Post by Drisk on Dec 27, 2015 8:34:46 GMT
DRISK
Character Info
REAL NAME: Issac Sharpe
REAL GENDER: Male
GAME GENDER: Male
AGE: 28
SEXUALITY: Bisexual
FACE-CLAIM: Original (Sketch)
PLAYED BY: Sketch
RACE: Dwarf
FACTION: Adventurer
Appearance Outside of the Unfounded Kingdom, Issac is a very well dressed, professional individual and likely doesn't even own a standard t-shirt. As far as physical appearances go, Issac is built like a beanpole. Tall and thin, with sharp facial features and an often unwavering neutral expression. His light brown hair is cut short and often swept back, his face the home of a well groomed and close cut goatee. His skin is fair in complexion with a few freckles scattered across his cheekbones and shoulders. Within Elder Tale things are obviously a bit... different. Being a dwarf, Drisk is a much shorter man than his real world counterpart, with broad shoulders and a stout, muscular build. His hair is a tight mess of black curls tied back into a poofy ponytail of sorts, his face somewhat dominated by a large, full beard which is bound at its end in a leather cuff. Both of his ears are pierced, each generally adorned with earrings bearing shamanistic charms. In terms of clothing, Drisk has a tendency to prioritize freedom of movement rather than the spectacle of long flowing robes that most casters tend to equip. Over his chainmail he tends to wear a sleeveless hooded surcoat with four evenly spaced splits that run down from the waist. Each tail of the surcoat ends in a point and hits him a few inches below the knee. His shoulders bear a bit of extra padding with some hardened leather riveted into the cloth, and the openings for his arms are lined with black fur. His forearms are decked out with a pair of belted leather bracers, and on his hands are a simple pair of black gloves. At his waist is a double-belt which carries a back pouch that contains various crafting supplies, and, generally speaking, his sword at his side. For pants he goes with a basic pair of black trousers which are tucked into the top of his cuffed leather boots. [ LINK ] (Image will be replaced with a colored version soon) Also worth noting is the Shikigami which he can summon. It manifests as a very tall, gaunt figure with jet black feathers in place of hair. These feathers come down to the small of its back, splayed about unkempt. Another cropping of feathers cover its forearms, its hands something between human and avian. Its attire is appropriately eastern, its top a traditional gi or robe of sorts worn over a single shoulder leaving the entire right shoulder and arm exposed. A thick rope around the waist keeps its hakama style pants in place which tightly cuff around its calves. Wooden clogs adorn its feet. It wears a bright red mask reminiscent of a traditional tengu, though without any of the painted facial features, simply the elongated nose and a series of white patterning to accent it. It could be assumed that a face is hidden beneath the mask, but considering that the eyes of the mask itself seem to emote along with its mood it's equally likely that the mask may be the Shikigami's face itself. | Personality Drisk presents himself as a rather stern and unimpressed man. His face is generally locked in an expression of nonchalance or even boredom, his tone generally low and drawn out. He can become a victim of his own one-track mind, often putting on the blinders to focus entirely on a single task or obstacle. While this does make him solidly analytical it can sometimes do more social harm than good. However, that isn't to say that he's completely droll. If someone manages to find a topic he's interested in speaking about he'll go on about it for as long as the other person can take it. He doesn't wear his passions on his sleeve like many others might but he's incredibly passionate about them. It's not that he's necessarily cold or emotionless, he just doesn't express that emotion very well. His Shikigami, on the other hand, is a different story. Where as Drisk is quiet and focused his Shikigami is excitable and expressive. In spite of its potentially foreboding appearance it seems to be incredibly well meaning and even child-like, highly curious, friendly, and eager to impress. On several occasions its even tried to explain its master's general aloofness to others as best as it can through its soundless expressions as if seeking forgiveness for him. |
Extra
- Drisk has a particular love for bards and tries to party up with them whenever he can.
