Post by Fallen on Feb 7, 2016 21:23:57 GMT
REAL NAME: Haru Fuyu
REAL GENDER: Male
GAME GENDER: Male
AGE: 17
SEXUALITY: Heterosexual
FACE-CLAIM: Haruka Nanase, Free!
PLAYED BY: Falien
RACE: human
FACTION: Adventurer
Appearance Haruka is a muscular young man with short, straight black hair and blue eyes. He always retains serious expression on his face and never seems to show any kind of emotion. His typical school uniform consists of light-brown trousers, a white shirt with a green necktie, a dark gray unbuttoned blazer and blue sneakers. During the spring and summer, he would wear his summer uniform, which consists of gray trousers, a white shirt with a dark gray collar, a green dotted necktie and blue sneakers. In game however he wears a simple dark outfit, he relies on stealth and cunning after all, a black hood with a thin white trim, as well as a black long shirt that fits rather loosely. He wears loose black pants almost like sweat pants, as to let his legs have freedom to run and jump smoothly. He wears shoes barely thicker than your average socks that are also black. The only non black thing he wears aside from the white trim are the white gloves he wears as well. The hood that he wears does not even reveal his eyes, as haru knew that was the one place to find the truth, but only his mouth, a place to see his seriousness. Although the hood is only ever up in a fight or while alone. Without his hood on he still carries the same expressionless face generally, his eyes piercing others when staring. And his smooth complexion that conflicts with natural seriousness. height-175cm weight-139lbs | Personality Haru is a very quiet boy who loves to keep to himself rarely talking except around the ones he loves. He approaches every situation as if its a multiple question, weighing every option to find the right, or wrong one. Usually he finds the best reaction however is to not have one, hinting why he is so quiet and emotionless. He considers himself a free individual, one not chained down by society or others, he wants to live his own life his way and will do so as much as he can. However he can be swayed by the likes of his friends and family. Haru is a honest individual, one who is quiet rarely needs to tell a lie, he will hide things from people, emotions and thoughts, and may not answer. But he will rarely lie. Haru is a very careing person, hard to tell but he is, doing what he can for others. he however still loves to be alone, or in his small group of friends hating the crowd. He fears however the loss of his family, as well as not living up to the standars he is given, and that is his downfall |
Left Arm | Armor Starter leather amor | Right Arm Starter long sword |
Accessory #1 | Accessory #2 | Accessory #3 |
Accessory #4 | ||
Vanity #1 | Vanity #2 | Vanity #3 |
Death stinger
Self Buff. Poison, a classic tool of assassins but honor less by nature. By coating their weapons in these foul concoctions, the attacks of an Assassin can poison their enemies, slowly chipping away at their health overtime. A successful hit with an regular melee or ranged attack by the Assassin inflicts a Death Stinger poison debuff on the target, which inflicts damage over time for 10 seconds. Every time the target is hit again, the debuff duration is refreshed. Users of this technique must be wary though, as anyone struck by the blade can be poisoned, even the users themselves. The effect of this skill is removed whenever the Assassin switches out the weapon. This skill has a casting time of 5 seconds and a cooldown of 30 seconds.
Fatal ambush
Physical Attack. Assassins are known for their deadly strikes, often being able to slay in a single strike. This technique is the first of the many massive damage attacks the Assassins have under their repertoire. It is a crude version however, a novice skill that serves more as the basis and foundation for future, more poetic, techniques. Requiring a long preparation time, the Assassin must focus onto their target, limiting their perception and leaving them vulnerable to other attacks, as they search for a weak point. Then by focusing all of their strength into one strike, the assassin strikes their target with all of their might into a single point, dealing critical damage. The mental exertion required taxes the mind heavily however, and the technique can only be used sparingly. This skill has an casting time of 5 seconds before it may be used. When it is used, Fatal Ambush has an animation time of 1 second and a cooldown of 60 seconds.
Hiding entry
Self Buff. One of the basic stealth magics of the Assassin. A signature move of the Assassins, known for being able to hide in plain sight, that allows them to bend light around them and become invisible to the naked eye for an extended period of time, up to ten minutes. Offensive actions, stabbing a target for instance, immediately break the magic used to hide the Assassin. The spell itself can be a bit taxing to the Assassin and can only be used sparingly. This skill has a casting time of 2 seconds, lightly draining the user's MP upon use. It has a cooldown of 10 seconds the moment it is canceled.
Hide walk
Self Buff. Even the novice Assassin must be adept at stealth. Known for being able to meld into shadow or disappearing behind cover, Assassins can become invisible to the naked eye for just a moment before dealing a deathly blow. It is not a perfect technique however, as those carefully watching the Assassin can see through their tricks. This skill has an duration of 2 seconds and a cooldown of 20 seconds.
Malicious intent
Although an Assassin would typically prefer to reduce any attention toward themselves, Malicious Intent is a special technique that temporarily defies this convention in order to bring forth a more advantageous situation. When this skill is used, the Assassin releases an invisible aura from their body. This aura is stationary and cannot be seen directly, but anyone close enough will undoubtedly feel a sight of emotional discomfort. The aura generates a high amount of aggro, causing many enemies to turn their attention toward the aura. Opponents in the night or monsters that do not rely on eyesight may even attempt to attack the aura, even if the Assassin had moved away for quite some time. Understandably, this skill isn't very effective against anything that can see its obvious appearance. This skill has a casting time of 4 seconds, a duration of 30 seconds, and a cooldown of 50 seconds.
Shadow bind
Debuff. A magical technique created by Assassins, with a thematic effect quite fitting for those who love to strike from the shadows and call the darkness their home, yet poetically useless in full darkness itself as Shadows cannot exist without light. By striking the target’s shadow, the Assassin is able to create shadowy, almost invisible, tendrils from the victim’s own shadow that binds them completely. The target is bound for up to 5 seconds. This skill has a casting time of 3 seconds, a maximum targeting range of 5 meters, and a cooldown of 45 seconds.