Post by Capsule on Oct 30, 2015 22:04:49 GMT
Research
Thread: Born To Die
Researchers: Capsule
Number of Posts: 3
Crafting Recipe Proposed:
Explanation: Capsule wanted to remedy the issue of a lack of healers and the revives they provide, but did not want to make them irrelevant, either. So the capsules are best used with an available healer, or in conjunction with healing pots. It is also useful for solo playerswho are not trying to torment their characters like Saber and for dungeons and raids, and would even be beneficial to the healer. Less people to rez means they can focus on other tasks and reserve mana.
Research
Thread: Born To Die
Researchers: Capsule
Number of Posts: 3
Crafting Recipe Proposed:
Explanation: As an Animal Trainer who frequently worries about her pets, Capsule wanted a means of reviving them, should they ever fall in battle. She discovered a way to achieve this, by infusing some of her life force into the drug, thus sharing the Adventurer ability of rebirth. She designed it not to keep the pet in battle, unlike the Adventurer alternative, but to revive them with enough health to desummon or flee the scene. It is a second chance that should not be used foolishly.
Research
Thread: Born To Die
Researchers: Capsule
Number of Posts: 3
Crafting Recipe Proposed:
Explanation: An alternative to the life ward potion, except it can only be used on other Adventurers. It was made for reasons similar to that of the Life Ward Capsules, though is better suited for longer battles.
Thread: Born To Die
Researchers: Capsule
Number of Posts: 3
Crafting Recipe Proposed:
Life Ward Capsules
Material Required: Material Fee (10 Gold x Item Level)
Posts Required: 3
Requirement: Level 30 Pharmacist
A recipe by Pharmacist Capsule. Violet capsules, with shells made from gelatin to facilitate easier swallowing. The capsules contain the life ward, which revives and heals an Adventurer when their health has dropped to zero. At its base level, the heal received is only 25%, but increases to 50% for capsules crafted between levels 60-90. For the capsules level 60 and above, the material fee is (15 Gold x Item Level). The capsules have a timeframe of 15 minutes to activate, and can only be used once per thread. The level of the potion should be equal to or greater than that of the user. It has a toxicity rating of 5.
Material Required: Material Fee (10 Gold x Item Level)
Posts Required: 3
Requirement: Level 30 Pharmacist
A recipe by Pharmacist Capsule. Violet capsules, with shells made from gelatin to facilitate easier swallowing. The capsules contain the life ward, which revives and heals an Adventurer when their health has dropped to zero. At its base level, the heal received is only 25%, but increases to 50% for capsules crafted between levels 60-90. For the capsules level 60 and above, the material fee is (15 Gold x Item Level). The capsules have a timeframe of 15 minutes to activate, and can only be used once per thread. The level of the potion should be equal to or greater than that of the user. It has a toxicity rating of 5.
Explanation: Capsule wanted to remedy the issue of a lack of healers and the revives they provide, but did not want to make them irrelevant, either. So the capsules are best used with an available healer, or in conjunction with healing pots. It is also useful for solo players
Research
Thread: Born To Die
Researchers: Capsule
Number of Posts: 3
Crafting Recipe Proposed:
Anima Drop
Material Required: Material Fee (10 Gold x Item Level)
Posts Required: 3
Requirement: Level 30 Pharmacist
A recipe by Pharmacist Capsule. An indigo, tear shaped pill that can be easily dissolved when placed under the tongue. When given to a tamed pet in their death throes, it revives them on the spot with 25% of their health. This is best used by Animal Trainers to give them a second chance of removing their tamed beast from battle, whether it be by fleeing the scene altogether, or to simply desummon them. The same pet cannot be revived more than once per thread. The level of the pill should be equal to or greater than that of the recipient. It has a toxicity rating of 4.
Material Required: Material Fee (10 Gold x Item Level)
Posts Required: 3
Requirement: Level 30 Pharmacist
A recipe by Pharmacist Capsule. An indigo, tear shaped pill that can be easily dissolved when placed under the tongue. When given to a tamed pet in their death throes, it revives them on the spot with 25% of their health. This is best used by Animal Trainers to give them a second chance of removing their tamed beast from battle, whether it be by fleeing the scene altogether, or to simply desummon them. The same pet cannot be revived more than once per thread. The level of the pill should be equal to or greater than that of the recipient. It has a toxicity rating of 4.
Explanation: As an Animal Trainer who frequently worries about her pets, Capsule wanted a means of reviving them, should they ever fall in battle. She discovered a way to achieve this, by infusing some of her life force into the drug, thus sharing the Adventurer ability of rebirth. She designed it not to keep the pet in battle, unlike the Adventurer alternative, but to revive them with enough health to desummon or flee the scene. It is a second chance that should not be used foolishly.
Research
Thread: Born To Die
Researchers: Capsule
Number of Posts: 3
Crafting Recipe Proposed:
Soma Drop
Material Required: Material Fee (20 Gold x Item Level)
Posts Required: 3
Requirement: Level 40 Pharmacist
A recipe by Pharmacist Capsule. A cerulean, tear shaped pill that can be easily dissolved when placed under the tongue. Can be used to revive a deceased Adventurer with 50% of their health and mana, giving them the option to continue fighting on the battlefield. Cannot be administered by the deceased, and can only be used on the same Adventurer once per thread. The level of the pill should be equal to or at most ten levels lower than that of the recipient. It has a toxicity rating of 8.
Material Required: Material Fee (20 Gold x Item Level)
Posts Required: 3
Requirement: Level 40 Pharmacist
A recipe by Pharmacist Capsule. A cerulean, tear shaped pill that can be easily dissolved when placed under the tongue. Can be used to revive a deceased Adventurer with 50% of their health and mana, giving them the option to continue fighting on the battlefield. Cannot be administered by the deceased, and can only be used on the same Adventurer once per thread. The level of the pill should be equal to or at most ten levels lower than that of the recipient. It has a toxicity rating of 8.
Explanation: An alternative to the life ward potion, except it can only be used on other Adventurers. It was made for reasons similar to that of the Life Ward Capsules, though is better suited for longer battles.