Post by Deleted on Nov 6, 2015 6:15:46 GMT
Main Class: Shaman
Main Class Claims:
Main Class AP Claimed: 57 AP
Main Class Claims:
- Hot Coffee and Conversation Makes a Day Warmer - [Post 1 - 720] [Post 2 - 574] [Post 3 - 572] - Total: 1866
- [Halloween] Scarecrow & Scaredycat - [Post 1 - 472] [Post 2 - 476] [Post 3 - 466] [Post 4 - 472] [Post 5 - 454] [Post 6 - 349] [Post 7 - 322] - Total: 3011 - Halloween Bonus (1.10x): 3312
- The Church [MM Event] - [Post 2 - 801] - Total: 801
- Through the Looking Glass, I See the Truth [Solo] - [Post 1 - 2124] - Total: 2124
- GUI (Gooey) Lessons [Mentor] [Closed] - [Post 1 - 522] [Post 2 - 323] [Post 3 - 515] [Post 4 - 542] - Total: 1902 - Mentor Bonus (1.25x): 2377
- Not-So-Silent Night - [Post 1 - 484] [Post 2 - 626] [Post 3 - 336] - Total: 1446 - Halloween Bonus (1.10x): 1590
- Two Sweet Tooths Make Sweeth [Mentor] - [Post 7 - 717] - Total: 717
- [Trains] [Dungeon] [Closed] Clearing the Way - [Post 6 - 528] - Total: 528
- A Desperate Druid [Ephemeral Solace] - [Post 1 - 851] - Total: 851 - Guild Bonus (1.30x): 1106
Main Class AP Claimed: 57 AP
Craft Subclass: Chef
Craft Subclass Claims:
Craft Class AP Claimed: 2 AP
Craft Subclass Claims:
- Mise En Place [Crafting] [Research] [Solo] - [Post 1 - 589] - Total: 589
Craft Class AP Claimed: 2 AP
RP Subclass: Dancer
RP Subclass Claims:
RP Class AP Claimed: 13
RP Subclass Claims:
- The Merchant's Soirée [Solo] - [Post 4 - 1103] [Post 5 - 996] - Total: 2099
- Lose Yourself to Dance [Commerce] [Solo] - [Post 2 - 1546] - Total: 1546 - Commerce Penalty (0.75x): 1159 - Gold: 386
RP Class AP Claimed: 13
Total Claim:
Link to Previous Claim: Claim 2
Pre-Claim AP:
Main Class: - 116 AP
Craft Subclass: - 59 AP
RP Subclass: - 16 AP
Post-Claim AP:
Main Class: - 173 AP
Craft Subclass: - 61 AP
RP Subclass: - 29 AP
Final Levels:
Main Class Level: - 44
Craft Subclass Level: - 25
RP Subclass Level: - 15
Requested Skill(s):
- Holy Water Divination: The Shamans have long been a mystical group of people, able to materialize blessings and visualize messages from the supernatural. This skill is the streamlined form of an ancient prayer that was said to have been invented by priests during times of war. Upon meeting a small to moderate body of water, be it a puddle or small garden pond, the Shaman may activate this skill. Its casting time is 1 minute and it fails if the Shaman is interrupted. Upon a successful cast, the Shaman can close their eyes and concentrate, allowing them to see everything that goes on through the body of water as though they were watching from just beneath its surface. This ability continues even if the Shaman moves very far away from the body of water. The maximum duration of this skill is 24 hours unless the skill is manually cancelled or the body of water is completely drained.
- Shielding Explosion: The Shaman creates a barrier that is generated from their body. This barrier stretches out to a maximum distance of five meters on all sides, pushing back any enemies. The barrier phases through everything else, whether it is terrain or allies. Most ranged physical attacks are deflected by the barrier while enemies that rely on melee combat are greatly hindered by their inability to get close. If used within a narrow area like a small room or cave, enemies might even be pushed against the wall, unable to do anything for a while. However, this barrier does have some level of endurance which can shatter if struck by sufficiently strong attacks. This skill has a casting time of 2.5 seconds, a duration of 5 seconds, and a cooldown of 30 seconds.
- Luster Charm: A strengthened Barrier of Purity that appears as a cloud of mana shaped like an orb. It has two practical purposes. This skill can be used to cure a party member of their physical status effects other than stun. However, its more interesting usage is that of a status prevention skill. When this skill is used on a party member who is unaffected by status effects, it will generate a semi-transparent barrier effect over their body for a minute. If that party member should then be affected by a skill that inflicts status effects, they are unaffected by the effect and the barrier disappears. Additionally, the caster of that skill is afflicted with the status effect instead, unless they possess a resistance of Null or higher. This skill has a casting time of 1.5 seconds and a cooldown of 20 seconds.
