Post by Zoya on Nov 15, 2015 20:43:31 GMT
ZOYA
Character Info
REAL NAME: Zoey Evans
REAL GENDER: Female
GAME GENDER: Female
AGE: Sixteen
SEXUALITY: Heterosexual
FACE-CLAIM: Ayano tateyama
PLAYED BY: Zoya
RACE: Human
FACTION: Adventurer
Appearance Zoey is a dark brown haired girl with a slim figure. Standing at 164 centimeters she has about the average height for a girl born in the Netherlands. She has large dark brown eyes and a somewhat pale skin that gets burned quite easily. Her wardrobe in the real world used to be filled with comfortable clothes with calm colors. In Elder Tale Zoey also prefers more comfortable clothing where you can easily move around in. She isn't a big fan of flashy and bright colors which is quite unexpecting as she wears a bright red scarf 24/7. Because she is absolutely in love with red scarves Zoey tends to go for simple outfits that put all the attention to her scarf, the combination of a black skirt and a black t-shirt is probably her favorite. The brunette tends to usually have a rather serious expression on her face. Making her smile or laugh is proven to be hard but since she doesn't want to make others feel bad and awkward she trained herself to have a very convincing fake smile and giggle so that whenever someone tries to make her happy she can at least make them think it worked. Zoey's appearance is often described as "Cute" and "Sweet" by others, mainly because her cheeks turn red easily so she's blushing most of the time. | Personality The first thing that people will notice when being around Zoey for a while is that she is incredibly unpredictable. She could ask for the weirdest things ever at any time, suddenly hug people out of nowhere or forgive someone that she had been mad at for ages just because she feels like it. Zoey also makes it very hard for people to see her real emotions. She has trained herself almost her whole life in the art of fake-crying fake-laughing, she's able to completely hide her real emotions behind a pile of fake ones. It really depends on her mood if she wants to trick someone though and hide her emotions or just show the real ones. It completely depends on her mood whether she seeks contact with others or not. There are some days that she doesn't want to talk to someone and just wants to be alone, and there are other days where she really wants to talk to someone. Upon looking for a new ally or friend Zoey always takes a lot of time to look for the one that seems to be the most interesting. Zoey is also a caring person. at least for her friends and allies. She doesn't really care a lot about strangers or people that she hates, however always makes sure to check if her friends are alright. If you need someone to talk to, she's there for you. But don't expect her to lie to make you feel better. Zoey will tell you her honest opinion, no matter the situation. She also isn't very dependable for some people who are often the one that for example, starts drama or fights. If a friend of her gets into a fight with a stranger, but that stranger hasn't done anything wrong, she'll support the stranger no matter how important that friend is to her. Even though Zoey (Usually) doesn't have any problems with talking and interacting with strangers, this doesn't mean that she immediately trust them. Gaining Zoey's trust is hard, it definitely isn't gained in a day, a week, heck even a month is not long enough to completely trust someone. However, once she finally trust someone it's hard to lose it and she'll believe you over others when there's no way to find out who's really saying the truth. Zoey values Honesty and obviously, trust, in a relationship. She doesn't like it when others lie to make someone else feel better, she finds it a very dumb thing to do. The brunette has no problems with being in large groups but prefers smaller groups because larger groups tend to be a little chaotic which Zoey doesn't like. Upon having to fight with a group, a friend's life is equal to a allies' life, but that doesn't mean that she cares about them equally. Of course Zoey cares more about her friend than an ally she doesn't know too well, however if she's in a fight where her friend (a level 20 Guardian) and an Ally (a level 30 Guardian) both are almost dying, and she can only save one person, she'll go for that level 30 guardian. |
Extra
>Zoey's Blood type is AB
>She has arachnophobia and will panic upon seeing a spider.
Biography
Zoey Evans' life started in the Netherlands, where she happily spent quite a few years in a small town located in the province; Drenthe. Having a British father and a Dutch mother wasn't exactly the handiest as at the age of 7 Zoey was being taught two languages as her parents weren't sure if they would move, but she constantly mixed the languages. Her father wanted to move back to Great Britain as he could easily get a job there and was having quite some trouble finding a job in the Netherlands, but her mother wanted to stay because she didn't want to lose her family.
The two often had some arguments about whether they would move or not.. After not even a year of stress those arguments became fights, and they soon divorced. Zoey, who was now 8, moved together with her father to Tetbury, a small town in England where her father's parents lived. They moved in with her grandparents and barely had any contact with her mother. Her father had always said that she was using some kind of drug so she wasn't allowed to see her again, however Zoey never believed that.
Despite the early divorce, Zoey had quite a relaxing and good time so far. At school people she had quite some friends and instead of being bullied for being Dutch thus sometimes making bad grammar mistakes and no understanding stuff, almost everyone nice to her and helped her get better at English.
After a while Zoey also developed a big interest for video games thanks to her dad who gamed quite a lot. She was given her own PC at the age of 10 and jumped into the beautiful world of Mmo-rpg's. Together with her father she started playing a number of MMO-RPG's, Elder Tale being one of them. For quite some time she disliked the game, but as she grew older she began to love it and ended up dropping every other MMO-RPG to focus on Elder Tale. Sadly, her father quit gaming as he got a promotion at work, leaving her alone. But that didn't stop her, it actually encouraged her to spend even more time playing the game to make some friends.
But that didn't really work out.
When she turned level 72 Zoey lost interest in the game, and quit. She completely forgot about the game up untill the 12th patch was anounced. Zoey decided to give it one more try as the MMO-RPG she had switched to after quitting was also slowly starting to get boring, but that had seemed to be a big mistake. She was one of the many players who got sucked into the world of Elder Tale, and also one of the many who had no clue what to do..
