Post by EchoX on Feb 7, 2016 20:25:46 GMT
Echo
Character Info
REAL NAME: Isa Mitchells
REAL GENDER: Female
GAME GENDER: Female
AGE: 17
SEXUALITY: Heterosexual
FACE-CLAIM: Eruna, MIKAGURA SCHOOL SUITE
PLAYED BY: EchoX
RACE: Human
FACTION: Adventurer
Appearance Standing at 5'6" and weighing only 120 lbs, Isa isn't the most intimidating girl around.. She has light brown, orange-ish eyes. Isa's original hair color is blonde, but she constantly dies her hair a peach/pink color. Most of the time she just keeps her hair loose, but if she's running/doing sports she tends to make two buns on the back of her head so that her hair won't annoy her. In real life Isa is actually 5'5" and weighs 118, but the differences between IRL and IG aren't too big to make it weird for her to move around in the game. She loves the color red, and it is quite easy to see that she does. Isa usually wears at least one thing that is red whenever you see her, that usually being a ribbon in her hair or a scarf. The other colors she wears are usually less flashy, making the red that she wears stand out. Other than that, Isa doesn't like to wear uncomfortable things and is a fan of skirts and scarves. | Personality Most people would probably describe Isa as.. rude. Though she tries her best to be nice and all, she usually offends people in some way. Not by swearing at them, but by subconsiously not listening to them when they're talking, or by forgetting what they said just a minute after they talked to her. She doesn't do this on purpose, it's just that if she isn't interested enough in someone, she tends to get distracted easily by things. Isa is kind of reckless, she tends to just rush into things without giving it any thought, which usually ends badly. Even when she's given a plan, if she finds the plan boring she will most likely forget it, causing her to usually rush into everything again without thinking. She's also laid-back and doesn't worry about a lot of things. When meeting up with people she's usually the one who's either far too early or far too late, because she 1. Forgot the time or 2.Thought she could make it in 5 minutes but actually needed 15 minutes. Isa is a little aggressive and tends to yell "Fight me" and things like that when someone angers her. But because she isn't the strongest, it usually ends up with her getting intimidated by the person and running away as hard as she can. Running away being something she is quite good at. |
Extra
Biography
Isa's life isn't the most exciting and just really basic. She was born, like any other human being, and raised by her sweet and loving parents who taught her to be a kind and polite person. Though Isa did really pay attention to how she should treat others, she seemed to be doomed for eternity by something she couldn't really control, not being interested in most people. Since a young age, Isa would get easily distracted when talking to people she didn't know too well which made people think badly about her, but Isa could care less about that.
Apart from that, She has lived a normal life. Isa was surprisingly liked by people at school, mostly because the people in her class were much more interesting than the people she had met so far, so she actually listened to them when they talked to her. Her grades were also good, and she was getting incredibly high grades in History and geography, her two favorite subjects.
The girl got into gaming at the age of 14, but she only played about one hour per three days or so. As she got older she started playing more and more, eventually also jumping into the world of fantasy books and manga. Isa wasn't a big fan of MMORPG's so stayed away from them up until a friend of her asked her to play a game called Elder tale with him. Because she still owed the guy something, she decided to give it a try and surprisingly liked it. Though she didn't have a lot of time to level up (Not that it mattered, since her levels were gonna be reset anyway), as just a week after she started playing the update took place and she was teleported into the world of Elder Tale..
Apart from that, She has lived a normal life. Isa was surprisingly liked by people at school, mostly because the people in her class were much more interesting than the people she had met so far, so she actually listened to them when they talked to her. Her grades were also good, and she was getting incredibly high grades in History and geography, her two favorite subjects.
The girl got into gaming at the age of 14, but she only played about one hour per three days or so. As she got older she started playing more and more, eventually also jumping into the world of fantasy books and manga. Isa wasn't a big fan of MMORPG's so stayed away from them up until a friend of her asked her to play a game called Elder tale with him. Because she still owed the guy something, she decided to give it a try and surprisingly liked it. Though she didn't have a lot of time to level up (Not that it mattered, since her levels were gonna be reset anyway), as just a week after she started playing the update took place and she was teleported into the world of Elder Tale..
Inventory
Londinium Steel Staff: A lvl. 10 weapon of the Londinium Steel brand, a reliable brand of beginner equipment crafted by the People of the Land. While convenient, they are a little more expensive than if you were to craft your own equips.
EQUIPMENT
Left Arm Starter Spear: A starter weapon designed for novice adventurers, made out of cheap iron and wood. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. | Armor Starter Leather Armor: A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Right Arm N/A |
Accessory #1 ~ | Accessory #2 ~ | Accessory #3 ~ |
Accessory #4 ~ | ||
Vanity #1 ~ | Vanity #2 ~ | Vanity #3 ~ |
CLASS SKILLS
Main Class: Druid
Heartbeat Healing: Tier I Skill
One of the Druid's signature healing spells, Heartbeat Healing is a spell that covers the target in a sparkling green light and delivers gradual HP regeneration to the target every few seconds. It is the primary and most potent spell of the healing core, with many other healing spells rotated in between. This skill has a casting time of 2 seconds, a duration of 10 seconds, and triggers a global cooldown during its cast.
One of the Druid's signature healing spells, Heartbeat Healing is a spell that covers the target in a sparkling green light and delivers gradual HP regeneration to the target every few seconds. It is the primary and most potent spell of the healing core, with many other healing spells rotated in between. This skill has a casting time of 2 seconds, a duration of 10 seconds, and triggers a global cooldown during its cast.
