Post by Celsius on Oct 21, 2015 8:28:21 GMT
Celsius
Character Info
REAL NAME: Anya Strasnikov
REAL GENDER: Female
GAME GENDER: Female
AGE: 20
SEXUALITY: Heterosexual
FACE-CLAIM: humanoid glaceon, POKEMON
PLAYED BY: Hirosame
RACE: Foxtail
FACTION: Adventurer
Appearance Celsius is a fairly skinny, fairly tall girl, who stands at about 5-foot-8-inches in height. Her body is rather slender, not having very many profound traits, though she does sport some longer than normal legs. Her eyes and hair are both a piercing light blue, as she has formed their colors around one of her favorite animals from a previous game series. She wanted to keep with a fairly slender design, to better accentuate the playstyle that she would be going for, and the long legs help out even more with that. Cel carries herself in a fairly laid back kind of way, not making too many sudden movements when outside of combat. This is a total opposite from how Celsius used to look in the real world, where her dyed-black, short hair would have been obstructing a lot of her vision, since it was so thick, and her rather short body would often cause problems when trying to reach higher places. Since she has a larger amount of hair now, she has the tendency to change it up from time to time, though she prefers to keep the straight-down look. | Personality Celsius is just like how she looks: She is definitely a fairly cool person. She doesn't like to have confrontations with other people, when talking things out would be just as easy. Avoiding combat is her number 1 priority, though when it comes to monster hunting, then it's easy come, easy go. Just part of what she has to do, so there's not much she can do about it. She accepts this fact, and will fight as best as she can. Though she fights hard and well, she still maintains a level-headed personality about herself, and will generally choose the more passive routes with things, since that is just in her nature to do so. She likes to go with the middle ground as much as possible. However, if one goes against one of her core beliefs in things, and ridicules her for it, or does the same to someone else she knows, she will be a banshee on the ass of whoever is doing the ridiculing. She does not tolerate people being talked down to for their own opinions, or their beliefs. She believes that everybody has an outlook on certain things, and they should be respected. Just as Ice can mean calm and chill, it also means that Ice can be rigid and fierce. She does not hold back against those who would endanger her friends, People of the Land, or anything else of the sort. Consider it her own form of honor, as she fights for what she thinks is right. She is strong about her willingness to go with the flow, though she has a hard time adapting to heavily different scenarios, which was something she was hoping to overcome in her time in Elder Tale. As one could imagine, her first few weeks were difficult, but she would get used to it all over time. She has an incredible fear of enclosed spaces, and will either break down into a complete crying fit, regardless of others being around, or break into an all-out rage, attacking everything and anything to get out. |
Extra
- Loves animals.
- Hates pretentious/Holier-Than-Thou people
- Modeled her fighting style after Kain from Final Fantasy IV, and the Dragoons from Final Fantasy XIV.
- Has an intense fear of enclosed spaces, due to childhood memories.
Biography
Anya Strasnikov was born in Russia, but very quickly found herself in the eastern European area, starting in France. Her family had to move a lot and learn a bunch of languages, in order to keep jobs at the new factories and facilities that they had to work in. Anya was never given a chance to really know anything about these new places, since her earliest memories were in England, and she had been living there ever since. She did not remember her homes in France, Italy, Germany, or the Czech Republic. All she could remember was England, and her time being in the country. Not too long after her first memories, though, she could very clearly remember the greatest fear she'd ever felt.
It was in her first grade year, she had been given a very brutal teacher, who hated any Russian-born people with names such as to depict their nationality. Anya, having been Russian, was one such child that received the hate that the teacher put out, though this went under the radar to all the school's faculty. One day, the young girl had been put into something akin to Solitary Confinement, after she had spoken up about being mistreated by the teacher. The charge was brought up, and the teacher was set to be fired. For an entire day, Anya was forced to sit in a dark, close room, with no ventilation at all. She was eventually forgotten about by the teacher, and it came to be sometime in the evening, later that day, that they found her, shaking and terrified in the small room.
That memory lasted with her for so long, and it caused her great fear whenever she was alone in a dark, enclosed space. Her fear had gotten worse over time, as nightmares continued to haunt her. Eventually, it was decided that she go to a psychiatrist about it, and after a few years of dealing with this in a controlled, helpful environment, the nightmares stopped. That did not mean the fear was gone, though, as it stuck in the back of her head at all times. All throughout her schooling, she refused to be the last person in the room, for fear of being locked in.
That being said, though, her normal schooling from then on was rather normal. From an early age, she had been playing a few games from time to time, such as the Pokemon series, eventually she got into some MMO's, and even earlier games like Final Fantasy IV, her absolute favorite game. She had grown into a fine young woman, who enjoyed taking her time, and enjoying what was before her for a while. Her mind grew to a somewhat zen state of being, in that she enjoyed pretty much everything that happened, and took it all in good stride. Her high school life saw her with a few boyfriends, though luckily for her, they ended as mutual things. She never was very into having a deep relationship, which would involve the physical aspect of such a thing, and decided that she would date for the romantic aspect. Once she had graduated from her high school, she shipped herself off to college. Possibly the second biggest mistake of her teenage years.