- Some of Drisk's favorite things to do during his downtime include listening to live music, visiting cafe's in Londinium, delving into libraries, and writing in his adventuring journal
- Drisk is an abysmal cook
- Occasionally, Drisk will find himself signing a phrase he means to speak. When made angry enough he'll even shout and sign at people simultaneously, seemingly on reflex.
- Drisk's Shikigami is fully mute, but seems to be able to communicate perfectly fine (with its master, at least) through facial expressions and hand gestures.
- Some of Drisk's favorite things to do during his downtime include listening to live music, visiting cafe's in Londinium, delving into libraries, and writing in his adventuring journal
- Drisk is an abysmal cook
- Occasionally, Drisk will find himself signing a phrase he means to speak. When made angry enough he'll even shout and sign at people simultaneously, seemingly on reflex.
- Drisk's Shikigami is fully mute, but seems to be able to communicate perfectly fine (with its master, at least) through facial expressions and hand gestures.
Biography
Issac Sharpe always had a knack for writing. From an early age he excelled in the art of telling stories and dreaming up crazy and imaginative worlds. Days were spent daydreaming. evenings when not at home were spent in any one of the many small book shops that dotted the streets of his hometown of Sedbergh. Of course it wasn't the only thing that the young boy was interested in. He liked a variety of things, from sports to toys to cartoons, just as any boy his age would.
This changed after the accident.
Issac and his parents were driving back home from a relative's house. Such a long day of running around with his cousins had knocked him out cold, and his parents weren't too far behind. As much as all of them were looking forward to a nice warm bed and some well deserved sleep, nature wasn't quite cooperating with them that night. As their car made its way around a particularly tight corner it hit a large patch of ice and skidded out of control, tumbling off the road and into a ditch. Issac could recall it vaguely. The high pitched squeal of the tires. The blur of scenery out the windows. The gut wrenching sound of shattering glass and crunching steel. And a sharp pain in his head before it all went black.
When he awoke in a hospital bed he was told what had happened, oddly enough, through a printed document handed to him by a doctor. His mother and father had both walked away from the accident with somewhat temporary injuries, but Issac... Issac wasn't so lucky. The impact had caused a rather devastating head injury to the young boy, and while they managed to save his life, they couldn't save everything. He'd lost his hearing almost completely and there was no way to get it back. Some children might cry or scream at such news, but Issac was just silent. And for the next few months he'd remain that way, utterly wordless as he retreated into his own head. Over time however he did adapt. Learning sign language wasn't nearly as tricky as he'd feared, and he'd even begin to speak again, though never all that frequently. Most notable, however, was a single minded change in interests. His love of writing and reading was suddenly an obsession. It was an escape, a way to get away from all the pressures and worries of life. And at the very least he could still hear the dialogue in his head. So when he eventually told his parents he wanted to pursue writing professionally there was hardly any surprise.
But oh boy if the world of publishing isn't a bitch.
As he chipped away at drafts and ideas through early adulthood he continued to hit rejection after rejection. He was dead set on writing something new, something interesting, and yet every publisher he approached would turn him down. Maybe this was a bad, overly ambitious plan after all. Or maybe... maybe...
It was a glance at his old copy of The Hobbit that made him realize something. Start small. Start familiar. Get people to listen to you and THEN do something outrageous. He hit the keyboard with a newly sparked fervor and soon found himself a publishing deal for his newest tale, a fantasy story by the name of "Draconian Risk". To his restrained excitement it was actually moderately successful! Issac had finally become a published author. His name was out there, he had a book on his resume, and now all he needed to do was continue to write.
Easier said than done.
Creativity seemed to be drying up every time he hit the page. He'd hit a block at the most important moment in his career, and desperate for inspiration he hit the internet, looking for something, anything, to spark an idea for his next novel. As it turns out, all the web could talk about within his search terms at the moment was this online game from overseas that was coming out soon. Elder Tale, huh? He'd never been much of a gamer at all, but hey, it was worth a shot. Maybe taking his mind OFF of writing for the first time in over a decade would do him some good.
