Post by Cassandra on Jan 23, 2016 10:35:28 GMT
Cassandra
Character Info
REAL NAME: Cassandra Louisa
REAL GENDER: Female
ALIAS: Cass, Louis
GAME GENDER: Female
AGE: 27
SEXUALITY: Bisexual, Bi-Curious
FACE-CLAIM: Momoyo Kawakami, Maji de Watashi ni Koi Shinasai!
PLAYED BY: Angel
RACE: HALF-ALV
FACTION: Adventurer
Appearance She's 5'8" Tall and Hourglass figure, got long black hair that reaches down to around her butt, got a large DDD Cup. She does not mind wearing formal clothing when the occasion comes for it, She got a tattoo on her tongue that looks a little like a rose without color its all just purple. She's rather fit and athletic. Her Eyes are red with small black pupils. Her Hairstyle is Loose or set up into one pony tail in the center. She changes hairstyle depending on the Occasion and its not sure its the same as last time depends on where she's going, and what she's going as. Real Life Clothing: Jeans and T-shirt and loose hair. Sometimes Dresses if its a formal Occasion. Game Clothing: What ever she can get her hands on that's Comfy, but she prefer low-cut Dresses and other armor types that can go low cut. People in her area know her but not for anything bad, The guys are scared of asking her out cause they know she's good at martial arts. and Cause of that people taken notice of her in the area. Real Life Vs Game Life Diffrences: The race she got a mark on her tongue, else no big diffrence. | Personality Cass is a typical down on earth young lady, who does her work and not least does as the boss tells her. She likes her job and is always there to help people out who needs it even if she actually don't know how to help em, she still acts as if she knows what she's doing. Even tho that often shows she's clueless about what shes doing, she is good with her hands and don't have 10 thumps, She calm is most situations and almost never panics, she's good with kids and knows how to take care of them. She can be forgetful at times, but she always ends up remembering the things at a later time, like paying the rent on time happened a few times, but she always ends up paying the day after. She can be flirty at times when she get a little to drink, but its not often you will see her that way, since she know how she starts acting so she prefer not to drink without a good reason. |
Extra
Apperance
Birthday: 31th August
Height: 173Cm (5'8")
Zodiac: Virgo
Bloodtype: O
Bust-Waist-Hip Measurements: 90-58-88
Favorite Color: Purple & Red
Likes: Flowers, Tasty Food, Playing Games, Playing Music
Dislikes: Bullies, People who don't respect each other
Language: English, Japaneses, Chinese
Country: Japan - Born in Britannia
Birthday: 31th August
Height: 173Cm (5'8")
Zodiac: Virgo
Bloodtype: O
Bust-Waist-Hip Measurements: 90-58-88
Favorite Color: Purple & Red
Likes: Flowers, Tasty Food, Playing Games, Playing Music
Dislikes: Bullies, People who don't respect each other
Language: English, Japaneses, Chinese
Country: Japan - Born in Britannia
Biography
Family Tree:
Mother: Octavia (Alive)
Father: Joel (Alive)
Sister: Cherie (Alive)
Daughter: Chelsea (Alive)
Wife: Julie (Alive)
Cassandra was born in London, and was raised by her Mother Octavia and Father Joel they both had okay jobs nothing that would ever make them rich but neither would they be poor, they were on the above average style of living.
Cassandra was the oldest of the two sisters, she did get a younger sister when Cass was around seven years old, so she was already in school when she did get her younger sister Cherie, the two sisters were like you could guess they did fight and argue nothing too special, they were like typical sisters.
Cass did get older and when she did hit fourteen and her sister seven, Cass would help out her younger sister with her homework when she did get home from her own classes, Cass was a smart lady not your super genius type but she did get A- and B+ in mostly everything so she was doing okay nothing super superior.
When Cass did hit the age of sixteen and were done with her school, she did meet "Julie", who was what made Cass sure that she was mostly into girls, the two did fool around as friends testing out the field of being with another one of same gender at first.
All the while Cass was studying to become a Dance teacher, all the while Julie did teach her how to play music since Julie were going down the road of a musician, the two were quite good at there field but not super at the others field so they did teach each other about it.
Cass had just Eighteen when Julie asked her to marry her, Cass was a little confused at first if Julie were just joking or what she were on, but it was real and Cass did accept. With that they became wedded and did get a girl with Julie as the real mother, but the kid would never get to know since both of them were the mothers.
