Post by Eid on Jan 3, 2016 3:03:27 GMT
EID
Character Info
REAL NAME: Bryon Bell
REAL GENDER: Male
GAME GENDER: Male
AGE: 18
SEXUALITY: Heterosexual
FACE-CLAIM: N (Natural Harmonia Gropius), Pokemon
PLAYED BY: Verin/Verin the Crow
RACE: Elf
FACTION: Adventurer
Appearance Tall and lean, in the real world Bryon Bell stood at a whopping 6’3” due to his Norwegian heritage and when making his character he reciprocated that height so that he would feel more immersed in the game when looking at the screen. Also keeping with the want of immersion Byron made it to where his character would have his long unruly hair, but for a bit of spice made it to where his character started off with his normal blonde hair and then added a shade of light shade of grass green. Then feeding even more into that fact Bryon made it to where his character had as close of a shade of grey as he could get to his actual eyes. Though wanting to make it where his character looked as similar to Bryon’s real world body there were two things that Bryon did to make the character more real world realistic and just to add some spice, first of which was that Bryon added a bit of extra muscle to the character as he knew that his character was going to be a Samurai and his real world body wasn’t going to be able to handle plate mail so Bryon made the slight change. As for the second change that would add spice to his character Bryon decided that playing a normal Human would be a bit bland, so he instead made his avatar an Elf and named his avatar Eid. | Personality Born with a kind heart Bryon was a person who loved to help others and when problems arose he wouldn’t go with the most logical solution, but instead a people’s solution. Though wanting to help others Bryon wasn’t one to seek out people and instead let people come to him if they wanted his help and then proceed forward until the problem is finished and then head back to the shadows of introvertedness. When going about life Bryon wasn’t one to just do what felt right immediately, instead before he leapt he did make sure that he had a solid platform of understanding by looking at the patterns of the past which the problem came from. Also when it came to life Bryon made sure to have an organized path to go about and tried often not go off the path unless it was absolutely needed. When it comes to honesty Bryon made sure to live by it and often expected others to do the same to where he could somewhat feel whether or not a person was lying and is trusting more often of those who don’t lie to him, but still reserved to those he doesn’t know. When it comes to large groups, Bryon often got very nervous and instead preferred to at most deal with five people beside himself at a time if not just one on one conversations. When it came to the prioritization of people to help it’s most often that Bryon would help friends first and strangers second. |
Extra
Blood Type: B-
Astral Sign: Leo
Chinese Zodiac: Water Horse
Handedness: Right Hand
Vision: 20/20
Primary Sense: Smell
Favorite Color: Light Grass Green
Favorite Food: Pepperoni Pizza
Favorite Classical Element: Aether (Because screw weaknesses)
Favorite Actual Element: Tungsten
Favorite Mythical Animal: Leviathan
Favorite Actual Animal: Cats
Astral Sign: Leo
Chinese Zodiac: Water Horse
Handedness: Right Hand
Vision: 20/20
Primary Sense: Smell
Favorite Color: Light Grass Green
Favorite Food: Pepperoni Pizza
Favorite Classical Element: Aether (Because screw weaknesses)
Favorite Actual Element: Tungsten
Favorite Mythical Animal: Leviathan
Favorite Actual Animal: Cats
Biography
Bryon Bell was born August 5th, 2002 in Westminster, London, between Fran Oliver Bell and Kimberlyn Bell who got married only a few months before Kimberlyn found out that she was pregnant with Bryon. After being born Bryon’s parents realized that Bryon had a naturally more advanced than other children around his age and used it to help his sibling that was only born two years later. At the age of three like all the rest of children his age Bryon was sent to school, in his case Gateway Academy, till 2007 where his parents moved Bryon and his little sister to King Solomon Academy. There and back at Gateway Bryon had a particular knack for learning literacy over numeracy, though he didn’t lack the latter it was just he had a higher understanding of the former. Also at Solomon starting in Year 3 Bryon learned how to play the viola, how to sing rather well, and how to speak French as they weren’t taught to Solomon standards at Gateway. In Year 4 Bryon learned how to do basic coding and dance while in Year 5 he learned Shakespeare and Typography. The years beyond that Bryon learned many other things and did well in all his classes, so when his parents rewarded their son with a state of the art desktop computer for his 13 birthday they didn’t know that this would set their son on a whole knew path. At first to Bryon his computer was a convenience to do research on, but one day on his friends’ suggestions Bryon bought a small coding system and practiced what coding skills he had learned from his classes a few years back and a few months later Bryon made a simple role playing game which showed off his writing skills. Feeling the achievement in that task was rather satisfying Bryon went and joined a few MMORPGs for reference material to use when he made his next project and found himself enthralled in them. Thus at the announcement Elder Tale, a rather popular MMORPG from America which Bryon had heard about previously, making a server based off of London available Bryon pre-ordered a hard copy of the game for himself and on December 11th, 2018 when Bryon was only 16 it happened, the Catastrophe swept the poor boy into the world of Elder Tale.
Inventory
Starter bullet: Basic shot used in firearms. Not powerful by any means, but it is cheap.
EQUIPMENT
Left Arm Starter Pistol: A crudely made one-handed starter weapon for adventurers. It is a single shot weapon and must be reloaded after every shot. | Armor Starter Platemail: A basic set of plate armor made from cheap iron. They are not really too protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Right Arm Starter Katana: A traditional Japanese weapon with a single edge. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Samurai
Ace Move: Denkosekka (Lightspeed): Chain 1 Defensive. Starts or resets the current Chain. The activation of Denkosekka covers the samurai in a electrifying aura, raising the user's movement speed. This aura is also used as a makeshift barrier that can absorb some damage from a single hit before dissipating. However, the samurai must be sure not to stray too far from their party while this ace move is active, lest they risk collapsing the party formation. This skill has a maximum duration of 15 seconds and a cooldown of 25 seconds.
Ace Move: Izuna-giri (Vacuum Slash): Chain 2 Offensive. Usable after Chain 1 skills. Izunagiri is performed using a overhead slash, creating a vacuum air blade to be shot directly forward and strike enemies. The concept is also available toward bow use as well, engulfing the arrows in a wind current that allows for additional piercing damage. This attack is notably one of the few Samurai skills that can strike from long range for melee fighters. This skill's attribute is wind, has an animation time of 2 seconds, and a cooldown of 10 seconds.
Ambidexterity: The mechanics of Elder Tale lightly discourage dual-wielding due to the reduced accuracy and proficiency with such a combat style. However, it remains a quite popular strategy among those who willingly sacrifice stability and defense for a little boost in DPS. It is such that Swashbucklers are primarily the class type that specializes in dual-wielding and thus has the most compatible skills for this purpose. The Ambidexterity skill passively lifts the dual-wielding penalty from equipping two one-handed weapons or two shields. This skill does nothing for a Swashbuckler, since they already possess a beginner skill which does the same purpose.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Hunter
Marksmanship: Passive skill. The Hunter's bow damage passively increases by 10% to all monsters and an additional 10% to beast-type monsters. Additionally, if the Hunter's main class would normally penalize them from using bows, this skill allows them to use bows without penalty.
Crafting Class: Alchemist
Transmutation: Alchemists are naturally aligned with the power of magical equipment, able to use the Adventurer skill [Equipment Mastery: Magical] as a Beginner-level skill without having it take up a skill slot. Their research also gives them an advantage in fighting Artificial Life to deal an additional 10% damage. If [Equipment Mastery: Magical] is already learned through racial or class bonuses, Magitech damage increases by 10%.
Change Log
1/02/16 -- Character Made
Coded By Saber of L33T T3@M