Willow Spirit: Tier I Skill
The Druid calls forward earth magic to quickly sprout plant vines from the ground. These vines latch onto the closest target within range and bind them to a short walking distance until they are either cut off or wear off. Any additional opponents who make direct physical contact with the vine are also injured by its sharp thorns. This skill has a casting time of 1.5 seconds and a cooldown of 15 seconds.
The Druid calls forward earth magic to quickly sprout plant vines from the ground. These vines latch onto the closest target within range and bind them to a short walking distance until they are either cut off or wear off. Any additional opponents who make direct physical contact with the vine are also injured by its sharp thorns. This skill has a casting time of 1.5 seconds and a cooldown of 15 seconds.
Flameburst: Tier I Skill
This skill involves the Druid thrusting forward the tip of their weapon toward the target. Then after 2 seconds of casting time, an attack resembling a flamethrower is fired forward in a cone-shaped pattern within 2 meters. Enemies in the flame radius are scorched, causing their HP to gradually decrease every 3 seconds for 9 seconds. This skill has a maximum duration of 10 seconds and a cooldown of 5 seconds from the moment it is canceled. Flameburst causes a Burn debuff on the target for 10 seconds, slightly reducing their HP every time the character attacks or uses an active skill.
This skill involves the Druid thrusting forward the tip of their weapon toward the target. Then after 2 seconds of casting time, an attack resembling a flamethrower is fired forward in a cone-shaped pattern within 2 meters. Enemies in the flame radius are scorched, causing their HP to gradually decrease every 3 seconds for 9 seconds. This skill has a maximum duration of 10 seconds and a cooldown of 5 seconds from the moment it is canceled. Flameburst causes a Burn debuff on the target for 10 seconds, slightly reducing their HP every time the character attacks or uses an active skill.
Arbor Phalanx: Tier I Skill
For defensive purposes, the Druid uses earth magic to quickly sprout a tree from the ground which grows up to about the height of an adult man. Protruding from this tree are a number of sharp branches which can injure anyone who gets close enough. After 2 minutes, if the plant was not destroyed within that time, this spell is canceled and the tree is desummoned. Only one Arbor Phalanx tree can be active at one time. This skill has a casting time of 2 seconds and a cooldown of 30 seconds.
For defensive purposes, the Druid uses earth magic to quickly sprout a tree from the ground which grows up to about the height of an adult man. Protruding from this tree are a number of sharp branches which can injure anyone who gets close enough. After 2 minutes, if the plant was not destroyed within that time, this spell is canceled and the tree is desummoned. Only one Arbor Phalanx tree can be active at one time. This skill has a casting time of 2 seconds and a cooldown of 30 seconds.
Magic Light: Tier I Skill
The user summons a bright ball of light. This spell has no real offensive properties and is mostly just used for illuminating a dark area. One particularly characteristic about the Magic Light is its face, which changes expression in a way mimicking its owner. It's often voted consistently near the top of annual Elder Tale "Which of these summons would make a good plushie for Elder Tale to sell as merchandise" polls. It comes in three forms - a spherical orb, a ball of flame, and a bundle of small firefly-like lights. This skill has a casting time of 2 seconds and a duration of 2 minutes for Mage classes. For any other class, the duration of this skill is dropped to 30 seconds. There is no cooldown for this skill, but it cannot be conjured again for 10 seconds after it has worn off or manually canceled.
The user summons a bright ball of light. This spell has no real offensive properties and is mostly just used for illuminating a dark area. One particularly characteristic about the Magic Light is its face, which changes expression in a way mimicking its owner. It's often voted consistently near the top of annual Elder Tale "Which of these summons would make a good plushie for Elder Tale to sell as merchandise" polls. It comes in three forms - a spherical orb, a ball of flame, and a bundle of small firefly-like lights. This skill has a casting time of 2 seconds and a duration of 2 minutes for Mage classes. For any other class, the duration of this skill is dropped to 30 seconds. There is no cooldown for this skill, but it cannot be conjured again for 10 seconds after it has worn off or manually canceled.
Quick Swap: Tier I Skill
A skill that facilitates the quick switching of equipment from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 10 seconds which increases to 20 seconds if used by any other class.
A skill that facilitates the quick switching of equipment from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 10 seconds which increases to 20 seconds if used by any other class.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Idol
Showtime!: The Idol raises their arm in the air and causes a spotlight to shine upon the target. This spotlight starts at 2 meters above the target's height and stretches down to cover their body within its radius. When Showtime! is in effect and used in a battle, any characters standing underneath the spotlight will have their aggro temporarily increased. Enemies that do not rely on vision to detect targets are unaffected by this skill. If it is used on a crafter in a crafting thread (cannot be a speed craft), the light serves as inspirational support and can be applied as a Production Bonus, increasing the final level of the craft by 1. This bonus can only be applied once per thread per character. Items cannot have their levels increased past Level 90 by this effect. If it is used in any other context, this skill can serve as a temporary light source. The spotlight is stationary and does not move, so it is fairly simple for an enemy to escape from attention. Showtime! has a casting time of 5 seconds, a maximum range of 5 meters, a duration of 30 seconds, and a cooldown time of 60 seconds.
Crafting Class: Artisan
Carving: Toggle skill. Artisans have a certain affinity with carving stone, making their normal artistic talents not to be underestimated in battle. Artisans deal 20% more damage to Rock-type monsters. They can also ignore defense buffs on Rock-type monsters.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M