Post by Shiva on Nov 12, 2015 2:03:37 GMT
[attr="class","ws"] [attr="class","h"]SHIVA [attr="class","fc"] [attr="class","bi"]REAL NAME: Angel Novak [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Female [attr="class","bi2"]AGE: Nineteen [attr="class","bi2"]SEXUALITY: Pansexual [attr="class","bi2"]FACE-CLAIM: shibuya rin, THE IDOLMASTER [attr="class","bi2"]PLAYED BY: Solace [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"] Honed to feminine perfection, Shiva’s in game appearance eliminates the androgyny that can be found in her real life appearance. In addition, her gender in game is the gender she formally identifies as; it contrasts her biological gender outside of the game. In game, Shiva does not have any scars, the only badge of imperfection she sports is the small, mulberry coloured birthmark below her right eye—one of the only similarities between her in-game self and her real life self. Her skin tone is light, but not unnaturally pale. Being of the Fox Tail race, sometimes her fox traits are overt. Shiva is a 5’4”, lithe ectomorph designed for efficiency and agility. She isn’t stringy, being a fairly athletic type—her mother would not allow her to be out of shape or brittle, and she decided to integrate that into her in game appearance as well. Her fair visage features a pair of piercing green eyes. Her hair is long enough to reach mid-back, and is rarely stylized. Like before she was transported into the game, it is a dark brown. [reference], [reference 2]. Outside of the game, Angel looks drastically different. His medium-length brown hair reaches his shoulders, and is kept as neat as possible. His eyes are a lighter shade of brown than his virtual counterpart’s. His skin tone is slightly lighter, which a wealth of light pink scars here and there. The same mulberry birthmark borders the bottom of his right eye. He has no tattoos whatsoever, and no piercings. He is still an ectomorph, but is a couple of inches taller at 5’7”. His low weight is almost a hazard, but enhances the femininity of his predominantly gynoid frame. Even though he is lithe, he is still surprisingly athletic due to inevitable conditioning from all of the dance lessons he endured. [reference] [attr="class","h3"]Personality [attr="class","b"] At first glance, Angel/Shiva is an fantastically uncanny person. Her personality resembles a meticulous mould that was mashed and disfigured into an overt anomaly. She comes off as softhearted, soft-spoken young woman who averts any use of profanity and replaces it with a, sometimes unfounded, wealth of tact. She has a talent for being deceptive, capable of turning her smile off and on no matter the situation, and radiates a false gregarious nature. She can come off as somewhat flighty and frivolous, assigning names and personalities to objects or things that are incapable of communicating and talking for them like a ventriloquist’s dummy—or sometimes holding this conversation seemingly in her own mind. It could be said that this personality, in a way, is faux, and her “true” personality, naturally more masculine in nature, has been disjointed and shackled into the contours of her soul. Since reaching her teens, she has found it difficult to be in touch with reality, and that dissociation made games more alluring. She can be reckless and misconstrues a lot of things, or blatantly finds it harder to understand more convoluted concepts. There is an underlying bitterness or vindictiveness that she rarely shows, concealing it under a plastic façade of cheer. She’s easily confused, which may be founded by her confusion regarding her own identity as a person. Most people who get to know her identify her inner turmoil, as she has been fixed into the role of something she is not. [attr="class","h3"]History [attr="class","b"] On June 21st, Angel was born into the modest community of Svitavy, Czech Republic. Giving credibility to the Czech saying, “Co Čech, to muzikant”, or “Every Czech is a musician”, both Angel’s mother and father were musicians. His father often was on tour, and thus he didn’t see much of him even at a young age. In turn, he was exposed more to his mother, who was desperately hoping to give birth to a beautiful baby girl. As fate would have it, she ended up giving birth to a boy. With his father on tour, she was incapable of pushing this sentient burden onto him, and therefore had to improvise if she was going to raise Angel as diligently as she wanted to. Angel wasn’t raised in the traditional way, or the “stereotypical” way a boy would be raised. His mother kept news of his true gender away from her friends, and thus he acquired “uncharacteristic” gifts. He was never bullied because his mother went to extravagant lengths to make sure his peers wouldn’t ever learn the truth. Preferring to keep out of trouble, school was like a refuge from the stress he experienced at home. His mother, being the extremist she was, wanted to divert him from any hypermasculine practices. By the time he was five, she was already teaching him in the ways of dance and song. Additionally, he needed to perfect his etiquette. His mother had no tolerance for failure, and a wrong note, a wrong step, or “crude” idiosyncrasies were responded to harshly. He could never tell if he was a prodigy, or if it was merely the result of inordinate discipline and