Post by Izotz on Oct 25, 2015 12:23:41 GMT
IZOTZ
Character Info
REAL NAME: Israel Frost
REAL GENDER: Male
GAME GENDER: Male
AGE: 22
SEXUALITY: Pansexual
FACE-CLAIM: ginko, MUSHISHI
PLAYED BY: Izotz
RACE: Human
FACTION: Adventurer
Appearance A man of unassuming appearances, Izotz seems at first to be average. Standing just under six feet tall, with a middling build, he doesn't cut much of an impressive figure at first glance, but a trained eye sees much that is hidden. Beneath his clothes and armor is a lean, muscled body, well-kept and honed. His posture seems at first to be relaxed, receptive, but there is an edge to him that belies his nearly constant guard. In this, his in-game appearance and real life has little difference, save for a few color choices in his hair and eyes. In his former life, his eyes were a dull brown, his hair a dusky black, but given the choice to make himself stand out more, he took a more noteworthy color for each. A rich green for his eyes, which at first seem flat and passive, as if entirely disinterested in anything going on, but in truth they are cold and calculating. A pale white for his hair, kept short and limp, always covering one eye. Other than these things, there is but one feature that is exclusive to him, and him alone, a self-designed tattoo emblazoned into the inside of his right forearm, a mirroring image of the one he has in real life. It depicts a crescent moon with a long claymore sword hanging through it, threaded between the curve of the crescent, both moon and blade covered it ice. It starts just below his elbow and trails all the way down to his wrist. More often than not, this is covered beneath the sleeves of his simple, but not unpleasant-to-look-at clothing, colored in blacks, pale blues, and dirty off-whites. Lastly, to complete his signature look, he is nearly almost always seen with a thin cigar either held lightly between two fingers or between his lips oh, so casually. The only times he is seen without it is in battle. | Personality A contemplative thinker, Izotz spends more time in his head than out of it. More often than not, he prefers solitude and quiet to spend time there, churning away at a problem or planning a course of action, but even he enjoys the company of others from time to time, and recognizes the need for allies in all arenas. He'll spend more time listening than talking, more time planning than doing, more time researching than enacting, but because of this he learns much, knows more, and fails rarely. To many he might seem cold, usually picking the course of action that makes the most sense for him rather than what's “right” or “good.” Rather, he focuses what's good for himself, though that can often mean making a moral choice for the sake of his emotional and mental well-being. Still, being the devoted and dedicated man he is, what few people can call themselves his friends are most fortunate. There is little he'll not do for someone he cares for, going above and beyond, to the ends of the earth, so long as they continue to meet his standards for a friend. He is loyal to a fault, unless others are disloyal towards him. Trust is hard earned with him, but he gives most he meets the benefit of the doubt. Innocent until proven guilty, honest until proven false, but Izotz is always prepared for the worst and always suspects the worst of people. He prefers honesty to lies, if only because the truth is easier to keep track of and to work with than a lie, but will not shy away from deception though never in the form of an outright lie. He has always held that the best lies are those that are closest to the truth, and the best deceptions are only deciding what truths to give, and to not give. In the end, he holds himself to his own, strict standards. If he decides to do something, he'll not stop until it's done. If he says he'll do something, he'll do it. In the end though, he's a survivor. Gun to his head, he'll look out for himself above any others, but not without trying his damnedest to help his friends and follow through on his word. |
Extra
Left-handed.
Blood type: AB-, the rarest on Earth.
Can play the piano.
Blood type: AB-, the rarest on Earth.
Can play the piano.
Biography
There are some who would call Israel's plain and dull. The second of two children born to a lower-middle class family, he never knew many luxuries. Never even got his first video game until middle school. Knew hunger too well sometimes as poverty was no stranger. In public school, his grades were poor, but not for lack of intelligence. He simply had no interest in what they were teaching, save for one or two subjects he excelled in. Rather, he pursued his own studies in his off-time, losing himself in books. Home never being a place he much enjoyed, he would often escape the dreariness and arguments by going for long walks. Walks that eventually evolved into runs, then a thorough exercise regimen he found in a book to maximize “quality of life.” He wasn't too interested in being physically powerful, but he wanted his body to be able to do whatever new interest passed his way, be it rockclimbing, martial arts, or simply hiking. Those interests came, and though he never mastered any of them, he excelled and kept at them regularly through high-school and his first job working retail at some chain store. It wasn't the most illustrious of jobs, but he enjoyed the satisfaction of the labor, and it funded his hobbies and studies, so he never complained. One such hobby was video games, an allure he had never been able to deny. When Elder Tale came out, with so much hype and buzz around it, how could he resist? Who knew something as innocuous as a game could change his life so drastically? Assuming the name Izotz, a word that means “ice” in the Basque language as an allusion to his surname and sound loosely similar to his given name, he started his new life with growing intrigue and eagerness.
Inventory
EQUIPMENT
Left Arm Starter Halberd | Armor Starter Leather Armor | Right Arm N/A |
Accessory #1 | Accessory #2 | Accessory #3 |
Accessory #4 | ||
Vanity #1 | Vanity #2 | Vanity #3 |
CLASS SKILLS
Main Class: Druid
Call Storm: The Druid calls upon the forces of nature to generate a temporary drizzle upon the battlefield. This drizzle is imbued with a high amount of mana, allowing for damaging spells to deal a greater amount of damage than usual. This reduces the elemental resistances of all players and monsters within the area of effect. This skill has a casting time of 7 seconds, a duration of 100 seconds, and a cooldown of 120 seconds.
Lightning Fall: The Druid raises their staff over their head and summons an electrical orb that generates chain lightning. The electricity generated from this orb travels toward the nearest opponent and then moves onto other targets if they are within 1 meter of the target. Additional targets affected by this attack are not aggroed. This skill has a casting time of 1.5 seconds and a cooldown of 10 seconds.
Willow Spirit: The Druid calls forward earth magic to quickly sprout plant vines from the ground. These vines latch onto the closest target within range and bind them to a short walking distance until they are either cut off or wear off. Any additional opponents who make direct physical contact with the vine are also injured by its sharp thorns. This skill has a casting time of 1.5 seconds and a cooldown of 15 seconds.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Hitman
Bounty: Passive skill. After a completed PvP thread, if the Hitman was victorious in battle, they gain an amount of gold equal to the amount that they acquired from their posts. The PvP thread is then locked after this bonus is applied. To apply this bonus, PvP fights cannot be solo threads versus NPCs.
Crafting Class: Pharmacist
Toxicity Tolerance: Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from poison status effects.
Change Log
MM/DD/YYYY -- Info
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