The two often had some arguments about whether they would move or not.. After not even a year of stress those arguments became fights, and they soon divorced. Zoey, who was now 8, moved together with her father to Tetbury, a small town in England where her father's parents lived. They moved in with her grandparents and barely had any contact with her mother. Her father had always said that she was using some kind of drug so she wasn't allowed to see her again, however Zoey never believed that.
Despite the early divorce, Zoey had quite a relaxing and good time so far. At school people she had quite some friends and instead of being bullied for being Dutch thus sometimes making bad grammar mistakes and no understanding stuff, almost everyone nice to her and helped her get better at English.
After a while Zoey also developed a big interest for video games thanks to her dad who gamed quite a lot. She was given her own PC at the age of 10 and jumped into the beautiful world of Mmo-rpg's. Together with her father she started playing a number of MMO-RPG's, Elder Tale being one of them. For quite some time she disliked the game, but as she grew older she began to love it and ended up dropping every other MMO-RPG to focus on Elder Tale. Sadly, her father quit gaming as he got a promotion at work, leaving her alone. But that didn't stop her, it actually encouraged her to spend even more time playing the game to make some friends.
But that didn't really work out.
When she turned level 72 Zoey lost interest in the game, and quit. She completely forgot about the game up untill the 12th patch was anounced. Zoey decided to give it one more try as the MMO-RPG she had switched to after quitting was also slowly starting to get boring, but that had seemed to be a big mistake. She was one of the many players who got sucked into the world of Elder Tale, and also one of the many who had no clue what to do..
Inventory
Wooden Arrows: A basic wooden arrow. Not really strong, but cheap and can be easily mass produced.
EQUIPMENT
Left Arm Starter longbow: Level 1 Weapon A starter weapon designed for novice adventurers, made out of cheap wood. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. | Armor Starter cloth armor: Level 1 Armor A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Right Arm N/A |
Accessory #1 - | Accessory #2 - | Accessory #3 - |
Accessory #4 - | ||
Vanity #1 - | Vanity #2 - | Vanity #3 - |
CLASS SKILLS
Main Class: Summoner
-Summon follower: Carbuncle <Tier 1 Skill>:
Beast-type Light elemental familiar. A beast-like summoning companion centered around a ruby core. Completely powerless in terms of physical attacks, but has the capability to shoot rays from the ruby core. Also has the ability to cut off barriers and heal the summoner or another target. Resembles a combination of a fox and rabbit with a ruby on the forehead. Carbuncle's personality type is Friendly toward its Summoner and Wary toward all enemies. This follower takes 2 seconds of cast time to summon.
Beast-type Light elemental familiar. A beast-like summoning companion centered around a ruby core. Completely powerless in terms of physical attacks, but has the capability to shoot rays from the ruby core. Also has the ability to cut off barriers and heal the summoner or another target. Resembles a combination of a fox and rabbit with a ruby on the forehead. Carbuncle's personality type is Friendly toward its Summoner and Wary toward all enemies. This follower takes 2 seconds of cast time to summon.
-Summon follower: Golem <Tier 1 Skill>:
Artificial/Rock-type Earth elemental familiar. Summons a large guardian composed of the surrounding material. If the material that the Summoner desires the Golem to be made out of is not around, they pay a higher price in mana to summon a golem of that type. Soil Golems are weaker in attack and health but are faster and regenerate quickly. Stone has decent attack, health, speed, and regeneration. Iron Golems are extremely strong in attack and health but lack speed and regenerative abilities. Its size starts at 1 meter, but grows an additional meter every 30 levels. Golem's personality type is Docile toward its Summoner and Wary toward all enemies. This follower takes 2 seconds of cast time to summon.
Artificial/Rock-type Earth elemental familiar. Summons a large guardian composed of the surrounding material. If the material that the Summoner desires the Golem to be made out of is not around, they pay a higher price in mana to summon a golem of that type. Soil Golems are weaker in attack and health but are faster and regenerate quickly. Stone has decent attack, health, speed, and regeneration. Iron Golems are extremely strong in attack and health but lack speed and regenerative abilities. Its size starts at 1 meter, but grows an additional meter every 30 levels. Golem's personality type is Docile toward its Summoner and Wary toward all enemies. This follower takes 2 seconds of cast time to summon.
-Equipment mastery: Ranged <Tier 1 Adventurer Skill>:
Passive. An Adventurer skill that provides weapon proficiency of bows, crossbows, throwing weapons, and firearms. Normally, classes that are incompatible with certain types of weapons suffer damage and accuracy penalties when using the weapon in question. Possession of an equipment mastery skill negates this penalty for that specified weapon type. Generally, there are reasons behind why certain classes focus on certain weapon types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. If the character's class is already able to use one of these weapon types normally, that weapon type does not gain any additional effects through taking this skill.
Passive. An Adventurer skill that provides weapon proficiency of bows, crossbows, throwing weapons, and firearms. Normally, classes that are incompatible with certain types of weapons suffer damage and accuracy penalties when using the weapon in question. Possession of an equipment mastery skill negates this penalty for that specified weapon type. Generally, there are reasons behind why certain classes focus on certain weapon types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. If the character's class is already able to use one of these weapon types normally, that weapon type does not gain any additional effects through taking this skill.
Roleplay Class: Acrobat
-High Jump <Level 1 Skill>:
Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others.:
Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others.:
Crafting Class: Pharmacist
-Toxicity Tolerance <Level 1 Skill>:
Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from poison status effects.
Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from poison status effects.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M