Post by Siegfried on Dec 31, 2015 9:58:27 GMT
[attr="class","ws"] [attr="class","h"]IN GAME NAME [attr="class","fc"] [attr="class","bi"]REAL NAME: Siegfried Outway [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 18 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: saber, FATE/PROTOTYPE [attr="class","bi2"]PLAYED BY: Pendragon [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"]When creating his character, Siegfried based his character's appearance mostly off of his own. As a boy of eighteen years, Siegfried made his character young with lively pale skin just like his own. With blonde hair, green eyes, a small nose, and average ears of his own, Siegfried chose the Human class for his character, not that he didn't like any of the other Races of course. In particular, the boy was fine with choosing an Elf and a Half-Alv as well, even a Wolf Hair or Fox Tail, but choosing a Human was simple for him. As for any other bodily features, Siegfried kept his character at his own height 174 cm(5'9”) and weight 63 kg(139 lbs). Any bruises, cuts, scars, or markings were avoided as well. As for starting equipment, given his chosen class as a Guardian, Siegfried chose plate armor, knowing that he'd have to do a lot of protecting, so he'd be taking plenty of hits. He realized himself that he never wore any type of heavy clothing, having always worn light, cloth attire, so his character was going to be different from him in that respect at least. After that, Siegfried overall found his customization to be complete. All in all, most of his own aspects would be taken by Siegfried, even his own name as well. A calm, kind, and passionate Guardian was what Siegfried aimed for when creating his character. In a sense, his character was going to be an extension of himself in the game, and Siegfried was perfectly fine with that. [attr="class","h3"]Personality [attr="class","b"]Since birth, Siegfried was always a hard worker. From part-time jobs to chores to schoolwork, Siegfried always tried to keep on top of everything; after all, he had a family to take care of and he simply couldn't slack off. Always with an outward smile, Siegfried was willing to help out his family in any way they needed, wanting to make sure everything was alright in their time of sadness. In a way, the youngest member of the Outway family was one of the most mature, at least, that's how it seemed like to most people. Past the calm and kind nature of the mature young boy, was the envious brother that never had a say in what he wanted. Day by day with his friends, Siegfried always listened to the tales of video games, movies, and so many more entertaining things, and he was jealous. He never had such things in his life, replacing them with work and family instead. Such fun activities always left a jealous, wondering thought in Siegfried's heart as to what such entertainment entailed. In a way, years of ineptness left such a cold output in the boy's heart, at least until he received his grand gift. Overall, Siegfried's outward personality is what he would deem his true look on life: work needs to be done to survive, kindness, happiness, and other such forms are ways of supporting each other through any time. One could even say that the boy's a optimist overall. He continues to push to survive and provide happiness for others while holding in a bit of darkness in his own heart, but all he needs to remove that darkness is a bit of gratitude. [attr="class","h3"]History [attr="class","b"]Born into a frugal family consisting of both his parents and grandparents, Siegfried lived most of his life with constant work ahead of him, all to survive. Even his birth was more than enough to cause financial problems for his family, but, in the end, things worked out. Still, once Siegfried was able to work, the boy was put to it. His family needed to pay for their small house, food, and many other essentials for six people: Siegfried's mother's grandparents, Siegfried's dad's grandmother, Siegfried's parents, and Siegfried himself. Regardless of his situation however, it was Siegfried's life since he was born, and thus the boy had no choice but to live it through. So, years passed with similar results at the end of each for the Outway family. As expected, when Siegfried finally came of age, he joined public school, receiving an education for a brighter future; however, with work and his studies to tend to, he had little time for any friends he made. His family came first above all else, and he was happy in the very least to provide for those who cared for him. Nevertheless, living in poverty debilitated Siegfried from learning more about the world like any other common person. Video games, concerts, night markets, musicals, they were all things that Siegfried didn't understand. Conversations about such entertainment were usually slowed down with Siegfried's presence due to his inability to contribute. Furthermore, such conversations added a bit of envy in Siegfried's heart: everyone knew that he was one of the poorest students, a trait that continued on until his final year in high school, but still, the conversations continued. By the time Siegfried was a Senior in high school, his paternal grandmother died and his maternal grandparents were nearing their death day as well. Financial problems, on the other hand, were starting to lift and workload was easier on the family. Still, having grown up with a life of work, Siegfried continued with the same tactic every day, earning the money for his family to continue day on and day end. Regardless, as the years passed by, technology started to grow, and