Post by Zyoto on Feb 3, 2016 4:24:00 GMT
Zyoto
Character Info
REAL NAME: Isabelle Reecendo (Maiden Name: Webb)
REAL GENDER: Female
GAME GENDER: Female
AGE: 21
SEXUALITY: Heterosexual
FACE-CLAIM: Original, Heizui
PLAYED BY: Dumah
RACE: Elf
FACTION: Adventurer
Appearance A beautiful young woman with short, triangular elf ears and long orange hair. Her blue eyes are as deep as an ocean, portraying a wide range of emotions. She has a magnificent, slim body and average sized breasts, such that they would compliment her beauty, but not get in the way in the heat of battle. Her skin is fair and smooth, and despite her beauty and charm, she is by far nowhere near as dainty or fragile as one would expect upon seeing this ginger haired elven woman. Her pretty face can turn to a threatening, soft scowl when necessary. Her smile can brighten a room, and her glare can pierce through any determination. She stands at a fair 178 centimeters, just a foot under her husband. Her in-game avatar is almost identical to her real world appearance. | Personality Zyoto is a true heroine in her personality; while at a glance one could easily presume her to be a dainty and fragile lady, she can prove to be quite the fighter, often showing off far more bravery than even many men. Despite her husband often leading adventures in other MMORPGs, she is by no means subservient and will even go as far as to object and offer what she may believe to be a better strategy - often being correct. Zyoto portrays many of the traits typical of many fairy tale heroines: She is kind, strong, brave, noble, beautiful, intelligent, and romantic. Despite her many great qualities, she is not without her flaws. She can at times be too courageous, throwing herself and those around her into danger. Not only this, but despite her romantic confidence, she can at times be embarrassed or shy, though only her husband is capable of making this happen it seems; should a stranger, or even a friend, attempt to flirt with her they may find themselves threatened or with a blade in their face. In general, her husband often compliments her personality perfectly and makes up for her shortcomings, just as she does his. |
Extra
Right-handed
Zodiac: Virgo
Zodiac: Virgo
Biography
As a child, Isabelle had a fairly average life. She had a loving mother and father, and this was generally all she could ever hope for at the time. Being a child, and then a teenager, she did not have many aspirations. She was never quite as girly as many other girls; Isabelle never had dreams of being a princess, she never played with dolls, she did not even like the frilly dresses that many of the other girls wore. She was a bit of a tomboy as she grew up, and often kept to herself in the real world. She found some much needed comfort in playing online games, and made a few friends in a fantasy MMORPG. However, one day she had a fateful encounter in that game, coming across a swordsman player with a black ponytail and a black robe. He said hello to her, and they began to chat. The two became quick friends, and even got married in the game; both of these players were at their best they had ever been, motivating and encouraging each other to improve, level up, and generally get better. After a while, the two decided to try at a real, long-distance relationship, and so they did.
They were so happy, happier than they had ever been; however, one day Isabelle's parents read her e-mail and found her conversations with the player she held so dear. Worried for their daughter's safety, Isabelle's parents forbid her from talking with the boy, fearing he may be an Internet predator. Communication between the two became far more difficult and rare, and Isabelle slowly spiraled into despair as she was separated from her love. After a while, she made another secret e-mail account with which to contact the boy, apologizing to him and fearing he may be tired of waiting. However, his words only raised her hope and assured her that he was the one: The boy stated how he understood the situation and would never grow tired of waiting for her; he would never give up on her, and would always fight to be with her. He loved her - truly, sincerely loved her. She had never felt this way before, and she would not let her parents take this from her. Regardless, the intervention continued and the two went over two years without hearing from each other, and yet true to his words the boy she loved kept his promise, and waited for Isabelle, hopeful that she would return to him some day.
When at last she had, the two were old enough to make their own decisions and chose to meet offline for the first time. They were both excited, and the happiest they could possibly be. After dating for several years long-distance, and offline for several months, her beloved requested her hand in marriage, and true to her unique, almost tomboyish personality, her response was simple. "It's about time." The two got married, and a few years later had a daughter.
When the two met online, Isabelle's character was brand new while her husband's had been made many years before. Wanting to start together on a new MMORPG in which they would begin on equal footing, working together as they reached the top. This MMORPG was Elder Tale, with its English server soon to launch. Wanting to tease and surprise her spouse with a character several levels ahead of him, Isabelle stated that she did not feel like playing Elder Tale and would instead keep looking for another game. However, she - much like her husband - would make a character and fall victim to the Apocalypse. Not wanting her husband to worry about the daughter he left behind, Isabelle kept herself hidden from him, that way he would always think his daughter would be raised with at least one of her parents.
Inventory
Wooden Arrow: A basic wooden arrow. Not really strong, but cheap and can be easily mass produced.
EQUIPMENT
Left Arm Starter Short Bow: A starter weapon designed for novice adventurers, made out of cheap wood. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. If you choose a two-handed weapon, leave the other hand as N/A. If you are a bard you also get your choice of a musical instrument that can be carried on hand (ex: flute, violin, clarinet, etc.), nothing big like a piano. Bow users get a quiver of wooden arrows or wooden bolts (you'll have infinite ammo for now since it is too annoying for us to keep track of ammo usage, icly it is a limited amount though; and toss them in your inventory). | Armor Starter Leather Armor: A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Right Arm N/A |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Umbral Shawl This large cloak, made in desperation of a foolish yet necessary cause, is more than capable of hiding the identity of whosoever shall don it. | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Assassin
Hiding Entry: Tier I Skill
Self Buff. One of the basic stealth magics of the Assassin. A signature move of the Assassins, known for being able to hide in plain sight, that allows them to bend light around them and become invisible to the naked eye for an extended period of time, up to ten minutes. Offensive actions, stabbing a target for instance, immediately break the magic used to hide the Assassin. The spell itself can be a bit taxing to the Assassin and can only be used sparingly. This skill has a casting time of 2 seconds, lightly draining the user's MP upon use. It has a cooldown of 10 seconds the moment it is canceled.
