two shields. This skill does nothing for a Swashbuckler, since they already possess a beginner skill which does the same purpose.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Acrobat
High Jump: Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be
difficult for many others.
difficult for many others.
Crafting Class: Alchemist
Transmutation: Alchemists are naturally aligned with the power of magical equipment, able to use the Adventurer skill [Equipment Mastery: Magical] as a Beginner-level skill without having it take up a skill slot. Their research also gives them an advantage in fighting Artificial Life to
deal an additional 10% damage. If [Equipment Mastery: Magical] is
already learned through racial or class bonuses, Magitech damage
increases by 10%.
deal an additional 10% damage. If [Equipment Mastery: Magical] is
already learned through racial or class bonuses, Magitech damage
increases by 10%.
Change Log
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