Buying the game was easy. Installation was simple. Creating a character? There's the tricky bit. Race selection was painless enough. He'd had a soft spot for dwarves since he first read Tolkien. But classes... god there were so many choices! He wanted to play something different than just "a warrior" and play with others as much as he could. That was the point of these games right? Shaman looked interesting enough, a bit atypical and probably desirable with that "support" label if he had to guess. As for sub-classes OH GOD DAMMIT HOW MANY OF THESE ARE THERE? Ugh. Whatever. Berserker sounded kickass and Scribe was super familiar so he went with those. And finally, a name. He'd considered just using the name of one of the minor characters in his book. They were all HIS characters after all. But before he even opened it up, he noticed the shorthand title on its bar code. "D-RISK". Drisk? Drisk it is, that sounds fantasy enough. Now to submit the character and... patch the game with important updates. Great. Seemed to be a pretty massive file too. Maybe it was just be better to let it run and take a nap.
Issac was in for one hell of a rude awakening.
This changed after the accident.
Issac and his parents were driving back home from a relative's house. Such a long day of running around with his cousins had knocked him out cold, and his parents weren't too far behind. As much as all of them were looking forward to a nice warm bed and some well deserved sleep, nature wasn't quite cooperating with them that night. As their car made its way around a particularly tight corner it hit a large patch of ice and skidded out of control, tumbling off the road and into a ditch. Issac could recall it vaguely. The high pitched squeal of the tires. The blur of scenery out the windows. The gut wrenching sound of shattering glass and crunching steel. And a sharp pain in his head before it all went black.
When he awoke in a hospital bed he was told what had happened, oddly enough, through a printed document handed to him by a doctor. His mother and father had both walked away from the accident with somewhat temporary injuries, but Issac... Issac wasn't so lucky. The impact had caused a rather devastating head injury to the young boy, and while they managed to save his life, they couldn't save everything. He'd lost his hearing almost completely and there was no way to get it back. Some children might cry or scream at such news, but Issac was just silent. And for the next few months he'd remain that way, utterly wordless as he retreated into his own head. Over time however he did adapt. Learning sign language wasn't nearly as tricky as he'd feared, and he'd even begin to speak again, though never all that frequently. Most notable, however, was a single minded change in interests. His love of writing and reading was suddenly an obsession. It was an escape, a way to get away from all the pressures and worries of life. And at the very least he could still hear the dialogue in his head. So when he eventually told his parents he wanted to pursue writing professionally there was hardly any surprise.
But oh boy if the world of publishing isn't a bitch.
As he chipped away at drafts and ideas through early adulthood he continued to hit rejection after rejection. He was dead set on writing something new, something interesting, and yet every publisher he approached would turn him down. Maybe this was a bad, overly ambitious plan after all. Or maybe... maybe...
It was a glance at his old copy of The Hobbit that made him realize something. Start small. Start familiar. Get people to listen to you and THEN do something outrageous. He hit the keyboard with a newly sparked fervor and soon found himself a publishing deal for his newest tale, a fantasy story by the name of "Draconian Risk". To his restrained excitement it was actually moderately successful! Issac had finally become a published author. His name was out there, he had a book on his resume, and now all he needed to do was continue to write.
Easier said than done.
Creativity seemed to be drying up every time he hit the page. He'd hit a block at the most important moment in his career, and desperate for inspiration he hit the internet, looking for something, anything, to spark an idea for his next novel. As it turns out, all the web could talk about within his search terms at the moment was this online game from overseas that was coming out soon. Elder Tale, huh? He'd never been much of a gamer at all, but hey, it was worth a shot. Maybe taking his mind OFF of writing for the first time in over a decade would do him some good.