Self Buff. One of the basic stealth magics of the Assassin. A signature move of the Assassins, known for being able to hide in plain sight, that allows them to bend light around them and become invisible to the naked eye for an extended period of time, up to ten minutes. Offensive actions, stabbing a target for instance, immediately break the magic used to hide the Assassin. The spell itself can be a bit taxing to the Assassin and can only be used sparingly. This skill has a casting time of 2 seconds, lightly draining the user's MP upon use. It has a cooldown of 10 seconds the moment it is canceled.
Magnum Shot: Tier I Skill
Ranged skill. The user pulls the string of the bow with great force and fires a projectile at the target. The force of the impact causes the monster to be knocked back up to several meters depending on its size. This skill gains a lot of aggro if it successfully hits an opponent. While considerably more difficult, it's said that some rangers use this skill at point-blank range while tanking a monster's attacks in order to control its position. This skill may also be used with a firearms weapon, allowing the user to fire a bullet that has reduced destructive power but increased knockback potential. This skill has an animation time of 3 seconds and a cooldown time of 6 seconds.
Ranged skill. The user pulls the string of the bow with great force and fires a projectile at the target. The force of the impact causes the monster to be knocked back up to several meters depending on its size. This skill gains a lot of aggro if it successfully hits an opponent. While considerably more difficult, it's said that some rangers use this skill at point-blank range while tanking a monster's attacks in order to control its position. This skill may also be used with a firearms weapon, allowing the user to fire a bullet that has reduced destructive power but increased knockback potential. This skill has an animation time of 3 seconds and a cooldown time of 6 seconds.
Arrow Revolver: Tier I Skill
A technique developed by a legendary marksman, this bow skill allows an archer to reserve up to five arrows to be fired. The arrows in reserve are levitated in the air beside the bow using the power of mana. Whenever the user should then fire an arrow, the next one will quickly load itself into the slot of the bow, allowing for optimized rapid fire. Arrow Revolver may also be used with a firearms weapon, causing a single round to load itself into the chamber after each shot. This skill has a casting time of 3 seconds and a cooldown of 20 seconds.
A technique developed by a legendary marksman, this bow skill allows an archer to reserve up to five arrows to be fired. The arrows in reserve are levitated in the air beside the bow using the power of mana. Whenever the user should then fire an arrow, the next one will quickly load itself into the slot of the bow, allowing for optimized rapid fire. Arrow Revolver may also be used with a firearms weapon, causing a single round to load itself into the chamber after each shot. This skill has a casting time of 3 seconds and a cooldown of 20 seconds.
Shadow Bind: Tier I Skill
Debuff. A magical technique created by Assassins, with a thematic effect quite fitting for those who love to strike from the shadows and call the darkness their home, yet poetically useless in full darkness itself as Shadows cannot exist without light. By striking the target’s shadow, the Assassin is able to create shadowy, almost invisible, tendrils from the victim’s own shadow that binds them completely. The target is bound for up to 5 seconds. This skill has a casting time of 3 seconds, a maximum targeting range of 5 meters, and a cooldown of 45 seconds.
Debuff. A magical technique created by Assassins, with a thematic effect quite fitting for those who love to strike from the shadows and call the darkness their home, yet poetically useless in full darkness itself as Shadows cannot exist without light. By striking the target’s shadow, the Assassin is able to create shadowy, almost invisible, tendrils from the victim’s own shadow that binds them completely. The target is bound for up to 5 seconds. This skill has a casting time of 3 seconds, a maximum targeting range of 5 meters, and a cooldown of 45 seconds.
Form Shift: Tier I Skill
A magical skill that allows the character to transform their appearances slightly, although there are no changes to one's interface. Most of these appearance changes are rather minor, allowing one to change their physical appearance so that their face, hair, or body size might differ a little. It is possible to consciously influence which physical features get changed. However, it is unlikely that one will be able to change their appearance to resemble a specific character at this stage. There is a small MP upkeep to keep the effect sustained.
A magical skill that allows the character to transform their appearances slightly, although there are no changes to one's interface. Most of these appearance changes are rather minor, allowing one to change their physical appearance so that their face, hair, or body size might differ a little. It is possible to consciously influence which physical features get changed. However, it is unlikely that one will be able to change their appearance to resemble a specific character at this stage. There is a small MP upkeep to keep the effect sustained.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Housekeeper
Busybody: Level 1 Skill
The housekeeper can produce Level 1-10 items as though they were a Chef, Tailor, or Woodcrafter. If the housekeeper's crafting subclass is one of these classes, then they are able to craft items 5 levels higher than their crafting class's level.
The housekeeper can produce Level 1-10 items as though they were a Chef, Tailor, or Woodcrafter. If the housekeeper's crafting subclass is one of these classes, then they are able to craft items 5 levels higher than their crafting class's level.
Crafting Class: Chef
Iron Stomach: Level 1 Skill
Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from Poison and Weakness status effects twice as quickly.
Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from Poison and Weakness status effects twice as quickly.
Change Log
MM/DD/YYYY -- Info
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