Post by Orcbasher on Dec 22, 2015 0:53:40 GMT
Orcbasher
Character Info
REAL NAME: Devlin Clearwater
REAL GENDER: Male
GAME GENDER: Male
AGE: 25
SEXUALITY: Heterosexual
FACE-CLAIM: Sweden, Axis Powers: Hetalia
PLAYED BY: Voidling
RACE: Human
FACTION: Adventurer
Appearance The man stands tall and large, built around appearing like a true warrior, with short and messy blond hair and a very strong jawline. When he was made it was to inspire a true warrior, and his frame keeps that true. Standing well around Six feet, and with a frame that could hide others behind it. He bears his heavy armor wherever he goes, but prefers to keep his Helmet off when social. Of course, nothing like the true player, his appearance is a complete opposite of their real form. Made free of any scars or tattoos, with the ideal of the perfect warrior. | Personality Despite his name, he is no brute. He is your average gamer. Sarcastic and smart assed, and easily annoyed. Despite his chosen game name he always tells everyone to just call him Dev' and gets irritated when people refer to him as Orcbasher. He tends to be caring and giving, a semi-roleplay mentality with the character he built after all. He's outgoing and protective, usually leaping into situations that don't involve him to help out someone he thinks is weaker. He is the first to offer his services less for personal gain, but for the experience and to ensure the safety of others. Despite being a healer class, he tends to have a very Tank like mentality. One would say he plays his class more like a Paladin then a straight up healer. Wearing heavy armor and standing in the front lines rather than standing back and healing others. He is self-sacrificing, and would die in place of an ally if he could help it to ensure their safety. He is patient and tactful when it comes to battle, usually playing defensive and reactionary compared to how others may try to play things. He favors defensive build and stats over anything. |
Extra
Biography
Before the draw into the world, he was an average college Student. Weak of frame and usually stuck to reading and doing schoolwork, only getting out when he needed to. He was the kind who would sit there with a bowl of ramen and takeout, typing up an essay with the games he played sitting in the background for him to talk to his teams and such. Often taking on the role of an advisor. When the game came out, he was eager to join in with the massive flood of people playing it, until the apocalypse...
In contrast to his character ,he was and is always a selfish person. Always taking the route of personal benefit over that of what would help everyone else, veiling it as him doing things for the good of all. He named himself Orcbasher as a joke, saying that it would show his powerful nature over something simplistic, and in other games this was always the case even when Orcs weren't a present creature. It is something that continues to trouble him within the game given he is nothing like the one he made to simply play as. The only change between him now in the game is the act of being for all has a more constant presence.
Inventory
EQUIPMENT
Left Arm Starter Great Shield: A starter great shield designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t really feel too sturdy. Its distinctively huge size allows for good protection if somewhat unwieldy. You probably should get this replaced as soon as you can. | Armor Starter Platemail: A basic set of plate armor made from cheap iron. They are not really too protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Right Arm Starter Long Sword: A sword with a prominent shape designed for cutting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Cleric
Cure: A basic cure magic that removes negative status effects from a single ally. It consumes little MP and has the ability to remove negative status effects such as poison or bind. Its effect is a pale blue light similar to that of Heal. The effectiveness of its status curing effect may vary based on the level of the skill and the gap between the level of the user and the level of the monster which gave the status effect. This skill has a casting time of 2 seconds and no cooldown time.
Ressurection: A fundamental resurrection magic for low level healing classes. A Player is transported to a nearby Cathedral when its HP becomes 0, but can be revived before this could happen. Resurrection has a long casting time, consumes a lot of MP, and the target must not make contact with anything else during casting, making this skill very difficult to use during combat. The target is revived with 25% HP and is invulnerable to damage for 3 seconds. This skill has a casting time of 5 seconds and triggers a global cooldown during its cast.
Holy Rampage: By charging their body with holy energy, the cleric violently releases a wave of mana. This creates a split-second barrier that pushes away all enemies and physical projectiles within three meters. In return, the cleric's mana is pushed into imbalance and requires a moment to recover; as a result, they cannot cast a healing spell for the next 10 seconds. This skill has an instant cast time and triggers a global cooldown of 1 second.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Bodyguard
Valor Guard: Passive. A Bodyguard prides themselves on being able to take a blow for their comrade. When the user takes the hit for an attack that originally targeted another character, increase the user's defense by 25% for the duration of that attack. This buff only applies once per attack.
Crafting Class: Blacksmith
HEat Sink: Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M