- Barrier Armour: A skill that places a flexible barrier upon a target's body that very lightly coats the surface of their body from attacks of strong force. It's said that some Shaman use the skill as a supportive technique to boost their own tanking abilities. When this skill is cast on a target, that target gains a health bar acting similar to HP, labeled as 'Armor' and has a value of roughly 5% of their maximum HP. When a character's Armor bar is above 0, any damage taken by the character will first be applied to Armor before affecting HP. If a character has not taken any damage for 10 seconds, Armor will gradually increase until it is fully restored after 10 seconds. This buff lasts for 2 minutes unless it is recasted, allowing the duration to reset. Barrier Armor has a casting time of 5 seconds and a cooldown of 30 seconds.
- Sword Dance: While a one-handed weapon is equipped, the Dancer may perform this skill to perform a rapid spin and slash surrounding enemies. If a monster struck by this attack is already targeting another character, it does not draw aggro. When Sword Dance is being performed, any ranged attacks targeting the Dancer bounce off, dealing only 25% the original damage to the Dancer.
Total Gold: 386
Solo AP per Week: 10 - 13
Event Solo AP: 0
Link to Previous Claim: Claim 2
Pre-Claim AP:
Main Class: - 116 AP
Craft Subclass: - 59 AP
RP Subclass: - 16 AP
Post-Claim AP:
Main Class: - 173 AP
Craft Subclass: - 61 AP
RP Subclass: - 29 AP
Final Levels:
Main Class Level: - 44
Craft Subclass Level: - 25
RP Subclass Level: - 15
Requested Skill(s):
- Holy Water Divination: The Shamans have long been a mystical group of people, able to materialize blessings and visualize messages from the supernatural. This skill is the streamlined form of an ancient prayer that was said to have been invented by priests during times of war. Upon meeting a small to moderate body of water, be it a puddle or small garden pond, the Shaman may activate this skill. Its casting time is 1 minute and it fails if the Shaman is interrupted. Upon a successful cast, the Shaman can close their eyes and concentrate, allowing them to see everything that goes on through the body of water as though they were watching from just beneath its surface. This ability continues even if the Shaman moves very far away from the body of water. The maximum duration of this skill is 24 hours unless the skill is manually cancelled or the body of water is completely drained.
- Shielding Explosion: The Shaman creates a barrier that is generated from their body. This barrier stretches out to a maximum distance of five meters on all sides, pushing back any enemies. The barrier phases through everything else, whether it is terrain or allies. Most ranged physical attacks are deflected by the barrier while enemies that rely on melee combat are greatly hindered by their inability to get close. If used within a narrow area like a small room or cave, enemies might even be pushed against the wall, unable to do anything for a while. However, this barrier does have some level of endurance which can shatter if struck by sufficiently strong attacks. This skill has a casting time of 2.5 seconds, a duration of 5 seconds, and a cooldown of 30 seconds.
- Luster Charm: A strengthened Barrier of Purity that appears as a cloud of mana shaped like an orb. It has two practical purposes. This skill can be used to cure a party member of their physical status effects other than stun. However, its more interesting usage is that of a status prevention skill. When this skill is used on a party member who is unaffected by status effects, it will generate a semi-transparent barrier effect over their body for a minute. If that party member should then be affected by a skill that inflicts status effects, they are unaffected by the effect and the barrier disappears. Additionally, the caster of that skill is afflicted with the status effect instead, unless they possess a resistance of Null or higher. This skill has a casting time of 1.5 seconds and a cooldown of 20 seconds.
- Barrier Armour: A skill that places a flexible barrier upon a target's body that very lightly coats the surface of their body from attacks of strong force. It's said that some Shaman use the skill as a supportive technique to boost their own tanking abilities. When this skill is cast on a target, that target gains a health bar acting similar to HP, labeled as 'Armor' and has a value of roughly 5% of their maximum HP. When a character's Armor bar is above 0, any damage taken by the character will first be applied to Armor before affecting HP. If a character has not taken any damage for 10 seconds, Armor will gradually increase until it is fully restored after 10 seconds. This buff lasts for 2 minutes unless it is recasted, allowing the duration to reset. Barrier Armor has a casting time of 5 seconds and a cooldown of 30 seconds.
- Sword Dance: While a one-handed weapon is equipped, the Dancer may perform this skill to perform a rapid spin and slash surrounding enemies. If a monster struck by this attack is already targeting another character, it does not draw aggro. When Sword Dance is being performed, any ranged attacks targeting the Dancer bounce off, dealing only 25% the original damage to the Dancer.
Total Gold: 386
Solo AP per Week: 10 - 13
Event Solo AP: 0