When the child were born they named her "Chelsea", only a few weeks after did they move to Tokyo Japan, cause Julie had just gotten into a band there so they had to move, They did get help from there parents with money to buy a house so they had a place to start there family in Japan.
Cass would start as a dance teacher at a nearby dance school, while Julie would be around the country playing music, Cass did not mind taking care of Chelsea alone, but Cass did start to get bored of being alone most of the day, so she bought herself a computer at the age of twenty one.
Chelsea was two by now and was starting to move around a little, but Chelsea did love watching Cass play games, so it had gotten easier to take care of her, Julie were home a month or two at a time, they did talk over the phone almost everyday and Cass did get tickets for ever single concert they were playing.
But she could not go cause of Chelsea was still too young, so she stayed at home playing MMO games with her to make time pass, Cass had heard that there would soon come a new game called Elder Tales, she did quickly pre-order the game so she could get her hands on it.
Cass was now twenty three and Chelsea was 5 almost starting school, Julie had started being more home since it was winter the band did mostly play in the summer. Cass had gotten Julie into playing games also so they had gotten there hands on two versions of elder tale, Cass had bought collectors edition for herself and digital deluxe for Julie.
The Collectors edition did give a in-game item so people could get married to get bonus experience from killing stuff, Cass did off cause use the item with Julie so they could get bonuses playing together.
When both of them were playing was mostly when Chelsea was sleeping, so it was rare both of them were online, but a year did pass and Chelsea started going to school and Cass did help her with her homework when she did get home.
The year is now 2017 meaning one year before the path came out and got Cass stuck inside of the game, Cass and Julie had already reached level ninety and were waiting for the expansion to come out, so they just spend time doing raids and having fun, they had already told each other they would start on a new server when the patch comes out. Cause that would be there Ten year anniversary and Chelsea's Ten year Birthday so she could finally join in on the fun with her two mothers.
Then the day did finally come were Cass got stuck in the game, luckily they had only ordered one expansion cause they wanted to test out if it were any good first.
And That's how Cassandra/Cass did end up in Elder Tales
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left Arm | Armor | Right Arm |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class Starter Skills
Inspiration: A bard is often the life of the party, however they are also good at helping that party. A bard will inspire his or her allies and increase critical hit rate by 5%. Multiple instances of this skill do not stack.
Composer: The Bard is able to wield musical instruments in battle, giving them comparable strengths and durabilities equivalent to their item level. A musical instrument is not necessary to be used in order to use Bard skills, however, equipping a musical instrument as a main-hand weapon activates the Battle Tempo System. Skills that are not classified as any of the following tempos are considered untempoed skills and do not change the current Battle Tempo state.
Battle Tempo Ascending Order:
Adagio - A slow tempo entered upon using two Andante skills while in Andante. The Bard's MP is significantly regenerated over time.
Andante - A relaxed-paced tempo entered upon using an Andante skill while in Moderato. The Bard's MP is slightly regenerated over time.
Moderato - The default state upon entering Battle Tempo. Entered upon using an Andante skill while in Allegro/Presto or using an Allegro skill while in Andante/Adagio. A balanced state that Bards will often return to.
Allegro - A fast tempo entered upon using an Allegro skill while in Moderato. The Bard's MP regeneration is stopped and Bard skill damage increases by 25%.
Presto - A very fast tempo entered upon using two Allegro skills while in Andante. The Bard's MP regeneration is stopped and Bard skill damage increases by 50%.
Adagio - A slow tempo entered upon using two Andante skills while in Andante. The Bard's MP is significantly regenerated over time.
Andante - A relaxed-paced tempo entered upon using an Andante skill while in Moderato. The Bard's MP is slightly regenerated over time.
Moderato - The default state upon entering Battle Tempo. Entered upon using an Andante skill while in Allegro/Presto or using an Allegro skill while in Andante/Adagio. A balanced state that Bards will often return to.
Allegro - A fast tempo entered upon using an Allegro skill while in Moderato. The Bard's MP regeneration is stopped and Bard skill damage increases by 25%.
Presto - A very fast tempo entered upon using two Allegro skills while in Andante. The Bard's MP regeneration is stopped and Bard skill damage increases by 50%.
Main Class: Bard
Lullaby of the Moonlit Mermaid: Tier I Skill - Andante skill.