The sudden shift from being at home with her parents, to being completely on her own, was too much for her to handle. She grew into it, over a long period of time, though she was very anxious for a while. Once she had gotten over it, made a few friends, changed her hairstyle and color to better suit her for the moment, and got into a decent part-time job, she decided that she would be okay with things. Speaking of which, one of her co-workers at the local supermarket in the electronics department told her all about this older MMO, where one could create any kind of character, and it was having a new patch released not too long after she had heard about this for the first time. Of course, being a semi-avid gamer, she decided that she would give it the good old college try. What she would be greeted by from there was the biggest mistake of her life, being sucked into this entirely new world. Or, would it be the best thing that had happened to her?
Inventory
EQUIPMENT
Left Arm +2 Mighty Stick of Poking: Level 10 Lance. A two-handed lance, crafted with the express purpose of dealing some extra damage upon contact. While this is anything but the best weapon created, it will definitely get the job done for the time being. It is a deep brown colored weapon, and it has the capability to poke and stab, much like every other lance in existence. Though the weapon itself isn't great, the +2 Mighty Stick of Poking will aid its user in fights to come! | Armor Starter Leather Armor: A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Right Arm +2 Mighty Stick of Poking: Level 10 Lance. A two-handed lance, crafted with the express purpose of dealing some extra damage upon contact. While this is anything but the best weapon created, it will definitely get the job done for the time being. It is a deep brown colored weapon, and it has the capability to poke and stab, much like every other lance in existence. Though the weapon itself isn't great, the +2 Mighty Stick of Poking will aid its user in fights to come! Reforge: +2.5% Melee Damage |
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CLASS SKILLS
Main Class: Assassin
Fatal Ambush: Tier I Skill
Physical Attack. Assassins are known for their deadly strikes, often being able to slay in a single strike. This technique is the first of the many massive damage attacks the Assassins have under their repertoire. It is a crude version however, a novice skill that serves more as the basis and foundation for future, more poetic, techniques. Requiring a long preparation time, the Assassin must focus onto their target, limiting their perception and leaving them vulnerable to other attacks, as they search for a weak point. Then by focusing all of their strength into one strike, the assassin strikes their target with all of their might into a single point, dealing critical damage. The mental exertion required taxes the mind heavily however, and the technique can only be used sparingly. This skill has an casting time of 5 seconds before it may be used. When it is used, Fatal Ambush has an animation time of 1 second and a cooldown of 60 seconds.
Physical Attack. Assassins are known for their deadly strikes, often being able to slay in a single strike. This technique is the first of the many massive damage attacks the Assassins have under their repertoire. It is a crude version however, a novice skill that serves more as the basis and foundation for future, more poetic, techniques. Requiring a long preparation time, the Assassin must focus onto their target, limiting their perception and leaving them vulnerable to other attacks, as they search for a weak point. Then by focusing all of their strength into one strike, the assassin strikes their target with all of their might into a single point, dealing critical damage. The mental exertion required taxes the mind heavily however, and the technique can only be used sparingly. This skill has an casting time of 5 seconds before it may be used. When it is used, Fatal Ambush has an animation time of 1 second and a cooldown of 60 seconds.
Piercing Pillar: Tier I Skill
While in mid-air, the user spins their weapon a few tries, slashing any nearby monsters within range. Afterward, the character then lowers their weapon downward and quickly descends to the ground. Any fall damage suffered is halved when this skill is being used. If this second attack strikes a target directly, the target's Physical resistance is reduced by 1 stage. Alternately, if the attack strikes the ground, the weapon is embedded into the ground. Pulling the weapon out of the ground will result in a cloud of dirt and sand being struck up and obscuring vision within the surrounding 2 meters. This skill has an animation time of 2 seconds and a cooldown of 7 seconds.
While in mid-air, the user spins their weapon a few tries, slashing any nearby monsters within range. Afterward, the character then lowers their weapon downward and quickly descends to the ground. Any fall damage suffered is halved when this skill is being used. If this second attack strikes a target directly, the target's Physical resistance is reduced by 1 stage. Alternately, if the attack strikes the ground, the weapon is embedded into the ground. Pulling the weapon out of the ground will result in a cloud of dirt and sand being struck up and obscuring vision within the surrounding 2 meters. This skill has an animation time of 2 seconds and a cooldown of 7 seconds.
Quick Draw: Tier I Skill
A skill focused on delivering a quick strike at the opponent. By gripping the weapon tightly and locking one's gaze toward a nearby foe, the player's body will quickly dash over to the target and perform an attack. Alternately used by ranged users to fire projectiles at a faster than usual pace. This sudden movement takes many unprepared opponents by surprise. This skill has an animation time of 1 second and a cooldown of 15 seconds.
A skill focused on delivering a quick strike at the opponent. By gripping the weapon tightly and locking one's gaze toward a nearby foe, the player's body will quickly dash over to the target and perform an attack. Alternately used by ranged users to fire projectiles at a faster than usual pace. This sudden movement takes many unprepared opponents by surprise. This skill has an animation time of 1 second and a cooldown of 15 seconds.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Acrobat
High Jump: Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others.
Crafting Class: Tailor
Needlework: Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
Change Log
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