commitment. As one would expect, pubescence was disastrous. The hormonal influence mingled with his manner of upbringing concocted adverse effects for his mental health; when you don’t know who you are, it’s hard to keep a firm grasp on reality. A rising star in the music industry even by the age of fourteen, the added stress drove him into a recluse lifestyle, but even that was infringed on due to the nature celebrity status. He perceived himself to be female, thus disdained the changes happening to him. In turn, he found MMORPGs to be a great outlet where he could play anything he wanted—obviously, this made him a hardcore roleplayer. It was self-expression, and it was therapeutic. He was attracted to Elder Tale when it came to England, and played even prior to the Catastrophe. Upon being transported into the virtual utopia, Angel was perturbed and confused like most people. He—now she, bore mixed feelings about the clean slate, the fresh start, she was awarded. She was unused to living without being guided by someone else, and that was extremely overwhelming for her even if she was ultimately better off without the Caesarism of her mother. For her, it was a disaster in the disguise of a miracle, for she—hand raised and never having made a decision of her own, stood in the midst of the unknown, left to fend for herself. [attr="class","h3"]Extra [attr="class","b"] Blood Type: O- Dominant Hand: Right-handed. Other: - When she wasn’t being hustled into practicing her talents, she liked to keep herself entertained with anything from finger puppets, to assigning roles and personalities to inanimate objects and holding conversations with them to kill the time. - She also seemed to have a fondness for ants, and had a small farm of them she observed and “talked to”. Other bugs apply, too. - Favourite food? Enchiladas. - Doesn’t have a favourite type of dance or music, enjoys bits of everything. - Her favourite word is swan. - To an extent, her accent subsided some as a result of her travels worldwide. - With an undeniable disdain to her former lifestyle, tries to avoid class decisions that may put her on the same route. |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Fox Tail [attr="class","bi4"]CLASS: Enchanter [attr="class","bi4"]SUBCLASS: Dancer [attr="class","bi5"]CRAFTING CLASS: Tailor [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Astral Bind: Astral Bind is best known for its quick casting speed, causing magical chains to shackle the target's limbs and restrict any movement further than about a meter. Because of this, it's especially effective against DPS melee fighters, but not so much for ranged or magic classes. It normally wears off after 6 seconds, but can be resisted against to reduce its duration by roughly 2 seconds. A target who chooses to resist may not perform any offensive skills for 2 seconds after the binding is lifted. This skill's debuff classification is Mind. This skill has a casting time of 1.5 seconds and a cooldown of 10 seconds. [attr="class","skill"] Astral Hypno : Astral Hypno is a spell that induces a sleep debuff on the target, preventing them from making any actions until they are struck or after ten seconds have passed. The higher a target's wisdom stat, the higher their chances of resistance. It has a fairly low cooldown time for its effect, making it a very useful spell to be used for incapacitating an opponent. This skill's debuff classification is Sleep. Every time this skill is used on a target that was previously targeted by it, the sleep duration is reduced by 2 seconds. This skill has a casting time of 4 seconds and a cooldown of 15 seconds. [attr="class","skill"]Nightmare Sphere: The enchanter summons a violet orb of mana and throws it in a direction. Afterward, the sphere expands to a few meters in radius, where it will greatly slow down the movement speed of all occupants within its boundary. Even gravity seems to slow down, causing all falling objects to act as though they were on the Moon. This skill has a casting time of 2 seconds, a duration of 10 seconds, and a cooldown time of 15 seconds. [attr="class","skill"]Needlework: Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly. [attr="class","skill"]Pacifying Dance: A skill that allows the dancer to perform beautiful dances to momentarily captivate those who see it. For the next 30 seconds, monsters within 25 meters have their nature changed. Aggressive and Predatory monsters become Wary. Wary, Aloof, and Cowardly monsters become Docile. Docile monsters become Friendly. This effect does not work against monsters that are already engaged in battle when this skill was used. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Cloth Armor. A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: Starter Staff. A two-handed starter weapon designed for novice adventurers, made out of cheap wood. It is typically used to channel magic, but can also be used to whack people on the side of the head. You probably should get this replaced as soon as you can. [attr="class","skill"]Right Hand: [attr="class","skill"]Accessory#1: [attr="class","skill"]Accessory#2: [attr="class","skill"]Accessory#3: [attr="class","skill"]Accessory#4: [attr="class","h3"]Inventory [attr="class","b2"] |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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