A support song that has a mild area of effect range. One key concept to remember is that depending on the difference between the Bard and the enemy's level, it will take some time before the target succumbs to the skill. When used, an aqua-blue ripple effect will occur and an image of a singing mermaid will appear over the head of the caster. Popular uses for this skill involve a sleep lock, a sequence in which the target is put to sleep, followed by the Bard's party members aiming their attacks all at the same time, which is then followed by a recasting of other sleep skills to initiate a relapse. This skill has a casting time of 3 seconds, a maximum duration of 10 seconds, and a cooldown of 30 seconds.
Battle Tempo effect: While in Andante, this skill has a cooldown of 20 seconds. While in Adagio, this skill has a cooldown of 15 seconds.
A support song that has a mild area of effect range. One key concept to remember is that depending on the difference between the Bard and the enemy's level, it will take some time before the target succumbs to the skill. When used, an aqua-blue ripple effect will occur and an image of a singing mermaid will appear over the head of the caster. Popular uses for this skill involve a sleep lock, a sequence in which the target is put to sleep, followed by the Bard's party members aiming their attacks all at the same time, which is then followed by a recasting of other sleep skills to initiate a relapse. This skill has a casting time of 3 seconds, a maximum duration of 10 seconds, and a cooldown of 30 seconds.
Battle Tempo effect: While in Andante, this skill has a cooldown of 20 seconds. While in Adagio, this skill has a cooldown of 15 seconds.
Elegant Act: Tier I Skill - Untempoed skill.
A weapon skill that utilizes the harmonics to shroud the Bard, granting them a slight buff to their evasion abilities. The specific animation for this skill depends upon the type of weapon that is currently being wielded, but otherwise many would agree that the intricate motions of this attack resemble a dance. Additionally, during the animation time of Elegant Act, the Bard may simultaneously begin casting a skill with a cast time. As a result of this combination, the Bard minimizes their potential vulnerability when otherwise casting their song magic. The animation time of this skill is 3 seconds and its cooldown is 15 seconds.
Battle Tempo effect: While in Andante/Adagio and an Allegro skill is used during Elegant Act's effect, the current Battle Tempo is not changed. While in Allegro/Presto and an Andante skill is used during Elegant Act's effect, the current Battle Tempo is not changed.
A weapon skill that utilizes the harmonics to shroud the Bard, granting them a slight buff to their evasion abilities. The specific animation for this skill depends upon the type of weapon that is currently being wielded, but otherwise many would agree that the intricate motions of this attack resemble a dance. Additionally, during the animation time of Elegant Act, the Bard may simultaneously begin casting a skill with a cast time. As a result of this combination, the Bard minimizes their potential vulnerability when otherwise casting their song magic. The animation time of this skill is 3 seconds and its cooldown is 15 seconds.
Battle Tempo effect: While in Andante/Adagio and an Allegro skill is used during Elegant Act's effect, the current Battle Tempo is not changed. While in Allegro/Presto and an Andante skill is used during Elegant Act's effect, the current Battle Tempo is not changed.
Speed Sword Etude: Tier I Skill - Untempoed skill.
A lively song that makes one want to rush into battle, causing the surface of the skin to lightly sparkle during its duration. This tune causes all nearby party members' attack speeds to rise. This skill has a casting time of 3 seconds, a duration of 60 seconds and a cooldown time of 30 seconds. If it is used on a target that is currently affected by this buff, its duration resets to the full 60 second duration.
A lively song that makes one want to rush into battle, causing the surface of the skin to lightly sparkle during its duration. This tune causes all nearby party members' attack speeds to rise. This skill has a casting time of 3 seconds, a duration of 60 seconds and a cooldown time of 30 seconds. If it is used on a target that is currently affected by this buff, its duration resets to the full 60 second duration.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Crafting Class: Woodcrafter
Level 1 Skill Timber: Toggle skill. Woodcrafters naturally have an affinity for chopping and carving wood, making their abilities key in harming monsters that happen to be arboreal in nature. Woodcrafters deal 20% more damage to Plant-type monsters. They can also cancel buffs on Plant-type monsters upon a successful hit.
Roleplay Class: Dancer
Level 1 Skill - Pacifying Dance: A skill that allows the dancer to perform beautiful dances to momentarily captivate those who see it. For the next 30 seconds, monsters within 25 meters have their nature changed. Aggressive and Predatory monsters become Wary. Wary, Aloof, and Cowardly monsters become Docile. Docile monsters become Friendly. This effect does not work against monsters that are already engaged in battle when this skill was used.
Change Log
MM/DD/YYYY -- Info
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