soon Siegfried found himself technological inept. Even with the computer classes keeping the growing boy on track, he didn't have anything to apply such skills to, other than assignments. No matter how envious he was of his friends, Siegfried believed that such entertaining things would only slow progress for him, and he stayed that way until graduation. With everything the boy did, for his family, for himself, for others even, the remaining family of four all pitched in for Siegfried's first computer, complete with the latest edition of a game called Elder Tale. For the boy, he was simply amazed that he was receiving such a gift; he almost couldn't accept it until the entire gratitude of the situation kicked in for him: he easily could have bought the entire arrangement with his own accumulated money, as envious of his friends as he was, but it was his family that made the choice for him. With a bright smile on his face, thanking his parents and grandparents for everything, Siegfried went to work immediately, wanting to start as soon as he could. By night's fall, Siegfried fully assembled his computer in the best spot at his desk. With a monitor bought alongside the computer, Siegfried was ecstatic to start. Elder Tale was going to be the very first video game he could play and enjoy, all to himself. He heard about the game a few times from his friends, but then and there, he was going to experience his very first video game. Installing the game, starting the game, customizing his character, Siegfried was already enjoying himself before the actual game even started. No longer was he envious of others as he finally had the ability to play and entertain himself as well until that happened. [attr="class","h3"]Extra [attr="class","b"]
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[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Human [attr="class","bi4"]CLASS: Guardian [attr="class","bi4"]SUBCLASS: Cavalier [attr="class","bi5"]CRAFTING CLASS: Scribe [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Anchor Howl: Tier I Guardian Skill A loud soundwave is generated from the Guardian's position, encompassing the surrounding 5 meters in radius. This causes movement speed away from the Guardian to lower the farther away a target is. As a result, some might attempt to make a run for it by either dashing or jumping. These two actions trigger the second part of this skill, which delivers a heavy counter to punish a retreating foe. It effectively serves as a way to maintain the enemy's attention on the Guardian. This skill has an animation time of 3 seconds, maximum duration of 10 seconds, and a cooldown of 30 seconds. If the Guardian moves from their initial position, this skill is canceled. [attr="class","skill"]Knight's Heart: Tier I Guardian Skill Toggle skill. Conventions of medieval warfare made it so that even the most heavily-armored knights tended to become the most difficult to take down, thanks to their trusty mounts. These teachings form the basis of this skill. While almost essentially a must-have for Guardian-Cavalier hybrids, it is still a fairly useful skill in the right circumstances. This skill raises the Guardian's aggro-attracting presence while in a mounted state. If this skill is used by a Guardian whose subclass is Cavalier, then they also raise a 10% bonus to their attack speed while mounted. [attr="class","skill"]Splitting Fang: Tier I Adventurer Skill A ranged attack performed with any weapon that can be swung. It is activated by swinging the weapon from a raised position over the head downward about 120 degrees. The swing causes a thin white projectile to be generated to quickly slide across the ground and move forward a maximum of 10 meters. The projectile's height is roughly a meter high. As soon as the projectile touches any physical object or non-ally character, it dissipates and deals physical damage to them. This skill can go through allies without damaging them, allowing for a good turtling strategy for teams with strong defensive formations. This skill has an animation time of 1.5 seconds and a cooldown of 6 seconds. [attr="class","skill"]Transcription: Level 1 Scribe Skill Scribes are known for their ability to copy and examine documents carefully. This allows them to obtain the Adventurer skill [Mythic Script] as a Beginner-level skill without it taking up a skill slot. Their knowledge also allows them to use and read grimoires in the Ancient Text, allowing them to use grimoires without penalties and perform some basic magic attacks depending on their Magic stat. If the character can already use grimoires through racial or class bonuses, grimoire damage increases by 10%. [attr="class","skill"]Jousting: Level 1 Cavalier Skill The Cavalier's specialization in horseback combat is revealed in their greater proficiency of lance combat. Any two-handed spears or polearms wielded by the Cavalier become one-handed while they are mounted. Additionally, if the Cavalier's main class would normally penalize them from using spears or polearms, this skill allows them to use spears and polearms without penalty. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Platemail: A basic set of plate armor made from cheap iron. They are not really too protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: N/A [attr="class","skill"]Right Hand: Starter Claymore: A two-handed sword that uses its sheer mass to assist in cleaving foes. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"] |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"] |
Coded By Archetype=Luna
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