Buying the game was easy. Installation was simple. Creating a character? There's the tricky bit. Race selection was painless enough. He'd had a soft spot for dwarves since he first read Tolkien. But classes... god there were so many choices! He wanted to play something different than just "a warrior" and play with others as much as he could. That was the point of these games right? Shaman looked interesting enough, a bit atypical and probably desirable with that "support" label if he had to guess. As for sub-classes OH GOD DAMMIT HOW MANY OF THESE ARE THERE? Ugh. Whatever. Berserker sounded kickass and Scribe was super familiar so he went with those. And finally, a name. He'd considered just using the name of one of the minor characters in his book. They were all HIS characters after all. But before he even opened it up, he noticed the shorthand title on its bar code. "D-RISK". Drisk? Drisk it is, that sounds fantasy enough. Now to submit the character and... patch the game with important updates. Great. Seemed to be a pretty massive file too. Maybe it was just be better to let it run and take a nap.
Issac was in for one hell of a rude awakening.
Inventory
EQUIPMENT
Left Arm Apprentice Grimoire: A one-handed apprentice’s book of spells designed for novice mages, made out of cheap materials. Doesn’t particularly have too many pages, but it is better than nothing. If used by a magic class, you get the ability to shoot a basic magic attack with a range of 2 meters. | Armor | Right Arm Starter Long Sword: A sword with a prominent shape designed for cutting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Shaman
Blood Oath
Tier I Skill
An offensive shaman skill focuses on close combat. When the skill is initiated, the caster must land a blow with a melee weapon within the next 10 seconds. If successful, the caster gains a damage buff against the specific target. This buff lasts for a single hit and is broken if the caster takes damage. This skill has a casting time of 2 seconds and a cooldown of 20 seconds.
Tier I Skill
An offensive shaman skill focuses on close combat. When the skill is initiated, the caster must land a blow with a melee weapon within the next 10 seconds. If successful, the caster gains a damage buff against the specific target. This buff lasts for a single hit and is broken if the caster takes damage. This skill has a casting time of 2 seconds and a cooldown of 20 seconds.
Damage Interception
Tier I Skill
A barrier skill known as the signature move of the Shaman. Forms either a stationary barrier or a barrier around a target that continues to exist until the "energy" of the barrier expires. Energy will decrease slowly over time and decrease from damage taken. This skill has a casting time of 1.5 seconds and a cooldown of 5 seconds.
Tier I Skill
A barrier skill known as the signature move of the Shaman. Forms either a stationary barrier or a barrier around a target that continues to exist until the "energy" of the barrier expires. Energy will decrease slowly over time and decrease from damage taken. This skill has a casting time of 1.5 seconds and a cooldown of 5 seconds.
Divine Subjugation
Tier I Skill
The Shaman's body is infused with the blessings of the spirits, increasing the damage of the user's physical attacks for the next 8 seconds. The Shaman's body glows a bright yellow at this time and all their attacks also contribute to an increased amount of aggro. It is oriented towards Battle Shaman builds that use swords or bows as primary weapons. This skill has a casting time of 2 seconds and a cooldown of 20 seconds
Tier I Skill
The Shaman's body is infused with the blessings of the spirits, increasing the damage of the user's physical attacks for the next 8 seconds. The Shaman's body glows a bright yellow at this time and all their attacks also contribute to an increased amount of aggro. It is oriented towards Battle Shaman builds that use swords or bows as primary weapons. This skill has a casting time of 2 seconds and a cooldown of 20 seconds
Roleplay Class: Berserker
Outrage: In times of desperation, the Berserker's physical abilities start to shine. When the Berserker's HP falls below 25%, their damage output increases by 5%. When the Berserker's HP falls below 10%, their damage output increases by 10% instead.
Crafting Class: Scribe
Transcription: Scribes are known for their ability to copy and examine documents carefully. This allows them to obtain the Adventurer skill [Mythic Script] as a Beginner-level skill without it taking up a skill slot. Their knowledge also allows them to use and read grimoires in the Ancient Text, allowing them to use grimoires without penalties and perform some basic magic attacks depending on their Magic stat. If the character can already use grimoires through racial or class bonuses, grimoire damage increases by 10%.
Change Log
MM/DD/YYYY -- Info
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