Post by Capsule on Oct 31, 2015 15:42:52 GMT
Research
Thread: Ultraviolence
Researchers: Capsule
Number of Posts: 3
Crafting Recipe Proposed:
Explanation: Capsule wanted to make something a bit more…effective than the Smoke Grenade. It has its uses as a means of diversion to facilitate escape, but Capsule figured she could make a poisonous and paralytic gas to slow down and/or incapacitate enemies for a longer duration. Plus, it would be great for surprise attacks.
Research
Thread: Ultraviolence
Researchers: Capsule
Number of Posts: 3
Crafting Recipe Proposed:
Explanation: This is something that has been long overdue. There are many monsters that use elemental based attacks, so it only makes sense to counteract it somehow. At the moment, it is limited to the three readily available elements. As more herbs are found in their proper environments, it can be branched out some.
Requested item:
Anti-Elemental Capsule I: Level 30. An ampoule that contains the essence of a Mutavi herb. It greatly increases resistance to the ice element, but slightly increases weakness to the fire element. The effect decays over the next three posts. It has a toxicity rating of 4.
Thread: Ultraviolence
Researchers: Capsule
Number of Posts: 3
Crafting Recipe Proposed:
Deadly Nightshade
Material Required: Material Fee (10 Gold x Item Level)
Posts Required: 3
Requirement: Level 20 Pharmacist
A recipe by Pharmacist Capsule. A smoke grenade made from the root and flower of hemlock. Upon explosion, the flask emits a poisonous and paralytic gas. The gas causes the poison, paralysis, and sickness debuffs, the last of which lowers all stats by half for a full minute. The poison and paralysis debuffs last for thirty seconds, during which 25% of health is slowly deducted. It has a toxicity rating of 15. To create this successfully, Pharmacists are required to have prior knowledge of crafting Smoke Grenades.
Material Required: Material Fee (10 Gold x Item Level)
Posts Required: 3
Requirement: Level 20 Pharmacist
A recipe by Pharmacist Capsule. A smoke grenade made from the root and flower of hemlock. Upon explosion, the flask emits a poisonous and paralytic gas. The gas causes the poison, paralysis, and sickness debuffs, the last of which lowers all stats by half for a full minute. The poison and paralysis debuffs last for thirty seconds, during which 25% of health is slowly deducted. It has a toxicity rating of 15. To create this successfully, Pharmacists are required to have prior knowledge of crafting Smoke Grenades.
Explanation: Capsule wanted to make something a bit more…effective than the Smoke Grenade. It has its uses as a means of diversion to facilitate escape, but Capsule figured she could make a poisonous and paralytic gas to slow down and/or incapacitate enemies for a longer duration. Plus, it would be great for surprise attacks.
Research
Thread: Ultraviolence
Researchers: Capsule
Number of Posts: 3
Crafting Recipe Proposed:
Anti-Elemental Capsule I
Material Required: Material Fee (10 Gold x Item Level)
Posts Required: 3
Requirement: Level 30 Pharmacist
A recipe by Pharmacist Capsule. An ampoule that contains the essence of a Mutavi herb, treated to give resistance to one of the following elements: water, ice, or earth. It greatly increases resistance to one element, but slightly increases weakness to the opposing element. The effect decays over the next three posts. The Pharmacist that crafts this item must declare the main and opposing elements. It has a toxicity rating of 4.
Material Required: Material Fee (10 Gold x Item Level)
Posts Required: 3
Requirement: Level 30 Pharmacist
A recipe by Pharmacist Capsule. An ampoule that contains the essence of a Mutavi herb, treated to give resistance to one of the following elements: water, ice, or earth. It greatly increases resistance to one element, but slightly increases weakness to the opposing element. The effect decays over the next three posts. The Pharmacist that crafts this item must declare the main and opposing elements. It has a toxicity rating of 4.
Explanation: This is something that has been long overdue. There are many monsters that use elemental based attacks, so it only makes sense to counteract it somehow. At the moment, it is limited to the three readily available elements. As more herbs are found in their proper environments, it can be branched out some.
Requested item:
Anti-Elemental Capsule I: Level 30. An ampoule that contains the essence of a Mutavi herb. It greatly increases resistance to the ice element, but slightly increases weakness to the fire element. The effect decays over the next three posts. It has a toxicity rating of 4.